FAangband 1.2

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  • Chud
    replied
    One more bug report (would you like these in some other thread?)... my necromancer "become bat" spell lists a duration of 10+d5, but it never seems to wear off and I don't think I have any way to change back...

    Edit: nevermind the second part... didn't remember "]". So is a shapeshift supposed to ever wear off?
    Last edited by Chud; May 12, 2011, 19:10.

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  • Chud
    replied
    FYI, browsing my beginning spell book for a petty-dwarf necromancer, the damage for nether bolt is listed as 0d3. In practice it's clearly more than that since it does kill things...

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  • Nick
    replied
    Now fixed in development:
    • Birth stat and lack of equipment bugs
    • Throwing damage not showing
    • Death information screen messed up
    • Stuff auto-IDing (really this time. I think)


    New unfixed bugs:
    • Inscription shortcuts don't work with show_lists
    • Squelched items aren't dropped immediately
    • Throwing weapons can't be wielded (anywhere)
    • easy_open makes the player start running
    • Inventory subwindow sometimes shows the first quiver line twice
    • ID'd scrolls and mushrooms are invisible (ie black) on the ground
    • Mouse movement doesn't work


    Progress seems to be negative...

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  • Nick
    replied
    Originally posted by Chud
    For druids, is it always better to avoid melee weapons and rely on the bare-handed attack? I'm not sure quite how to interpret what the character screens shows me. What is "% deadliness"?
    Yes, like Derakon says. It is mostly better not to use a weapon as a druid, especially early, as your barehanded attack will be better.

    Also, note that you can order your town books from the Merchant (shop 0).

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  • Derakon
    replied
    If I recall correctly, it's simply a percentage multiplier on the base damage you deal. E.g. if you have a 2d4 weapon and +50% deadliness, then your damage is 1.5 * 2d4, ranging from 3 to 12.

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  • Chud
    replied
    Yep, she died. :-) So I started a Druadan Druid, on the theory that if I'm going to go into the woods bare-handed, this was better choice. Sure enough, she's faring better so far, but although I can now learn 14 spells I have yet to acquire any spell books (tomes, I guess). This will also be challenging, but maybe doable.

    For druids, is it always better to avoid melee weapons and rely on the bare-handed attack? I'm not sure quite how to interpret what the character screens shows me. What is "% deadliness"?

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  • Nick
    replied
    Originally posted by Chud
    Hmm, I just started a dark-elf necromancer, with no_selling, and she started with no inventory, no equipment, and no gold. This may be challenging at first...
    Ouch. On the plus side, your stats were probably too good

    I'm working on the birth process, but it's not there yet.

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  • Chud
    replied
    Hmm, I just started a dark-elf necromancer, with no_selling, and she started with no inventory, no equipment, and no gold. This may be challenging at first...

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  • Nick
    replied
    Originally posted by LostTemplar
    My HE warrior got 18/130 str at start.
    Ohhh. Something's wrong there.

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  • LostTemplar
    replied
    My HE warrior got 18/130 str at start.

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  • Nick
    replied
    Originally posted by LostTemplar
    Stats displayed wrongly on 'C' screen.
    I can't see anything wrong here. What are you seeing?

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  • Nick
    replied
    Originally posted by LostTemplar
    Stats displayed wrongly on 'C' screen.
    No trowing damage displayed by 'I'.
    Excellent, thanks.

    Note also that development has now really moved from Launchpad to github. Anyone who is interested in contributing should feel free to make a fork, and I can pull in changes.

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  • LostTemplar
    replied
    Stats displayed wrongly on 'C' screen.
    No trowing damage displayed by 'I'.

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  • Nick
    replied
    Fixed in development: grass issue, OSX port (there are still some graphics issues, but I think those are across all ports, and it's just pref files need updating), ID issues (probably).

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  • Nick
    replied
    Bugs so far:
    • Extra -more- prompts, especially in shops
    • Grass looks stupid in the sdl port, and can't be edited by the visuals editor
    • Asking for information on death gives weird formatting, and the tombstone vanishes never to return
    • Nomad's tiles are included, but there is no support for them yet
    • Many (possibly all) things seem to come identified
    • Mushrooms appear to be unflavoured
    • Most of the OSX port's menu items don't work, or look silly


    Additions to this list welcomed.

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