In ToME 2, drastically increasing MONSTER_FLOW_DEPTH and turning on the flow_by_sound option will make monsters better at tracking the player. But not good enough. You still get situations like this:
The problem is that the monsters will never move *away* from the a character to reach him around obstacles, so they get stuck behind walls or in niches. And I really have no idea how to remedy this.
Help?
The problem is that the monsters will never move *away* from the a character to reach him around obstacles, so they get stuck behind walls or in niches. And I really have no idea how to remedy this.
Help?
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