FAangband 1.2.5
Version 1.2.5 is now available at the download page.
It fixes all the bugs I could replicate; there are still a few which seem to have occurred sporadically and I am vaguely hoping will be fixed by other stuff I've done.
I am not naive enough to think that this will be the last 1.2.x, but I hope it is close to it; in particular, it should really be an actual competitor to 1.1.6 in terms of bugfreeness. Please report any more bugs.
FAangband 1.2
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In the Mac OS X version of FA 1.2.3, saving and reloading doesn't seem to save the special properties of high elf starting "of Gondolin" weapons (except permanent light and darkness resistance). Also of some other items like Free Action gloves.
Or possibly the properties are still there, but are not being displayed by I or C commands.Last edited by puca; September 9, 2011, 07:21.Leave a comment:
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FAangband 1.2.3
OK, the links on the download page now point to 1.2.3, which is (I hope) nearly free of bugs. At least, I don't know of any showstoppers. Fixed from 1.2.2:- Specialties work
- A bunch of silliness with stores is gone
- A lot of subwindow update problems are fixed
- Wands and staves identify properly
- Fail percentage in lists only appears for magic devices
- Default birth point buying is better (but caution is advised)
- Locations in player history are displayed correctly
- Birth gold is correct
- Edges of wilderness levels appear correctly
- Breath colours are correct
There are also a whole lot of mostly-invisible-to-the-player code changes, mainly aimed at making terrain less likely to break horribly. In particular, traps are no longer terrain features, but still behave almost exactly the same (except that webs can now cover trees), and pits are an actual terrain type (created on triggering a pit trap).
I have playtested quite a bit, and think that 1.2 is now well and truly playable. In fact, I'll use this version for the next competition, which should be out in a day or two.Leave a comment:
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Update:
These are all fixed now. I am planning to put 1.2.3 out soon (needs a bit of playtesting), and then have a comp. Then start on the new wilderness in earnest (so far I've changed a lot of code, but with little gameplay effect).Leave a comment:
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This is kind of a moot point but I found 2 rods of mantle of shadow...seems like a bug to me.Leave a comment:
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Note that 1.2.2 has the "specialties don't work after saving and reloading" bug. There's some wackiness with the birth process too, especially to do with starting gold.
I really should get a proper bugfix version out, and probably will within a few days.Leave a comment:
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Which version?
I downloaded the windows zip file for FAA 1.2.2 from the home page. The folder I unzipped says 1.2.2, but when I start the game the splash screen says it's 1.2.1. I that an error, or do I have an old version?
ThanksLeave a comment:
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Turns out you still have it - I just haven't made it effective after reloading (and the same goes for all specialties).
The 1.2 branch on github is now correct, or here's a patch (you play in Linux, right?):
Code:--- a/src/load.c +++ b/src/load.c @@ -1077,7 +1077,11 @@ int rd_player(u32b version) rd_byte(&max_specialties); /* Specialty Abilities -BR- */ for (i = 0; i < max_specialties; i++) + { rd_byte(&p_ptr->specialty_order[i]); + if (p_ptr->specialty_order[i] != PF_NO_SPECIALTY) + pf_on(p_ptr->pflags, p_ptr->specialty_order[i]); + }
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Yes, Unlight does show up in the 'O' list.
And here is the save file: http://www.mediafire.com/?yphr47z1dr9qjcsLeave a comment:
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Ow, sorry. Could you post/send me the savefile? My first guess is failure to recognise you have the specialty - if you check specialties with 'O', does Unlight show up?Leave a comment:
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Another bug, or at least I think it's a bug: Unlight stops working after I load a saved game. I had Unlight working with my Druedain Assassin, now I'm stumbling around blind.Leave a comment:
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Think I figured it out - I normally run with the Dock automatically hid. When that option is turned off so the Dock is always visible this problem does not occur. I posted the use case, so hopefully this will get addressed in Angband :-)Leave a comment:
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OK - got around to testing Angband 3.2.0 and posting about that main window automagically moving to the upper left hand corner in Angband and FAangband:
Should have posted this a while back - looks like they've hit code freeze for Angband 3.3.0.Leave a comment:
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