Thanks for the ideas, everybody!
I decided to invent new devices that create or interact with different kinds of forcefields and walls.
Cool wands/staves/rods in variants?
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DAJ has:
- wand of tunneldigging (digs into first 5 wall spaces instead of the 1 that stone to mud does- also does significant damage to HURT_ROCK monsters)
- wand of storms (ball of water+lighting- water stuns)
- staff of zapping (randomly zaps nearby monsters for minor damage for a duration)
- staff of telekinesis (teleport an item from line of sight or within 8 spaces (higher range with high device skill or luck) but out of LOS into your inventory or the floor where you're standing if your inventory is full)
- (deep & rare) rod of rift (like the spell)
- staff of mana-free spellcasting (cast using staff charges instead of mana)
- staff of charm animals (nearby animals will not breath or attack for duration, but attacking any charmed animal ends it instantly)Leave a comment:
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I actually want something like this for V, but one-way only. You can store things at home immediately, but you have to return to take things out. This way you can drop off consumables that you pick up without having to make many trips back and forth, simplifying the endgame with only a slight ease in difficulty.Leave a comment:
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I actually want something like this for V, but one-way only. You can store things at home immediately, but you have to return to take things out. This way you can drop off consumables that you pick up without having to make many trips back and forth, simplifying the endgame with only a slight ease in difficulty.Leave a comment:
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ToME 2 had a Rod of Home Summoning, which was actually very rare for once since it's an incredibly powerful ability. Zapping it brought up the home interface.Leave a comment:
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O's artifact devices are cool - I think the Staff of Winds is my favourite.Leave a comment:
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Cool wands/staves/rods in variants?
I've had to remove many wands, staves, and rods in Fay. Many attack wands got removed because I didn't want to have too many duplicate effects in powder vials. I removed many utility staves (Perception, Detect Traps, etc) because Fay is different and didn't have a need for them.
I'd like to replace the removed devices with interesting items with unique effects. Have you seen any in the variants?Tags: None
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