
Halls of Mist is here!
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Min Depth (shown on character sheet) goes up every time you take the stairs down. It's the shallowest dungeon level you can navigate to. When Min Depth > 48 you have lost the game. 48 is the level where the Thin White Duke resides.Leave a comment:
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Actually you notice the invisible monster next to you if you make a Perception check. Getting hit by the monster doesn't have any effect.Leave a comment:
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By the way, if there is a time limit (well, levels-explored limit), how about displaying that limit in game somewhere? Or if it's variable, at least a min and max estimate?Leave a comment:
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Just what you need, more boring icky things...
I do like how getting hit by invisible monsters (or while blinded) highlights the square you got hit from, so you know where to strike back!Leave a comment:
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Others count as different species, but IMO ghoul does not. In angband it is just one kind of undead, so it feels like it should not belong in species category. OTOH it does count as one kind of demon according to wikipedia.
Not knowing what is possible in HoM may I suggest replacing that with imp or similar lesser (traditional) demon. Maybe homunculus?Leave a comment:
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The option works just fine in EyAngband, so the bug is my fault! I'll try to fix it.
I just fixed the tunneling bug. You're really good at running into bugs.Leave a comment:
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Do you mean you're doing this: press f to fire, select item, press * for targeting interface?
The game will target the nearest enemy if you have any chances of hitting him. It won't target if the enemy is outside your range or if the line of fire is blocked by a wall.
I'm not terribly familiar with newer targeting interfaces. What kind of behavior would you like?I guess I'll have to try turning "remember last target" off and see what happens...
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No, town doesn't count. I'll have to think about this. It does seem like a good idea.Leave a comment:
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What if you could descend three levels if you take the stairs down in a dungeon? It would ease both of these concerns.
"Descend one (l)evel, (d)ive two levels, or (b)urrow three levels?"
I mean burrow metaphorically of course. Does the verb make sense here? Better ideas?
Edit: (p)lunge three levels maybe?
With warriors (and often with mages, too) I generally dive all the way down to DL 20 at least. It would be fun to descend even faster.
Plunge sounds much better than Burrow to me.
Do the long-term effects which have a chance of wearing off each dungeon level also get checked on returning to town? That would be another natural way to give an incentive for staying in the dungeon.Leave a comment:
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Ekolis, there's an option use old target by default. It's off by default. Would switching it on help?
(It's possible that I've broken the targeting behavior with the option on. I never use it myself and haven't considered it when I made changes to the targeting interface.)Leave a comment:
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- Playing a Warrior I only ever died fighting uniques
- at DL8-13, generally diving a fair proportion of the time because I could cope with everything else I met
- I like the dungeon descent rules
- But are there any advantages to skipping a town break?
- I guess it saves a few turns of your torch ...
"Descend one (l)evel, (d)ive two levels, or (b)urrow three levels?"
I mean burrow metaphorically of course. Does the verb make sense here? Better ideas?
Edit: (p)lunge three levels maybe?
With warriors (and often with mages, too) I generally dive all the way down to DL 20 at least. It would be fun to descend even faster.Last edited by Mikko Lehtinen; September 15, 2012, 19:05.Leave a comment:
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For some reason, targeting seems to have lost its "lock onto monsters" ability from V and most other variants; I have to tap the arrow keys repeatedly to target any monster more than one square away!
edit: and worse, it will only target the square the monster was standing on, so if he moves, I'll have to retarget!
The game will target the nearest enemy if you have any chances of hitting him. It won't target if the enemy is outside your range or if the line of fire is blocked by a wall.
I'm not terribly familiar with newer targeting interfaces. What kind of behavior would you like?Leave a comment:
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For some reason, targeting seems to have lost its "lock onto monsters" ability from V and most other variants; I have to tap the arrow keys repeatedly to target any monster more than one square away!
edit: and worse, it will only target the square the monster was standing on, so if he moves, I'll have to retarget!Leave a comment:
Leave a comment: