I've been doing some more work on this recently, and still haven't got source code for Angband 3.0.7s and 3.0.7s2. If someone has it, I'd be grateful for a copy; otherwise, I'll eventually just skip straight from 3.0.6 to 3.0.7s3 (not really a big drama).
Angband variant repository
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I think I might have a copy on a crashed hard disk (for real this time). But it'll cost Ł200 to repair and I'm putting it off as long as possible...Last edited by takkaria; April 17, 2013, 23:22.takkaria whispers something about options. -more-Comment
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No hurry - there are still plenty of variants to add which forked pre-3.0.6.
Pete - compare view on github wiil do it. Use the URL
where x and y are branch names, tag names or commit SHA1s. So for exampleCode:https://github.com/angbandplus/AngbandPlus/compare/x...y
gives the diff between 3.0.3 and 3.0.6.Code:https://github.com/angbandplus/AngbandPlus/compare/216107...60ed0d
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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/me is very sad not seeing his variant on the list...
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Don't panic - there are currently 30 variants on the list, and at least 50 to go.
That said, your variant is a bit hard to find - I can only get the latest source code. It would be good to have all versions available from one place. I have set up a basic entry on the Variants tab, but need static download links to do it properly.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Hey Nick, could you add 2.4 (Frog Knows) sooner than later? This was just a famous version; I'd like to make an update with modern UI, but essentially the same game mechanics. It would help to have it part of the same repository for ease of diffs.Comment
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It's there - root of the Angband branch. Everything descends from it.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Interesting. How do you plan to go about it? I am doing a similar project with Moria right now, so I was wondering what approach you are taking.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Well, first is to extract the monster info into a proper text file, using Perl or the like. Then objects.txt, but I don't understand at all how objects work in 2.4. Most of the spells are essentially unchanged, so I will just add the missing ones, and remove any new ones. Though I'd forgotten how many cursed and otherwise bad objects had been removed. Amulets of Woe, potions of Ruination and Death! I can get these from 3.0.7, which has the lua removed, but most of the same functionality.
I will leave Eddie's pseudo-ID and squelch in place. The original pseudo model was just tedious; it had nothing going for it.Comment
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Check out dump_items.c in NPPangband. I haven't used it since I implemented 4gai, but it should be easy to adapt to extract monster info & object Info in a format you need. Good luck!NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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