(yet another bugfix update)
This fixes the bug where being crushed by earthquakes and the explosion spell can make your HP go up by a lot instead of down, eventually leading to death from HP overflow. It also fixes the bug that Hudstone reported which I won't go into detail about.
Other changes since 1.3.1:
- the HASTE monster spell is slightly weaker for shallow monsters (hastens the monster by a smaller amount)
- randart code updated a bit (forgot to do it when I first added the flags). Only certain (weaker) activations are allowed from the quiver. Artifacts with powerful activations are prevented from becoming randart throwing weapons.
- can no longer get free action or similar flags from weapons in the quiver.
- When a monster with KILL_BODY would otherwise trample a unique, it instead attempts to push past it. (previously, attempts to trample uniques simply failed).
- torches/lanterns with the darkvision ego resist light draining
- illumination spells have bigger area of effect in caverns
- monster stunning is slightly more powerful (mainly for the tourist's camera flash spell)
- character dumps now always show depth by both dungeon level and feet. depth_in_feet option still applies for in-game uses.
- fixed BUG: objects sometimes drop in the same grid as a small statue
Download here.
PS: sorry william, I'd hate to get to Morgoth and then get killed by a software bug.
This fixes the bug where being crushed by earthquakes and the explosion spell can make your HP go up by a lot instead of down, eventually leading to death from HP overflow. It also fixes the bug that Hudstone reported which I won't go into detail about.
Other changes since 1.3.1:
- the HASTE monster spell is slightly weaker for shallow monsters (hastens the monster by a smaller amount)
- randart code updated a bit (forgot to do it when I first added the flags). Only certain (weaker) activations are allowed from the quiver. Artifacts with powerful activations are prevented from becoming randart throwing weapons.
- can no longer get free action or similar flags from weapons in the quiver.
- When a monster with KILL_BODY would otherwise trample a unique, it instead attempts to push past it. (previously, attempts to trample uniques simply failed).
- torches/lanterns with the darkvision ego resist light draining
- illumination spells have bigger area of effect in caverns
- monster stunning is slightly more powerful (mainly for the tourist's camera flash spell)
- character dumps now always show depth by both dungeon level and feet. depth_in_feet option still applies for in-game uses.
- fixed BUG: objects sometimes drop in the same grid as a small statue
Download here.
PS: sorry william, I'd hate to get to Morgoth and then get killed by a software bug.
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