FAangband 1.2

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  • Nick
    replied
    FAangband 1.2.5

    Version 1.2.5 is now available at the download page.

    It fixes all the bugs I could replicate; there are still a few which seem to have occurred sporadically and I am vaguely hoping will be fixed by other stuff I've done.

    I am not naive enough to think that this will be the last 1.2.x, but I hope it is close to it; in particular, it should really be an actual competitor to 1.1.6 in terms of bugfreeness. Please report any more bugs.

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  • puca
    replied
    In the Mac OS X version of FA 1.2.3, saving and reloading doesn't seem to save the special properties of high elf starting "of Gondolin" weapons (except permanent light and darkness resistance). Also of some other items like Free Action gloves.

    Or possibly the properties are still there, but are not being displayed by I or C commands.
    Last edited by puca; September 9, 2011, 07:21.

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  • Nick
    replied
    FAangband 1.2.3

    OK, the links on the download page now point to 1.2.3, which is (I hope) nearly free of bugs. At least, I don't know of any showstoppers. Fixed from 1.2.2:
    • Specialties work
    • A bunch of silliness with stores is gone
    • A lot of subwindow update problems are fixed
    • Wands and staves identify properly
    • Fail percentage in lists only appears for magic devices
    • Default birth point buying is better (but caution is advised)
    • Locations in player history are displayed correctly
    • Birth gold is correct
    • Edges of wilderness levels appear correctly
    • Breath colours are correct


    There are also a whole lot of mostly-invisible-to-the-player code changes, mainly aimed at making terrain less likely to break horribly. In particular, traps are no longer terrain features, but still behave almost exactly the same (except that webs can now cover trees), and pits are an actual terrain type (created on triggering a pit trap).

    I have playtested quite a bit, and think that 1.2 is now well and truly playable. In fact, I'll use this version for the next competition, which should be out in a day or two.

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  • Nick
    replied
    Update:

    Originally posted by LostTemplar
    no starting gold

    3) Locations are buggy, town shown as nowhere town, lvl 1 shown as town, etc. in char history.

    4) Town looks terrible in 80X25 console mode. It seems it is 81X26 actually.
    These are all fixed now. I am planning to put 1.2.3 out soon (needs a bit of playtesting), and then have a comp. Then start on the new wilderness in earnest (so far I've changed a lot of code, but with little gameplay effect).

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  • Nick
    replied
    Originally posted by Fendell Orcbane
    This is kind of a moot point but I found 2 rods of mantle of shadow...seems like a bug to me.
    I've had this before with an artifact staff - I really should try to track it down.

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  • Fendell Orcbane
    replied
    This is kind of a moot point but I found 2 rods of mantle of shadow...seems like a bug to me.

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  • Nick
    replied
    Originally posted by kingwanabee
    I downloaded the windows zip file for FAA 1.2.2 from the home page. The folder I unzipped says 1.2.2, but when I start the game the splash screen says it's 1.2.1. I that an error, or do I have an old version?
    That's an error - I forgot to change the splash screen.

    Note that 1.2.2 has the "specialties don't work after saving and reloading" bug. There's some wackiness with the birth process too, especially to do with starting gold.

    I really should get a proper bugfix version out, and probably will within a few days.

    Leave a comment:


  • kingwanabee
    replied
    Which version?

    I downloaded the windows zip file for FAA 1.2.2 from the home page. The folder I unzipped says 1.2.2, but when I start the game the splash screen says it's 1.2.1. I that an error, or do I have an old version?

    Thanks

    Leave a comment:


  • Therem Harth
    replied
    Ah, thank you very much. That worked.

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  • Nick
    replied
    Originally posted by Therem Harth
    Yes, Unlight does show up in the 'O' list.
    Turns out you still have it - I just haven't made it effective after reloading (and the same goes for all specialties).

    The 1.2 branch on github is now correct, or here's a patch (you play in Linux, right?):
    Code:
    --- a/src/load.c
    +++ b/src/load.c
    @@ -1077,7 +1077,11 @@ int rd_player(u32b version)
         rd_byte(&max_specialties);
         /* Specialty Abilities -BR- */
         for (i = 0; i < max_specialties; i++) 
    +    {
            rd_byte(&p_ptr->specialty_order[i]);
    +       if (p_ptr->specialty_order[i] != PF_NO_SPECIALTY)
    +           pf_on(p_ptr->pflags, p_ptr->specialty_order[i]);
    +    }
    Your old savefile will work fine.

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  • Therem Harth
    replied
    Yes, Unlight does show up in the 'O' list.

    And here is the save file: http://www.mediafire.com/?yphr47z1dr9qjcs

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  • Nick
    replied
    Originally posted by Therem Harth
    Another bug, or at least I think it's a bug: Unlight stops working after I load a saved game. I had Unlight working with my Druedain Assassin, now I'm stumbling around blind.
    Ow, sorry. Could you post/send me the savefile? My first guess is failure to recognise you have the specialty - if you check specialties with 'O', does Unlight show up?

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  • Therem Harth
    replied
    Another bug, or at least I think it's a bug: Unlight stops working after I load a saved game. I had Unlight working with my Druedain Assassin, now I'm stumbling around blind.

    Leave a comment:


  • Nick
    replied
    Originally posted by joelsanda
    Think I figured it out - I normally run with the Dock automatically hid. When that option is turned off so the Dock is always visible this problem does not occur. I posted the use case, so hopefully this will get addressed in Angband :-)
    Excellent - I'm just using the Vanilla ports now, so fixed in V is fixed in FA. Eventually.

    Leave a comment:


  • joelsanda
    replied
    Originally posted by joelsanda
    OK - got around to testing Angband 3.2.0 and posting about that main window automagically moving to the upper left hand corner in Angband and FAangband:


    Should have posted this a while back - looks like they've hit code freeze for Angband 3.3.0.
    Think I figured it out - I normally run with the Dock automatically hid. When that option is turned off so the Dock is always visible this problem does not occur. I posted the use case, so hopefully this will get addressed in Angband :-)

    Leave a comment:

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