Unofficial DAJAngband 1.31 bugs n' stuff

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  • buzzkill
    Prophet
    • May 2008
    • 2939

    Unofficial DAJAngband 1.31 bugs n' stuff

    Here's a very minor bug. You receive an auto-inscription message for items ID'd after your death.

    Code:
    You die.
    You auto-inscribe a potion of speed {@q7}.
    I don't normally use auto-inscriptions so maybe this is already commonly known and generally accepted, and in any case isn't that big of a deal, it just stood out as odd to me.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Lighting non-standard, cavern-type levels is a pain. Even if you can cast illumination, the spell does little more than convert your torch light radius into permanent light, which, for the most past, still leaves you in the dark and subject to attack from unseen enemies.

    I suppose I could use Enlightenment but that seems a bit overboard just to gain the lighting effect. Maybe a new, more mana intensive spell, that takes illumination to the next level. A spell that lights an area of the dungeon regardless of room structure and/or walls, or even just a simple LoS lighting spell that illuminates everything within LoS.

    Is there anything in DaJ that makes exploration without a light source more stealthy (cause at this point, I'm willing to consider trying it)?
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      Originally posted by buzzkill
      Here's a very minor bug. You receive an auto-inscription message for items ID'd after your death.

      Code:
      You die.
      You auto-inscribe a potion of speed {@q7}.
      I don't normally use auto-inscriptions so maybe this is already commonly known and generally accepted, and in any case isn't that big of a deal, it just stood out as odd to me.
      Yeah, I've seen this many times, just didn't think it was worth fixing (though I guess it probably wouldn't be hard to fix).
      my most common one is:
      Code:
      You die.
      You auto-inscribe a mushroom of unhealth {@v6}.
      Originally posted by buzzkill
      Lighting non-standard, cavern-type levels is a pain...
      I've already made it so all illumination effects have a +2 radius when in cavern levels for next release. I'll also probably make some areas in cavern which start out perma-lit.

      Originally posted by buzzkill
      Is there anything in DaJ that makes exploration without a light source more stealthy (cause at this point, I'm willing to consider trying it)?
      Try the assassin class. They get the Step into Darkness spell early which adds stealth, gives short-lasting darkvision, and reduces your light radius. I think that's the closest that DAJ has to what you said.

      You also might want to try playing a dwarf for their innate darkvision.
      Last edited by will_asher; May 4, 2011, 21:16.
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        I suppose I could be mistaken about this, because it seems awfully odd, but...

        I discarded some artifact armour, just left it on the dungeon floor, because it was no longer useful to me.

        Several dungeon levels later, it reappeared on the floor, already ID'd. I suppose it's possible, though unlikely, that I revisited that same depth at a later time, but that doesn't really explain it, does it?
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1124

          #5
          Originally posted by buzzkill
          I suppose I could be mistaken about this, because it seems awfully odd, but...

          I discarded some artifact armour, just left it on the dungeon floor, because it was no longer useful to me.
          Several dungeon levels later, it reappeared on the floor, already ID'd.
          That's really weird. Is it listed twice in the character history?
          I'll add it to my todo list.
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            Originally posted by will_asher
            That's really weird. Is it listed twice in the character history?
            No, just once, but I didn't pick it up the second time, I just detected it.
            It doesn't say (lost) after it either.

            Looking at the character history, there was also an artifact sword I found that along with minor bonuses, had aggravation, so I left it behind and it's not listed at all.

            Comp character, FYI.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • will_asher
              DaJAngband Maintainer
              • Apr 2007
              • 1124

              #7
              If it isn't listed as all, that would mean it's one of the ego pseudo-randarts (which will be listed in the history as of next time I break savefiles).
              Will_Asher
              aka LibraryAdventurer

              My old variant DaJAngband:
              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #8
                My bladed boomerang of extra attacks "sometimes causes me to hit myself". So, because the boomerang is in my quiver, I sometimes hit myself with my Defender (or other wielded weapon). It this intended?

                ... also, the teleporter box seems to have a really hard time doing it's job. I have to stand next to it forever before it sucessfully grabs me, and even then it seems to really take it's time before actually teleporting anywhere. More trouble than what's it's worth in it's current state IMO.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #9
                  Playing with 32x32 tiles, detect treasure detects a ring mimic, but doesn't display it. If I (accidentally) scroll over where it's at it says "a black diamond ring of dexterity" but shows no graphic (just darkness). Detecting monsters, revealed it to be an actual mimic. Don't know if it's strictly a tile problem or not?

                  ...also, Shift-q asks "Do I really want to abandon the quest?"... what quest?
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    #10
                    Originally posted by buzzkill
                    My bladed boomerang of extra attacks "sometimes causes me to hit myself". So, because the boomerang is in my quiver, I sometimes hit myself with my Defender (or other wielded weapon). It this intended?

                    ... also, the teleporter box seems to have a really hard time doing it's job. I have to stand next to it forever before it sucessfully grabs me, and even then it seems to really take it's time before actually teleporting anywhere. More trouble than what's it's worth in it's current state IMO.
                    I wondered about the mention of hitting yourself in your dump (I should've read this before commenting on your dump...). No, a bladed boomerang is only meant to make you hit yourself with the boomerang, not your melee weapon. I think that is already fixed because of another fix I made in the past week, but I'll make sure.
                    EDIT: Just realized it was soyaki who mentioned hitting himself in the dump.
                    EDIT: ...and he doesn't have a boomerang or anything with the DANGER flag. hmmm...
                    EDIT: I just made a wizmode character and put a boomerang in my quiver and it isn't causing me to hit myself in melee. Could you send me a copy of your savefile?

                    I've noticed that with the teleporter box also. It was pretty experimental in this version. FYI, there's also a bug that if you choose to jump to your max depth+1 in a teleporter box, it just takes you to your current level + 1 (which is anticlimatic if you used the box from the town). I'll fix these things for next release.
                    Last edited by will_asher; May 8, 2011, 05:07.
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #11
                      Originally posted by buzzkill
                      Playing with 32x32 tiles, detect treasure detects a ring mimic, but doesn't display it. If I (accidentally) scroll over where it's at it says "a black diamond ring of dexterity" but shows no graphic (just darkness). Detecting monsters revealed it to be an actual mimic. Don't know if it's strictly a tile problem or not?
                      Not sure, I'll have to do some testing with this...

                      Originally posted by buzzkill
                      ...also, Shift-q asks "Do I really want to abandon the quest?"... what quest?
                      The quest to kill Morgoth. I just took out the use of the word 'suicide'. I guess I should make the wording clearer.
                      ...How about "Are you sure you want to run home to your momma and hope someone else kills Morgoth?"
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #12
                        Here's my save file. For some reason my starves of mapping aren't stacking (first time this happened to me), and you can look into the hitting myself problem too (though it doesn't happen very often anymore).
                        Attached Files
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #13
                          "It dies from lack of light!" I am wielding a light source, but I keep getting this message, sometimes many many <x12> <x5> <x15> times on a single turn. Nothing appears to be happening. I'm on a fairy forest level. No SI, No ESP. Never seem this message before. Not sure what's going on. Thought maybe it's a bug. If not, don't spoil me, I'll figure it out (or not).

                          ... also this (see pic) happened upon detecting treasure. Two rings of strength detected but the wording is slightly off. I'm assuming one of the two was a mimic, but wasn't interested in either so didn't bother to investigate.
                          Attached Files
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • will_asher
                            DaJAngband Maintainer
                            • Apr 2007
                            • 1124

                            #14
                            Originally posted by buzzkill
                            "It dies from lack of light!" I am wielding a light source, but I keep getting this message, sometimes many many <x12> <x5> <x15> times on a single turn. Nothing appears to be happening. I'm on a fairy forest level. No SI, No ESP. Never seem this message before. Not sure what's going on. Thought maybe it's a bug. If not, don't spoil me, I'll figure it out (or not).

                            ... also this (see pic) happened upon detecting treasure. Two rings of strength detected but the wording is slightly off. I'm assuming one of the two was a mimic, but wasn't interested in either so didn't bother to investigate.
                            thanks for the reports. I'll check & try to make sure mimics are listed using the same wording as real objects.

                            The "It dies from lack of light" message is a known bug caused by monsters casting the darkness spell from out of line of sight around other monsters which are vulnerable to darkness (like most light fairies are). I'm pretty sure I knew about it before the release of 1.3.0, but either forgot to fix it or made a change which I thought fixed it but didn't.
                            Actually it's two bugs because monsters aren't supposed to be be killing each other by casting darkness, and you shouldn't be getting the message from out of line of sight even if they were.
                            Will_Asher
                            aka LibraryAdventurer

                            My old variant DaJAngband:
                            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                            Comment

                            • soyaki
                              Scout
                              • Apr 2011
                              • 33

                              #15
                              Crashes/issues

                              I was running into a game crash issue where it seemed like I was getting too many objects on the screen. I was plowing through a dragon pit on a level with a vault (created by Treasure Map, FWIW).

                              My dump is on the ladder. I do also wonder what is corrupting me--but that might not be a bug but rather a failure to read on my part.

                              Comment

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