Greetings 'banders,
After a bit of a hiatus from these forums I'm back with a new release! I present to you Malastro, which admittedly doesn't bear much resemblance to Angband anymore, but believe it or not there's some Angband-derived code in there somewhere.
Welcome to Malastro, where your goal is to survive ten levels of monster-filled, post-apocalyptic anarchy in your search for rescue. On each level you must find your way to the next safe house and then close the door (without any monsters in side).
Malastro Screenshot
Feedback is much appreciated! Balancing is difficult as just one player - without a lot of data it's hard to differentiate poor balance from statistical anomalies. But the balance is good enough now, IMO, for some other players to take a stab at it. As the description implies, this game is a departure from my previous one (Cryptband) in that it's not a fantasy setting. Some of the traits may seem familiar, though, and I went back to a system of awarding XP for monster kills. Make no mistake, this is a game about killin' the monsters
Finally, I haven't made the source code available yet mostly because I'm very self-conscious about the state of my code (i.e. it's never as good as I'd like it to be) and because I ran out of web space over at Verizon But if you're interested in the source just let me know - I'm happy to provide it.
EDIT: Download link updated for v1.1
Windows - Download Malastro v1.1 - Requires Microsoft .Net Framework v4.0
After a bit of a hiatus from these forums I'm back with a new release! I present to you Malastro, which admittedly doesn't bear much resemblance to Angband anymore, but believe it or not there's some Angband-derived code in there somewhere.
Welcome to Malastro, where your goal is to survive ten levels of monster-filled, post-apocalyptic anarchy in your search for rescue. On each level you must find your way to the next safe house and then close the door (without any monsters in side).
Malastro Screenshot
Feedback is much appreciated! Balancing is difficult as just one player - without a lot of data it's hard to differentiate poor balance from statistical anomalies. But the balance is good enough now, IMO, for some other players to take a stab at it. As the description implies, this game is a departure from my previous one (Cryptband) in that it's not a fantasy setting. Some of the traits may seem familiar, though, and I went back to a system of awarding XP for monster kills. Make no mistake, this is a game about killin' the monsters
Finally, I haven't made the source code available yet mostly because I'm very self-conscious about the state of my code (i.e. it's never as good as I'd like it to be) and because I ran out of web space over at Verizon But if you're interested in the source just let me know - I'm happy to provide it.
EDIT: Download link updated for v1.1
Windows - Download Malastro v1.1 - Requires Microsoft .Net Framework v4.0
Comment