In between Real Life stuff I'm still experimenting with my T2 fork. I think I've got the GUI situation under control (GTK2 interface works now), and I want to add lots of interesting and hopefully-not-too-unbalanced stuff, but I'm running out of ideas. I need stuff for all areas of the game - races and classes, items/ego types/artifacts, monsters, spells and magic realms... If you have any bright ideas, please mention them.
What I've got planned so far...
Classes.
- Cryomancer: discussed on the the ToME forums. Ice-mages, with powerful buffs and a couple utility spells; but no offensive spells, or intrinsic means of escaping a bad situation. I'm not sure this is exactly what I want in them though; I was thinking maybe something a little more... epic.
- Poisonmaster: a more magically apt Rogue subclass, with a realm containing all manner of poison- and acid-related spells. I'm thinking lots of offense, and maybe some buffs with unusual side effects.
- Hunter: Archer subclass, with abilities similar to Mindcraft: stun prey, detection, heroism, that sort of thing. Maybe a spell to follow the last teleport (a la Tracker). Don't want to use actual Mindcraft for this (see below).
- Chaos-mage: another type of glass cannon. Has uberspells like Force Beam, Rocket Ball, and Inertia Meteors, which all do exactly what they sound like. But every point of Chaos-magic reduces the character's armor class by ten points.
Other plans: I kind of want to get rid of Mindcraft and replace it with Music for Priests (and make that powerful enough to actually be usable).
Races
- Bullywug: strong, smart aquatic humanoids, who resist cold and can breath underwater. But they have poor constitution and hit dice, and and make Orcs look pretty.
(No, can't think of any others... Yet.)
Artifacts
- The large metal boomerang 'Plunderbird': I've made boomerangs useful (though by all rights they shouldn't be), so I want more boomerang artifacts. This one is from Umbar or thereabouts, and best suited to illiterate piratical types; it offers resistance, brands, and auras for fire and electricity, produces an antimagic shell, and drains experience and spell points.
(Again, running a bit short of ideas here. Same for ordinary/ego items.)
Monsters
- Spawn of Ungoliant: a spider somewhere between Ungoliant and Shelob in power. Probably should have darkness breath, and appear in groups.
- Wolf of Angband: a descendant of Carcharoth, with all kinds of nasty breath attacks. Should appear with escorts (which in Angband would probably mean Hellhounds).
- Mother Spider (unique): the most powerful of Ungoliant's daughters, who Morgoth is hiding on level 127 of Angband. Aside from melee, she can breath disintegration and summon kin. Nice, huh?
As you can see though, I don't have a whole lot here, so I'd be grateful for any additional stuff.
What I've got planned so far...
Classes.
- Cryomancer: discussed on the the ToME forums. Ice-mages, with powerful buffs and a couple utility spells; but no offensive spells, or intrinsic means of escaping a bad situation. I'm not sure this is exactly what I want in them though; I was thinking maybe something a little more... epic.
- Poisonmaster: a more magically apt Rogue subclass, with a realm containing all manner of poison- and acid-related spells. I'm thinking lots of offense, and maybe some buffs with unusual side effects.
- Hunter: Archer subclass, with abilities similar to Mindcraft: stun prey, detection, heroism, that sort of thing. Maybe a spell to follow the last teleport (a la Tracker). Don't want to use actual Mindcraft for this (see below).
- Chaos-mage: another type of glass cannon. Has uberspells like Force Beam, Rocket Ball, and Inertia Meteors, which all do exactly what they sound like. But every point of Chaos-magic reduces the character's armor class by ten points.
Other plans: I kind of want to get rid of Mindcraft and replace it with Music for Priests (and make that powerful enough to actually be usable).
Races
- Bullywug: strong, smart aquatic humanoids, who resist cold and can breath underwater. But they have poor constitution and hit dice, and and make Orcs look pretty.
(No, can't think of any others... Yet.)
Artifacts
- The large metal boomerang 'Plunderbird': I've made boomerangs useful (though by all rights they shouldn't be), so I want more boomerang artifacts. This one is from Umbar or thereabouts, and best suited to illiterate piratical types; it offers resistance, brands, and auras for fire and electricity, produces an antimagic shell, and drains experience and spell points.
(Again, running a bit short of ideas here. Same for ordinary/ego items.)
Monsters
- Spawn of Ungoliant: a spider somewhere between Ungoliant and Shelob in power. Probably should have darkness breath, and appear in groups.
- Wolf of Angband: a descendant of Carcharoth, with all kinds of nasty breath attacks. Should appear with escorts (which in Angband would probably mean Hellhounds).
- Mother Spider (unique): the most powerful of Ungoliant's daughters, who Morgoth is hiding on level 127 of Angband. Aside from melee, she can breath disintegration and summon kin. Nice, huh?
As you can see though, I don't have a whole lot here, so I'd be grateful for any additional stuff.
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