So this is an idea that I've had for a while for a new variant that's specifically designed for competitions. The main goals are to remove *some* of the game's variation to allow for better comparison between players (or competitors), and to allow the user to build their own competitions and challenges with custom goals. My hope is that it can accommodate competitions like we currently have on the competition page, but also to accommodate real-time competitions if there's some desire for that. It's still in the idea phase, and any work that I'd put into it is going to wait at least until 3.4 is out the door.
The purpose of this post is to throw out the ideas I have and get others, as well as to gauge interest.
Here are the gameplay changes:
1) Permanent levels, that are created upon game start. I would say the success of the project hinges on whether I can figure out how to implement this.
2) Destruction and Banishment removes monsters from the level, heals them, and places them on a different level. (destruction usually moves deeper)
3) Similarly Destruction moves artifacts and items to a new level, usually downwards.
4) Summoning "calls" monsters, first looking through the current level and then looking at nearby levels. If you've killed all the monsters on all other levels, Morgoth's summons will come up empty.
5) No monster spawning, no breeding of monsters with drops (although I'm not too worried about this).
6) No restocking items in town. The goal of 4,5 and 6 to allow the creator to specify all the monsters/items that will appear in the game.
7) probably remove curse armor, curse weapon and the acquirement scrolls.
In addition to that the game will allow a new mode similar to wiz-mode called creator mode. This will allow someone to customize a particular challenge. In this mode you can jump to levels and do the following tasks.
1) Modify terrain, adding/removing walls, perm walls, doors, stairs, etc.
2) Add/remove items from shops
3) Place monsters and specify/modify drops. (Placing unique monsters will tell you where the monster was moved from, in case it was. This way you can go delete its previous escorts if you desire.)
4) Create/remove items.
5) Mark monsters or items as goal items, (or quest items I guess...) Similarly, you can mark floor squares as quest squares.
6) Broad commands are probably desirable. The procedure for this would be. Wipe level, specify if you want a vault/pit on the level and which type. And some basic info like number of rooms. This might be hard, but I think it's doable.
High level creator commands would also be supported, these could look like.
1) Inhibit creation of an item/ego (i.e. no rings of speed, or no -teleport other)
2) Inhibit availability of a spell (i.e. you get MB4 but no haste self).
3) Query how often specific items appear in the game, sorted by level. (this is probably the 2nd hardest task in these lists)
4) Adjust player equipment/armor.
5) Place player in dungeon and start competition.
The last difference is the creation of goals. Completing all the goal or goals causes the competition to finish. These goals could be like.
1) Defeat a specific monster, or multiple monsters.
2) Get to a specific place. (i.e. get to the 'goal' square on dlevel 40)
3) Recover a specific item. (i.e. Find the ring of power "Narya")
They could be mixed. For example you can have something like, find the short sword "sting", kill Ugluk, Shagrat, Bolg, and Azog, and get to the down stairs on dlevel 25.
Thoughts?
The purpose of this post is to throw out the ideas I have and get others, as well as to gauge interest.
Here are the gameplay changes:
1) Permanent levels, that are created upon game start. I would say the success of the project hinges on whether I can figure out how to implement this.
2) Destruction and Banishment removes monsters from the level, heals them, and places them on a different level. (destruction usually moves deeper)
3) Similarly Destruction moves artifacts and items to a new level, usually downwards.
4) Summoning "calls" monsters, first looking through the current level and then looking at nearby levels. If you've killed all the monsters on all other levels, Morgoth's summons will come up empty.
5) No monster spawning, no breeding of monsters with drops (although I'm not too worried about this).
6) No restocking items in town. The goal of 4,5 and 6 to allow the creator to specify all the monsters/items that will appear in the game.
7) probably remove curse armor, curse weapon and the acquirement scrolls.
In addition to that the game will allow a new mode similar to wiz-mode called creator mode. This will allow someone to customize a particular challenge. In this mode you can jump to levels and do the following tasks.
1) Modify terrain, adding/removing walls, perm walls, doors, stairs, etc.
2) Add/remove items from shops
3) Place monsters and specify/modify drops. (Placing unique monsters will tell you where the monster was moved from, in case it was. This way you can go delete its previous escorts if you desire.)
4) Create/remove items.
5) Mark monsters or items as goal items, (or quest items I guess...) Similarly, you can mark floor squares as quest squares.
6) Broad commands are probably desirable. The procedure for this would be. Wipe level, specify if you want a vault/pit on the level and which type. And some basic info like number of rooms. This might be hard, but I think it's doable.
High level creator commands would also be supported, these could look like.
1) Inhibit creation of an item/ego (i.e. no rings of speed, or no -teleport other)
2) Inhibit availability of a spell (i.e. you get MB4 but no haste self).
3) Query how often specific items appear in the game, sorted by level. (this is probably the 2nd hardest task in these lists)
4) Adjust player equipment/armor.
5) Place player in dungeon and start competition.
The last difference is the creation of goals. Completing all the goal or goals causes the competition to finish. These goals could be like.
1) Defeat a specific monster, or multiple monsters.
2) Get to a specific place. (i.e. get to the 'goal' square on dlevel 40)
3) Recover a specific item. (i.e. Find the ring of power "Narya")
They could be mixed. For example you can have something like, find the short sword "sting", kill Ugluk, Shagrat, Bolg, and Azog, and get to the down stairs on dlevel 25.
Thoughts?
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