Unangband - some testing results
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OK, I figured out why that if block is so wacky. I wrote it while looking at vanilla code, not at UnAngband code. UnAngband doesn't use the menu API; it uses display_object_list, which is replaced with menu API in V. That commented out if statement is just plain wrong for UnAngband. -
Whoops, I missed the comments.
There is still a bug in that block, but it is harmless in the comment. (The else clause should be removed. o_cur is set by default to g_offset[g_cur], not to 0.)Leave a comment:
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I don't think that code is going to work. The init_obj value is never defined. (You don't need to tweak the object position if you are not passing in a zone, etc.) You can get rid of that block:
/* Tweak the starting object position
if(init_obj >= 0) {
o_cur = init_obj - g_offset[g_cur];
assert(OK(o_cur));
init_obj = -1;
}Leave a comment:
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Ha, I've fixed the last (known) pickup bugs and made dungeon knowledge start at the current wilderness location thanks to Pete Macs arcane advice. I think beta2 is now ready. Of course, if anybody can fix some more pending bugs, this would be great. As for me, I'll now finally play a long melee game...
P.S. Andrew, when your work on documentation for documentation is done and you feel like releasing beta2, please either nudge me to do the basic work and then, you know, sign itand update oook Variants page and publicize, etc. or just let me know so I can contribute the Linux package. Either way, the kind benefactors to this release are too numerous to mention (but big thank you!), except the mysterious Anne, whose contributions are too numerous to mention, in turn, so perhaps instead of marking every other changelog entry with her name we could create an NPC in her honor, or something. Or a shopkeeper? We need more shopkeepers now that we have so many races. Anne the Mysterious. What shop would that be? What race? What purse? A pity the documentation for shop_own.txt is not yet ready...
Even worse if the shop owners are hardcoded at 4 per shop for some deep reason...
Last edited by Bandobras; March 2, 2008, 23:17.Leave a comment:
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Actually, if you need me to verify that, I could always buy another staff and test it out.
Well, can't it?
Thanks a lot.Leave a comment:
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Yes, thanks to your reports I've found it yesterday and fixed. Actually, only temporary drain got through, but now both temporary and semi-temporary are blocked by sustains.
Recharging a staff through a service - should it unidentify the item? Just checking since that happened to mine. If it had just stopped showing the number of charges, I would have assumed that's how it's coded to work, but it removed the name, going back to just showing the flavor.
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Well, that mysterious light blue mushroom was eaten by a glutton ghost before I could get it identified. lol.
Thanks for that tip about finding those tiles - that'll at least make it easier to find them.
Some more for today...
It looks like the coding to sustain stats must be broken somewhere. I've been checking with various items, and I found yet another one that didn't work. Ring of Sustain Body did not preserve my character's strength or size against a jelly attack. This one was not fireproofed, no runes, nothing.
Recharging a staff through a service - should it unidentify the item? Just checking since that happened to mine. If it had just stopped showing the number of charges, I would have assumed that's how it's coded to work, but it removed the name, going back to just showing the flavor.
Master Zombified Orc - recall shows "It can hit to attack, hit to attack, and hit to attack."
After quaffing a potion of Cure Disease, it did cure the character, but "Dise" still appeared on my status screen for a bit. Wish I'd paid more attention to how long it took to go away - it did over time. Is that normal?Leave a comment:
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Ring of Mind did not preserve my character's stats against attacks. Dexterity and agility were lowered from a Dungeon Crawler attack, Intelligence lost from a mushroom patch. I had fireproofed that ring, but as far as I know, that shouldn't have interfered with its abilities.
Fixed.
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Here you go. The only option changed on this one would be one of the two that causes the crash - I can't remember which one I tested last on it.Attached FilesLeave a comment:
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trust me, you wouldnt want to eat that NON mana Light Blue mushroom.
applying any other runes to a Ring appears to mess up the abilities, might even "curse" the item.... as happened to my Ring of SUstain Strength and Size after i applied a Rune to it from a Shrine.Leave a comment:
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Still having no luck finding any of those floor tiles with things embedded in them, but I'll keep looking. In the meantime...
Tile "Impassable tree trunk" - In the description, "You can bash it to make it tree trunk and cover the surrounding grids with branches and expose the surrounding grids to daylight." is repeated twice.
Leather Gloves of Power (+3,+1) [1,+1] (+4) - no description of its additional effects after using regular-identify on it. But it does appear once you wear them.
Ring of Mind did not preserve my character's stats against attacks. Dexterity and agility were lowered from a Dungeon Crawler attack, Intelligence lost from a mushroom patch. I had fireproofed that ring, but as far as I know, that shouldn't have interfered with its abilities.
Little typo - Noticed this on Brass Lantern of Man - "It may be an ego item or artifat." Should be spelled 'artifact'.
In my inventory, I have:
a Light Blue Mushroom of Mana
a light Blue Mushroom
I would imagine they should both be Mana since they're the same color. Maybe related to the arrow that unidentified itself after purchase and wouldn't stack with the others?Leave a comment:
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> Boots of Stability - description mentions
> none of the special effects, but I wasn't
> sure whether it's supposed to or not.
If they were *Identified*, this is a new bug. If only Identified, an old one.
> Torch on dungeon wall
The infinite torches are probably a bug I've introduced in the unofficial version, already reported. Do you have any ideas to improve the iffy UI for picking up embedded items? How to organize it better? Actually, wait for a floor with pebbles or something else embedded in the floor and not on the walls and test then with items dropped on the same spot (hint: normally to reveal the embedded item you have to 'I'nspect' them).
> The Gauge Magic problem relating
> to exorbitant sale price seems to only occur...
Does it still occur in the unofficial version? I can't remember if I fixed it...
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EDIT --
The infinite torches are probably a bug I've introduced in the unofficial version, already reported. Do you have any ideas to improve the iffy UI for picking up embedded items?
And regarding those embedded tiles - I imagine this is one of those hidden things that are left for players to find out for themselves. So along those lines, it goes without saying, but you're always welcome to shoot me a private message if there's anything hidden that you'd like me to be able to test. You know me, I enjoy the testing - it won't spoil anything for me.Last edited by Anne; February 29, 2008, 11:27.Leave a comment:
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