Actually, I'm with buzzkill on this one. Normally, what Magnate is saying is good practice, except when it creates major confusions in either the code or from the player's side. I think it makes sense to have some reasonable tiering and not allow things to be only modified by tiers above it. MDS is below INT, so INT can modify MDS but MDS does not modify INT. This is clear and very easy for a player to understand. MDS modifying INT does not make sense to me, and honestly I can't imagine the desire to allow for such a silly (to me) idea, especially when it seems to cause as much headaches, and double-especially if it creates hard to understand code.
Percentage modifiers can all be calculated simultaneously after the additional modifiers. I don't see this being a problem.
I'm all for removing the limitations from the current code base, but I don't see this as a major limitation. If you want a stat that modifies INT, then you just add another tier above it.
Percentage modifiers can all be calculated simultaneously after the additional modifiers. I don't see this being a problem.
I'm all for removing the limitations from the current code base, but I don't see this as a major limitation. If you want a stat that modifies INT, then you just add another tier above it.
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