Tell me it's a dumb idea

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  • Antoine
    Ironband/Quickband Maintainer
    • Nov 2007
    • 1010

    Tell me it's a dumb idea

    An Angband variant in which monsters move and act (say) every 0.5 real-time seconds, but you (the @) move as fast as you can mash the keys.

    (Might need some small tweaks - like, using an item or casting a spell always creates a timelag of 0.1 seconds - or you may not 'run' within sight of a monster)

    A.
    Ironband - http://angband.oook.cz/ironband/
  • Therem Harth
    Knight
    • Jan 2008
    • 926

    #2
    It would be pure adrenaline. And probably an acquired taste.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Therem Harth
      It would be pure adrenaline. And probably an acquired taste.
      And broken keyboard.

      Comment

      • half
        Knight
        • Jan 2009
        • 910

        #4
        There was an old Mac (and Apple ][?) game called SargoNoidz which was like this. You played on a chess board against an array of chess pieces which moved in sequence at a time delay while you moved as fast as you could.

        Comment

        • half
          Knight
          • Jan 2009
          • 910

          #5
          I should add that it was rather interesting and fun.

          I think that relatively small code changes like this which transform the game should be experimented with much more. Getting some new system in place in a roguelike often takes 10s of hours and only slightly enriches the game (and possibly makes it worse). In contrast, trying things like this, or like "no regeneration" or "one hit kills" are surprisingly easy to test and may make really interesting modes. I too am guilty of not doing enough experimentation with things like this!

          Comment

          • Antoine
            Ironband/Quickband Maintainer
            • Nov 2007
            • 1010

            #6
            Actually you probably need a tiny timelag (0.1s?) on any action other than movement - otherwise you can use macros like 'hit adjacent monster 9999 times'

            Regen, poison and cuts should probably all be linked to real time elapsed rather than player turns.

            A.
            Last edited by Antoine; June 13, 2012, 11:41.
            Ironband - http://angband.oook.cz/ironband/

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #7
              Have you tried Mangband/ToMEnet? I understand this is roughly how they work (with also multiplayer). PowerWyrm will know.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2987

                #8
                Originally posted by Antoine
                An Angband variant in which monsters move and act (say) every 0.5 real-time seconds, but you (the @) move as fast as you can mash the keys.

                (Might need some small tweaks - like, using an item or casting a spell always creates a timelag of 0.1 seconds - or you may not 'run' within sight of a monster)

                A.
                MAngband, PWMAngband, TomeNET -- monsters/players move at roughly 1 sec per turn at base speed. If you modify the code to give the player 100 energy every frame (usually the FPS is around 75, which should be 0.013s), you can pretty much spam keys in pure frenzy.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2987

                  #9
                  Note that once you play MAngband/PWMAngband/TomeNET and master the real-time playstyle, you will find Vanilla *very* easy... Things are way more exciting when you have only one second to plan your next move, knowing that the wrong choice will kill your character.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Sounds like the difference between speed chess (each player has a 5-minute clock that runs during their turn; if it runs out they automatically lose) and normal chess.

                    Comment

                    • thapper
                      Adept
                      • Aug 2008
                      • 168

                      #11
                      Originally posted by Derakon
                      Sounds like the difference between speed chess (each player has a 5-minute clock that runs during their turn; if it runs out they automatically lose) and normal chess.
                      No in "speed chess" both players are stressed by the clock and it just boils down to being able to do a reasonably good move quick.

                      In this case the computer/RNG will not be stressed and will just do good moves all the time. It would be the equivalent to playing chess against a computer that will make a move every X seconds regardless if you made your move or not.

                      Comment

                      • HallucinationMushroom
                        Knight
                        • Apr 2007
                        • 785

                        #12
                        Robotron 2084band. Sign me up, sounds like a blast.
                        You are on something strange

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2987

                          #13
                          Originally posted by HallucinationMushroom
                          Robotron 2084band. Sign me up, sounds like a blast.
                          http://www.tomenet.net/phpBB3/viewtopic.php?f=6&t=178
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            #14
                            Hey, cool! I'll try those out later when I get home.
                            You are on something strange

                            Comment

                            • Antoine
                              Ironband/Quickband Maintainer
                              • Nov 2007
                              • 1010

                              #15
                              i dare someone to implement the idea suggested in the original post. might make a good 7drl
                              Ironband - http://angband.oook.cz/ironband/

                              Comment

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