[Announce] PosChengband 1.0.0
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[2] Question/Plea: My current character is having a hard time with stores not stocking certain necessities. I'm down to 3 scrolls of Word of Recall, and I'm afraid of recalling to depth 35 or so where the remaining 2 could easily be burned away; but the 4, 5 and 8 are not stocking any WoR. Similarly, I really need *ID* in order to figure out what gear to wear; but in the last several restocks (5 and 8), I haven't seen a single one. So unless I can figure out how to town scum, I won't be able to go into the dungeon or figure out what to wear ... but how to town scum? I don't know what the shop code is like anymore. Would it be so bad if certain items were always on hand in the stores?
Both Word of Recall and *Identify* can be found in stacks in the dungeon, though *Identify* won't show up until deeper (It is a rarity 2 object that begins to show up on L30). Rods of Recall can be found on L15 (rarely) and are more common by L30. And once you have one, you no longer need scrolls.
You'll have to keep me appraised as to whether Vanilla Town is playable or not. I never thought it was even in HengbandComment
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What if Vanilla Town was augmented with the appropriate store services? I expect the main thing people playing Vanilla Town want is not having to deal with the surface world -- i.e. focusing on the dungeon, returning to town only when they need to retreat and reassess their situation.Comment
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What if Vanilla Town was augmented with the appropriate store services? I expect the main thing people playing Vanilla Town want is not having to deal with the surface world -- i.e. focusing on the dungeon, returning to town only when they need to retreat and reassess their situation.Comment
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Actually, Derakon's suggestion is what I want deep down inside, but only because I am OCD. I want the town services to be available, but I don't want to even have the option of doing quests. Playing in Lite Town mode and avoiding the quests isn't good enough, because they'd still be in my peripheral vision. (Besides, "Vanilla Town" has a great ring to it.) I want to play the most bare-bones, stripped-down Town possible, but even in that town I need to be able to *Identify* my artifacts; and so, acting on an inspiration that struck as I was reading the last few posts, I might just change the town edit files to suit my needs. (I remember replacing the Vanilla layout with the Zul layout with my one Entro winner a while back to enable mutation removal.)
I like the concept of Vanilla Town mode and I would certainly like the concept to reflect the reality of what Vanilla Town is or once was, but this one concession to playability must be made: the Heng-derived variants require much more extensive usage of *ID* than Vanilla did (at least back when I was playing Vanilla), and so *ID* must be more available. Heng variants have randarts alongside standard artifacts, and many more hidden powers on ego items. That *ID* is sold in the Alchemist shop is a big improvement, but if it doesn't appear in 7 or 8 restocks, what good does it do me?
On the other hand, this is the first time I've felt the problem so acutely. In all likelihood it's a fluke of probabilities. I think this can be safely regarded as a tempest in a teapot
However I will say that if I had infinite jurisdiction over all *bands (which would surely be a wonderful power for someone who does none of the coding/developing work!), I'd change the stores to make select contents permanently and infinitely available without hesitation. The only question in my mind would be, which items are so conspicuous in their absence that they prevent the player from carrying out a satisfying game? Those items and only those items would be stocked, for ever and ever. (Exception made for the Black Market.) Because what's the big problem with that? Anything that's routinely stocked is already available in essentially arbitrary quantities if you have but the persistence to accumulate it. Again, in real life I'll do just fine with the way things are, messing with some edit files if need be.
Edit: @Arjen: Yes, it's Vanilla Town mode ^^Last edited by Djabanete; March 5, 2013, 21:53.Comment
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PosChengband 1.0.9 has been uploaded here. Nothing major has changed but there have been a few minor bug fixes and tweaks:
* Crimson now gives Shards resistance rather than Nether
* Olympians are now more common (since they are confined to Mt. Olympus)
* Weaponmaster Old Castle rewards were all reversed, so you got the high reward 80% of the time rather than 20%. Fixed.
* Subtle Casting and Peerless Sniper now never trigger monster retaliation.
* New demigod powers: Speed Reader and Fell Sorcery.
* Snotlings are now only -5 Chr (and 45% xp rather than 35%)
* Fear is less difficult early on.
* Artifact rings are now (slightly) more powerful
* Vanilla Town gets no random quests.
* Vanilla Town now restocks stores normally.Comment
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PosChengband 1.0.10 has been uploaded here. Only one change this time:
* Weapon Info now displays stats required for your next attack (if possible). This works for both normal melee characters and for monster races with innate attacks. It does not yet work for monks and martial arts.
/me starts to download itComment
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PosChengband 1.0.10 has been uploaded here. Only one change this time:
* Weapon Info now displays stats required for your next attack (if possible). This works for both normal melee characters and for monster races with innate attacks. It does not yet work for monks and martial arts.Last edited by Ani; March 12, 2013, 15:28.Comment
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Free for all!
You can choose whatever dungeon you want to enter. Just be warned that some dungeons start really deep, so check the level of the dungeon. A dungeon level 40 (Glass Castle) is the same a being on dungeon level 40, with the monsters native to that depth. You can easily kill yourself if you make that mistake.Comment
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I usually play as follows:
[1] Camelot to DL3 or so.
[2] Take and complete Thieve's Quest in town of Outpost.
[3] Take Wargs Quest. Descend to DL5 in Camelot to complete this quest.
[4] Walk to Morivant. (With the wilderness, be sure to bring plenty of food and light. The wilderness is huge and therefore has its own special travel mode. Press '<' to enter the wilderness mode where you can walk around much more quickly. Press '>' to return to normal mode once you reach your destination. You can use normal look ('l') and map ('m') commands just like any dungeon level. Stay on the path and be wary of ambush. Deep water areas a *very* deadly, even for high level players).
[5] Walk to Angband.
[6] Descend to DL6 in Angband and do the first quest.
[7] Return to surface.
[8] Walk to Orc Caves.
[9] Hang out in the Orc Caves until you are strong enough to defeat the guardian. Usually, this is CL25 for me, though sometimes sooner. Wait for necessary rods to show up (Trap Location, Illumination, Door & Stair Location, Monster Location).
[10] Walk to Labyrinth. Descend as rapidly as possible and complete. Sometimes you need speed for this as the Minotaur can be quite deadly. Also, this dungeon is rather annoying, but the rewards are nice.
[11] Descend for DL12 quest in Angband.
[12] Walk to remaining 2 towns (Telmora and Angwil). Complete Sewer quest, Orc camp quest and perhaps even Doom Quest I.
[13] Find a dungeon for stat gain. If I have permanent levitation, I'll pick The Lonely Mountain. If I have to swap in a ring of levitation temporarily, I'll pick The Mountain. Otherwise, The Castle or The Icky Caves will have to do.
[14] Spend a long time waiting for stat potions. If you spot Gachapin, then you know he is not your DL24 quest so you can do that (Gachapin has 800hp, is +10 speed, breathes poison for 270 and Chaos for 130. He also summons hydras and steals gold, so you better have speed, detection and adequate hp for that guy).
But there are many ways to play. Some people like to dive into The Dragon's Lair (DL60) almost immediately but that's rarely for me. If you are really bold, there is also Mt. Olympus (DL90) but that is suicide early on. I prefer to play conservatively until I have maxed stats and obtained some decent gear, waiting until I am strong enough for The Cloning Pits. After that point, I might risk the Dragon's Lair, but it is a gamble even then ...
Good Luck!Comment
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PosChengband 1.0.11 has been uploaded here with only a few minor changes:
* Hounds can now where helmets. If you are upgrading an existing hound, you may find your boots in the helmet slot. Just take them off and re-equip them.
* Adjusted Hound speed bonuses down a bit.
* Added new Dog Collar artifacts: Wolf, Fang and Grip. Only Hounds may wear dog collars.Comment
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