Halls of Mist is here!

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Mikko Lehtinen
    replied
    Awesome, Darin. I updated the intel OS X executable to 1.2.1.

    Leave a comment:


  • Darin
    replied
    I compiled another XQuartz/X11 port of Halls of Mist v 1.2.1 and sent it to Mikko to save time (I hope he doesn't mind!). I also looked into the multiple window issue. Using the Google-Fu I found this old thread on the Angband forums:



    Based on this I tried the command "./mist -mx11 -- -n4" and it seemed to work. To actually make the other windows visible you need to use the Window menu. I still don't know how to make the extra windows show anything, but it is a start of sorts.
    Last edited by Darin; September 16, 2012, 19:48. Reason: it seems the -g flag isn't needed

    Leave a comment:


  • getter77
    replied
    Congrats on this ARRP release---feel free to come by Roguetemple and further expand on things, answer questions people might have, and generally frolic and sample amongst the other entrants this year. Quite a number of interesting mechanics coming forward across a good many this year in particular.

    Leave a comment:


  • Mikko Lehtinen
    replied
    I rewrote the first post since I'm going to link to it from the ARRP announcement. Added some information about the game's history, the design goals, my biggest influences, etc.

    Leave a comment:


  • Mikko Lehtinen
    replied
    Halls of Mist 1.2.1

    Halls of Mist 1.2.1 is now available! See the first post for download links.

    Changes:
    • Executable named to mist in Makefile.std and Makefile.cyg.
    • If you take the stairs down when you are in the dungeon or if you just started the game, you may (p)lunge three levels.
    • Fixed a bug: (T)unneling command did not work.
    • The shape Ghoul renamed to Icky Thing.
    • Bugfix: you couldn't play a shaman if your race was specialized in frost magic.
    • Changed version number to 1.2.1.
    • Updated the internal help files.
    • Unfortunately the use_old_target bug proved too problematic to fix for the moment. I had changed the targeting interface a lot, and the option doesn't seem to be compatible with my changes. I'm removing the option from 1.2.1 but I hope to bring it back later.


    Thanks to HugoTheGreat2011, ekolis, fizzix, Darin, Nick, pav, Narvius, Timo Pietilä, getter77, Michael Drinen, Scatha, Half and jujuben for your help and valuable suggestions! Thanks to you, Halls is Mist is now in a much better shape for ARRP 2012.

    Leave a comment:


  • debo
    replied
    Crows of Durthang are pretttttty good.

    Leave a comment:


  • Mikko Lehtinen
    replied
    Originally posted by Mikko Lehtinen
    The option works just fine in EyAngband, so the bug is my fault! I'll try to fix it.
    Unfortunately the bug proved too problematic to fix for the moment. I had changed the targeting interface a lot, and the option use_old_target doesn't seem to be compatible with my changes.

    I'm removing the option from 1.2.1 but I hope to bring it back later.

    Good news: All the other known bugs have been fixed. I've also updated the internal help files. All the important information from the oook documentation posts is now included in the help, and there are some other enhancements. Documentation is not perfect but it will do.

    I'm releasing 1.2.1 pretty soon both here and in the ARRP 2012.

    Leave a comment:


  • Mikko Lehtinen
    replied
    Originally posted by debo
    I turned into a statue!!!
    Depending on your armor class, that might even be a good shape against some monsters... Also, shopkeepers like shining marble.

    Leave a comment:


  • debo
    replied
    I turned into a statue!!!

    Leave a comment:


  • jujuben
    replied
    Originally posted by Mikko Lehtinen
    Starting the x11 version with two subwindows (in Linux at least):
    Code:
    ./mist -mx11 -- -n3
    For some reason I'm not able to display more than two subwindows? -n5 gives the same two.
    This way works for me, thanks. In Mac X11, it gives the correct number of total windows.

    Leave a comment:


  • Mikko Lehtinen
    replied
    The list of Halls of Mist command line options can be seen when starting the game with
    Code:
    ./angband -?    (if you're playing the First Attempt)
    ./mist -?       (if you're playing the Second Attempt, coming later today)
    Starting the x11 version with two subwindows (in Linux at least):
    Code:
    ./mist -mx11 -- -n3
    For some reason I'm not able to display more than two subwindows? -n5 gives the same two.

    Leave a comment:


  • Mikko Lehtinen
    replied
    Originally posted by jujuben
    Playing the OSX version, cannot start as an Ursa or Vargr Shaman. Taking either of those options starts the game as a Mystic.
    Huh, that's bad. Fixed for the next version. Thanks!

    Originally posted by jujuben
    Also, anyone know how to get the rest of the windows to work? I tried what I thought the command should be, and get an error when I try to open it with more than one window.
    I play in a Linux virtual console (pure command line). The default display has three subwindows -- I pick messages, monster recall, visible monsters. This might work in pure console environment in OS X, too. Setting the console font might be necessary for a comfortable playing environment.

    Originally posted by Michael Drinen
    You can also run ./angband -mgcu to run a curses version!
    This method works similarly if your console window is big enough.

    ...and that was how I spent my 15 minutes awake this night. Seems to become an every night ritual.

    Leave a comment:


  • jujuben
    replied
    Playing the OSX version, cannot start as an Ursa or Vargr Shaman. Taking either of those options starts the game as a Mystic.

    Also, anyone know how to get the rest of the windows to work? I tried what I thought the command should be, and get an error when I try to open it with more than one window.

    Code:
    macbook-pro:mist_120 jujuben$ ./angband -mx11-n4
    ./angband: Unable to prepare any 'display module'!
    Single window is great for a hack and slash romp, but that's kind of the exact opposite of how Mist feels like it should be played, and the single window UI is just so very clunky for getting information I need to stay alive...

    Leave a comment:


  • Mikko Lehtinen
    replied
    Originally posted by half
    "Do you wish to descend (1), (2), or (3) levels?"
    The problem with that is that I have to use words when someone navigates back to dungeon from town. "Navigate to which depth: (e)asier, (s)ame, (l)ower, (d)ive?" Using the same style seems preferable when taking the stairs down in the dungeon.

    Leave a comment:


  • half
    replied
    Originally posted by Mikko Lehtinen
    "Descend one (l)evel, (d)ive two levels, or (b)urrow three levels?"
    "Do you wish to descend (1), (2), or (3) levels?"

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎