When I am near more that one trap and select the direction I wish to disarm, I disarm a trap in a different direction. Not really a game changer, but interesting.
Also, after the new build of 5.4, accessing items from the floor is less buggy. However, if a lot of loot is on the floor throughout the dungeon, then the items on the floor still cause quite a few game crashes.
On a young dragon level, I stopped squelching items to see what would happen when lots of items were on the level, and it became very hard to identify, look at, or get any item on the floor without the game crashing.
Also, after the new build of 5.4, accessing items from the floor is less buggy. However, if a lot of loot is on the floor throughout the dungeon, then the items on the floor still cause quite a few game crashes.
On a young dragon level, I stopped squelching items to see what would happen when lots of items were on the level, and it became very hard to identify, look at, or get any item on the floor without the game crashing.
Comment