My semi-variant is ready to download. I'm calling it DaJAngband, cause DAJ is my initials. I won't call it a variant, just a semi-variant.
Download here (for Windows):
Here's a download for just the edit directory in a zip file:
(can't post on the ladder if you just use the edit directory files)
code tweaks:
monsters represented by "i" no longer appear in jelly pits (because they aren't icky things).
monsters represented by "x" appear in troll pits as well as "T" (I made gargoyles closely related to trolls)
monsters represented by "&" appear in demon pits as well as "U" (I have two symbols for major demons)
monster spell S_HI_DEMON summons both &'s and U's
replaced messages for summoning an angel with messages for summoning an ape.
Changed VERSION_NAME and VERSION_STRING in defines.h so it can have a separate part of the ladder.
All other code is the same as vanilla. I might make some more tweaks later if I figure out how.
Besides major changes to the monster list, there is:
My "late see invisible" idea: temporary SI is more common, permanent SI is much rarer until the mid 40s. (it is even taken away from High Elves). Less monsters are invisible. (Quylthulgs are no longer invisible) Most races also start with less infravision (except the Dunadan now has 1 infravision), and there is a new ego or two which gives infravision.
Five new classes, and five new races (two of the races are kindof just unbalanced novelty races).
Combined resistance rings into 3 instead of 6. sustain brawn (STR&CON), sustain intellect (INT&WIS), and sustain sneakiness (DEX&CHA) (I'm open to a better name for the sustain sneakiness one).
Stat potions start appearing earlier but are noticably less common.
A couple artifacts removed, and a couple new artifacts. (nothing major there, execpt I took SI away from a couple artifacts.)
Pav, can I have a place on the ladder (and maybe a link on the downloads page) for it?
Do you need this to make a section on the ladder for it?
#define VERSION_NAME "DaJAngband"
#define VERSION_STRING "a semi-variant based on Vanilla Angband 3.0.9"
um.. how do I make it so non-windows users can use it? Should I post the source? (It seems silly to post the source when I barely changed it.)
thanks
Here's the monster symbols, so you have an idea what you're attacking:
a - ant or beetle
b - bat
c - centipede or similar bug
d - dragon a - ant or beetle
b - bat
c - centipede or similar bug
d - dragon
e - eye/beholder
f - feline
g - golem
h - humanoid
i - imp-related minor demon or dark fairy
j - jellies & slimes
k - kobold
l - lizards & reptiles
m - mold or vossar
n - naga
o - orc
p - human (person) (note: there are now some dungeon humans which are not represented by this symbol -just because there got to be too many monsters using the same symbol)
q - quadruped
r - rodent
s - skeleton
t - townspeople (and some dungeon people, notably, but not limited to, witches)
u - minor demon (other than ones I consider to be imp-related)
v - vortex
w - worm or worm mass
x - gargoyles
y - fairies (mainly gnomes and sprites)
z - zombies, mummies, and wights
A - apes
B - bird
C - canine
D - ancient dragon, drakes or great wyrms
E - Ents and other tree-monsters
F - dragonflies or other non-breeding flying insect
G - ghost (or ghost-like, there are one or two which are not undead)
H - hybrid
I - flying insect (mostly breeders, but not all breeders)
J - snake
K - knights and select mystic warriors
L - lich
M - hydra (with one late exception)
N - null (see the in-game description)
O - ogre
P - giants and titans
Q - quylthulg (no longer invisible)
R - frog or behemoth
S - spider or related bug
T - troll
U - devil
V - vampire
W - wraith
X - xorn or other minor elemental
Y - unicorn or centaur
Z - zephyr hound
$ - creeping coins
, - mushroom patch
& - major demon
% - elemental
. - lurkers, trappers, and dust bunnies
notes about other changes & stuff are in the DaJAngband Readme file
Download here (for Windows):
Here's a download for just the edit directory in a zip file:
(can't post on the ladder if you just use the edit directory files)
code tweaks:
monsters represented by "i" no longer appear in jelly pits (because they aren't icky things).
monsters represented by "x" appear in troll pits as well as "T" (I made gargoyles closely related to trolls)
monsters represented by "&" appear in demon pits as well as "U" (I have two symbols for major demons)
monster spell S_HI_DEMON summons both &'s and U's
replaced messages for summoning an angel with messages for summoning an ape.
Changed VERSION_NAME and VERSION_STRING in defines.h so it can have a separate part of the ladder.
All other code is the same as vanilla. I might make some more tweaks later if I figure out how.
Besides major changes to the monster list, there is:
My "late see invisible" idea: temporary SI is more common, permanent SI is much rarer until the mid 40s. (it is even taken away from High Elves). Less monsters are invisible. (Quylthulgs are no longer invisible) Most races also start with less infravision (except the Dunadan now has 1 infravision), and there is a new ego or two which gives infravision.
Five new classes, and five new races (two of the races are kindof just unbalanced novelty races).
Combined resistance rings into 3 instead of 6. sustain brawn (STR&CON), sustain intellect (INT&WIS), and sustain sneakiness (DEX&CHA) (I'm open to a better name for the sustain sneakiness one).
Stat potions start appearing earlier but are noticably less common.
A couple artifacts removed, and a couple new artifacts. (nothing major there, execpt I took SI away from a couple artifacts.)
Pav, can I have a place on the ladder (and maybe a link on the downloads page) for it?
Do you need this to make a section on the ladder for it?
#define VERSION_NAME "DaJAngband"
#define VERSION_STRING "a semi-variant based on Vanilla Angband 3.0.9"
um.. how do I make it so non-windows users can use it? Should I post the source? (It seems silly to post the source when I barely changed it.)
thanks
Here's the monster symbols, so you have an idea what you're attacking:
a - ant or beetle
b - bat
c - centipede or similar bug
d - dragon a - ant or beetle
b - bat
c - centipede or similar bug
d - dragon
e - eye/beholder
f - feline
g - golem
h - humanoid
i - imp-related minor demon or dark fairy
j - jellies & slimes
k - kobold
l - lizards & reptiles
m - mold or vossar
n - naga
o - orc
p - human (person) (note: there are now some dungeon humans which are not represented by this symbol -just because there got to be too many monsters using the same symbol)
q - quadruped
r - rodent
s - skeleton
t - townspeople (and some dungeon people, notably, but not limited to, witches)
u - minor demon (other than ones I consider to be imp-related)
v - vortex
w - worm or worm mass
x - gargoyles
y - fairies (mainly gnomes and sprites)
z - zombies, mummies, and wights
A - apes
B - bird
C - canine
D - ancient dragon, drakes or great wyrms
E - Ents and other tree-monsters
F - dragonflies or other non-breeding flying insect
G - ghost (or ghost-like, there are one or two which are not undead)
H - hybrid
I - flying insect (mostly breeders, but not all breeders)
J - snake
K - knights and select mystic warriors
L - lich
M - hydra (with one late exception)
N - null (see the in-game description)
O - ogre
P - giants and titans
Q - quylthulg (no longer invisible)
R - frog or behemoth
S - spider or related bug
T - troll
U - devil
V - vampire
W - wraith
X - xorn or other minor elemental
Y - unicorn or centaur
Z - zephyr hound
$ - creeping coins
, - mushroom patch
& - major demon
% - elemental
. - lurkers, trappers, and dust bunnies
notes about other changes & stuff are in the DaJAngband Readme file
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