Daven_26d1 suggested UnAngband docs should be brought back to health (and even offered his help) at
which is great idea, but too great for one-time effort of any single person. Therefore I've opened this thread for collaboration. If you have any question about the game mechanics, ask here and somebody will code-dive and answer. If you have pieces of docs ready, publish here for discussion (and please append your license statement --- GNU GPL + old Angband license, preferably).
AFAIK, but Andrew knows best, there are no secret game notes game notes kept by the maintainer. Everything is either in the in-game notes or in the raw code. Or in the current documentation or comments to the script files, which are both very inaccurate and outdated sources of information.
I think the (already seen) in-game notes should be available from a menu, but they should not supplant a (basic, at least) proper documentation (and/or manual). I wonder, if we should base the documentation on the current files (mostly taken from an ancient V release), current V documentation or something else (e.g. something totally original)? I suppose the current ASCII + menus with links format of documentation is enough?
So, since this is the place for Q&A:
1. what text should be base our efforts on?
2. could we put together a list of all files needed, first, and then work file by file?
3. does it make sense, Andrew?
which is great idea, but too great for one-time effort of any single person. Therefore I've opened this thread for collaboration. If you have any question about the game mechanics, ask here and somebody will code-dive and answer. If you have pieces of docs ready, publish here for discussion (and please append your license statement --- GNU GPL + old Angband license, preferably).
AFAIK, but Andrew knows best, there are no secret game notes game notes kept by the maintainer. Everything is either in the in-game notes or in the raw code. Or in the current documentation or comments to the script files, which are both very inaccurate and outdated sources of information.
I think the (already seen) in-game notes should be available from a menu, but they should not supplant a (basic, at least) proper documentation (and/or manual). I wonder, if we should base the documentation on the current files (mostly taken from an ancient V release), current V documentation or something else (e.g. something totally original)? I suppose the current ASCII + menus with links format of documentation is enough?
So, since this is the place for Q&A:
1. what text should be base our efforts on?
2. could we put together a list of all files needed, first, and then work file by file?
3. does it make sense, Andrew?


Sort of like how the "wand of undead turning" would raise pets back to life in Nethack... for the longest time I had no idea it could be used to repel undead creatures! :P
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