Halls of Mist is here!
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I compiled another XQuartz/X11 port of Halls of Mist v 1.2.1 and sent it to Mikko to save time (I hope he doesn't mind!). I also looked into the multiple window issue. Using the Google-Fu I found this old thread on the Angband forums:
Based on this I tried the command "./mist -mx11 -- -n4" and it seemed to work. To actually make the other windows visible you need to use the Window menu. I still don't know how to make the extra windows show anything, but it is a start of sorts.Leave a comment:
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Congrats on this ARRP release---feel free to come by Roguetemple and further expand on things, answer questions people might have, and generally frolic and sample amongst the other entrants this year. Quite a number of interesting mechanics coming forward across a good many this year in particular.Leave a comment:
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I rewrote the first post since I'm going to link to it from the ARRP announcement. Added some information about the game's history, the design goals, my biggest influences, etc.Leave a comment:
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Halls of Mist 1.2.1
Halls of Mist 1.2.1 is now available! See the first post for download links.
Changes:- Executable named to mist in Makefile.std and Makefile.cyg.
- If you take the stairs down when you are in the dungeon or if you just started the game, you may (p)lunge three levels.
- Fixed a bug: (T)unneling command did not work.
- The shape Ghoul renamed to Icky Thing.
- Bugfix: you couldn't play a shaman if your race was specialized in frost magic.
- Changed version number to 1.2.1.
- Updated the internal help files.
- Unfortunately the use_old_target bug proved too problematic to fix for the moment. I had changed the targeting interface a lot, and the option doesn't seem to be compatible with my changes. I'm removing the option from 1.2.1 but I hope to bring it back later.
Thanks to HugoTheGreat2011, ekolis, fizzix, Darin, Nick, pav, Narvius, Timo Pietilä, getter77, Michael Drinen, Scatha, Half and jujuben for your help and valuable suggestions! Thanks to you, Halls is Mist is now in a much better shape for ARRP 2012.Leave a comment:
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I'm removing the option from 1.2.1 but I hope to bring it back later.
Good news: All the other known bugs have been fixed. I've also updated the internal help files. All the important information from the oook documentation posts is now included in the help, and there are some other enhancements. Documentation is not perfect but it will do.
I'm releasing 1.2.1 pretty soon both here and in the ARRP 2012.Leave a comment:
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This way works for me, thanks. In Mac X11, it gives the correct number of total windows.Leave a comment:
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The list of Halls of Mist command line options can be seen when starting the game with
Code:./angband -? (if you're playing the First Attempt) ./mist -? (if you're playing the Second Attempt, coming later today)
Code:./mist -mx11 -- -n3
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Originally posted by Michael DrinenYou can also run ./angband -mgcu to run a curses version!
...and that was how I spent my 15 minutes awake this night. Seems to become an every night ritual.Leave a comment:
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Playing the OSX version, cannot start as an Ursa or Vargr Shaman. Taking either of those options starts the game as a Mystic.
Also, anyone know how to get the rest of the windows to work? I tried what I thought the command should be, and get an error when I try to open it with more than one window.
Code:macbook-pro:mist_120 jujuben$ ./angband -mx11-n4 ./angband: Unable to prepare any 'display module'!
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The problem with that is that I have to use words when someone navigates back to dungeon from town. "Navigate to which depth: (e)asier, (s)ame, (l)ower, (d)ive?" Using the same style seems preferable when taking the stairs down in the dungeon.Leave a comment:
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