Unofficial DAJAngband 1.31 bugs n' stuff

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  • soyaki
    Scout
    • Apr 2011
    • 33

    #16
    Save file

    So, no corruption now... sorry, I am a bad bug-tester. Attaching save file just in case it helps, but I doubt it.

    However, I do wonder if the spell Banish or Summon is supposed to occasionally (like one in 5 times?) clear out ALL the nearby monsters. Maybe so, but it does sort of break the idea of vaults.
    Attached Files

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #17
      Originally posted by soyaki
      However, I do wonder if the spell Banish or Summon is supposed to occasionally (like one in 5 times?) clear out ALL the nearby monsters. Maybe so, but it does sort of break the idea of vaults.
      yes it is. It occationally has the same effect as the mage's mass banishment spell (maybe I should make this effect a little less likely).
      and yes, there has also been discussion about mass banishment being a cheap method to clear vaults, but it's nothing new. I am considering not allowing mass banishment to affect monsters in a vault (which would also apply to that effect of the tourist's banish or summon spell).
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • soyaki
        Scout
        • Apr 2011
        • 33

        #18
        Updated savefile

        Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

        See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.

        I think I have been seeing this a few times, not sure if it was just bug spray.


        Originally posted by will_asher
        yes it is. It occationally has the same effect as the mage's mass banishment spell (maybe I should make this effect a little less likely).
        and yes, there has also been discussion about mass banishment being a cheap method to clear vaults, but it's nothing new. I am considering not allowing mass banishment to affect monsters in a vault (which would also apply to that effect of the tourist's banish or summon spell).
        Admittedly, I'm pretty noob around here... haven't played in 5 yrs or so... sorry
        Attached Files

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1124

          #19
          Originally posted by soyaki
          Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

          See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.

          I think I have been seeing this a few times, not sure if it was just bug spray.
          Thanks. I don't see why it's crashing with a quick look and probably won't have a chance to take a closer look for at least a few days though.
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • soyaki
            Scout
            • Apr 2011
            • 33

            #20
            Originally posted by will_asher
            Thanks. I don't see why it's crashing with a quick look and probably won't have a chance to take a closer look for at least a few days though.
            Ooof, I think I just ran into the same issue that William ran into... Wyrm of Disruption "caused an explosion" and Arthur now has excess hitpoints. Savefile attached.

            [Last Messages]

            Code:
             Name   Arthur                                   Self  RB  CB  EB   Best
             Sex    Male              Age        18   STR! 18/100  +0  +0 +12 18/220
             Race   Human             Height     76   INT! 18/100  +0  +2 +13 18/250
             Class  Tourist           Weight    186   WIS! 18/100  +0  -2  +1  18/90
             Title  Unlikely Hero     Status     25   DEX! 18/100  +0  +1  +6 18/170
             HP     1454/1017         Score   44528   CON! 18/100  +0  +0 +13 18/230
             SP     223/401                           CHR! 18/100  +0  +2  +5 18/170
            
            --
            
            > The throwing axe of Orinar (1d5) (+8,+9) hits the great wyrm of disruption.
            > The great wyrm of disruption grunts with pain.
            > You catch the throwing axe of Orinar (1d5) (+8,+9) as it comes back to you.
            > The great wyrm of disruption causes an explosion!
            > The cave floor twists in an unnatural way!
            > You are bashed by rubble!
            > You have been stunned.


            I have a bad feeling about surviving...
            Attached Files

            Comment

            • will_asher
              DaJAngband Maintainer
              • Apr 2007
              • 1124

              #21
              Originally posted by soyaki
              Ooof, I think I just ran into the same issue that William ran into... Wyrm of Disruption "caused an explosion" and Arthur now has excess hitpoints
              Well it must be something in the earthquake function because it happened with Morgoth's earthquake attacks and the explosion spell which uses the same funtion.
              <looking...>
              Okay, I found the problem. There's a missing parenthesis in a formula, easy to fix.
              I'll release a quick update within the next couple days. I hereby give you permission to savescum for the purpose of picking up where you left off if you die from HP overflow, or you can just wait for the update. I may even get around to doing it this evening.
              Will_Asher
              aka LibraryAdventurer

              My old variant DaJAngband:
              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

              Comment

              • soyaki
                Scout
                • Apr 2011
                • 33

                #22
                Hey, just want to mention that I just got the same behavior with Disinfectant (luck version) as with Bug Spray, now using 1.3.2. Crash to desktop, doesn't always happen when I cast it but often.

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #23
                  Originally posted by soyaki
                  Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

                  See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.
                  I think I have been seeing this a few times, not sure if it was just bug spray.
                  I tried the savefile and cast bug spray on the first move and it didn't crash. weird. I look at it more later.
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #24
                    I found that my boomerang was quite effective against water snakes, fish-types and other native to water creatures (while in water). Seemed kind of odd. Maybe underwater attackers need some additional protections from certain ranged attacks. Meh.

                    There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #25
                      Originally posted by buzzkill
                      I found that my boomerang was quite effective against water snakes, fish-types and other native to water creatures (while in water). Seemed kind of odd. Maybe underwater attackers need some additional protections from certain ranged attacks. Meh.
                      Yeah, I wondered about monsters that don't leave water being too vulnerable to ranged attacks. Maybe I should make them go underwater (hide) again if you move away from the water, but then the player still knows there's a monster there.
                      Hmmm, I should probably have a status for the monster so the game knows whether it's underwater or not. Then I could make them much less vulnerable to range weapons while underwater.

                      Originally posted by buzzkill
                      There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
                      Yeah, I noticed that when I opened one of your savefiles to check out a different bug. It's probably not to hard to fix, but I guess I forgot about it when I released 1.3.2(b) because I never use easy_alter. I'll fix it for next release. In the meantime, turning easy_alter off should make that not happen.
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • soyaki
                        Scout
                        • Apr 2011
                        • 33

                        #26
                        Originally posted by buzzkill
                        There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
                        I found this as well; a workaround is to fireball the water to get rid of it. However, treasure dropping on immovable pits (disarmed but still open) is a problem. Telekenesis does the trick but can be a bit of a pain with big drops.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #27
                          Originally posted by soyaki
                          I found this as well; a workaround is to fireball the water to get rid of it. However, treasure dropping on immovable pits (disarmed but still open) is a problem. Telekinesis does the trick but can be a bit of a pain with big drops.
                          I ALWAYS forget to use telekinesis. There's no need to eliminate the water, you can use the - key followed by a direction, or turn off EASY_ALTER in the option menu.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • soyaki
                            Scout
                            • Apr 2011
                            • 33

                            #28
                            Originally posted by buzzkill
                            There's no need to eliminate the water, you can use the - key followed by a direction, or turn off EASY_ALTER in the option menu.
                            I figured there must be something like that, thanks!

                            Comment

                            • will_asher
                              DaJAngband Maintainer
                              • Apr 2007
                              • 1124

                              #29
                              Originally posted by soyaki
                              Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

                              See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.

                              I think I have been seeing this a few times, not sure if it was just bug spray.
                              I'm working on fixing a few bugs now, but I can't get your savefile to crash. Here is the link to my current in-between-versions copy of DaJAngband. If you're around could you do me a favor and try loading your savefile and casting bug spray and see if it still crashes. It isn't crashing for me so I'm wondering if I already fixed it with another change.

                              PS: I fixed the easy_alter bug.

                              <will_asher casts bug spray on his variant>
                              Will_Asher
                              aka LibraryAdventurer

                              My old variant DaJAngband:
                              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                              Comment

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