Confused about TOME

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  • Wraitheist
    Adept
    • Mar 2008
    • 133

    Confused about TOME

    Hi all. Several years ago, I played a bit of Troubles of Middle Earth and really enjoyed it. I went in search of a download yesterday, but the only thing I can find is the multiplayer version, Tome.net. Apparently, TOME has morphed into Tales of Maj'Eyal? So, is this the same game without the Tolkien lore? It doesn't really look the way I remember it. What happened here? Can someone give me some history? Do people still play the old version I remember? I'm kind of confused.

    Thanks!
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    ToME 2 is the last version that had anything in common with Angband's codebase. You can probably still find a version of it around somewhere. I think the most recent version is 2.3.4.

    ToME 3 was DarkGod's first attempt at making a roguelike from scratch. It made some progress and then got bogged down, or real life intervened, or something along those lines.

    ToME 4 is what's out now. I haven't played it yet but from what I'm aware it, yes, has cut itself loose from Tolkein and Angband entirely.

    Comment

    • Bostock
      Swordsman
      • Aug 2007
      • 335

      #3
      ToME 2.x is no longer developed.

      ToME 3.x was abandoned during development.

      ToME 4.x is being actively developed. I've never heard it be called "tome.net", but perhaps I'm missing something. It's not multiplayer; it just uses online profiles is all. It is no longer Angband-based codewise, nor is it Tolkien-based since its detolkienization a while back, and in fact shares little in common with ToME 2.x. Note that it uses permanent levels, unlike the non-permanent levels of Angband and ToME 2.x.

      Yes, there are still ToME 2.x players out there - check the Ladder here and sort it by "new" for peoples' recent postings of ToME 2 games to this site's ladder.
      So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

      Comment

      • JohnCW9
        Adept
        • Jul 2009
        • 118

        #4
        Originally posted by Derakon
        ToME 2 is the last version that had anything in common with Angband's codebase. You can probably still find a version of it around somewhere. I think the most recent version is 2.3.4.
        The last release was 2.3.5. I had a winner the other day that was from a mod called T-Plus.

        John
        My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

        Comment

        • Therem Harth
          Knight
          • Jan 2008
          • 926

          #5
          ToME2 is still being maintained. (See http://gitorious.org/tome2) 2.3.9-ah is the current maintenance release; and in the cpp-porting git branch, all the content that used to be in Lua is now ported to C++.

          Comment

          • JohnCW9
            Adept
            • Jul 2009
            • 118

            #6
            Originally posted by Bostock
            ToME 2.x is no longer developed.
            I've never heard it be called "tome.net", but perhaps I'm missing something.

            Yes, there are still ToME 2.x players out there - check the Ladder here and sort it by "new" for peoples' recent postings of ToME 2 games to this site's ladder.
            Tome. net was a seprate program

            I'm one.

            John
            My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

            Comment

            • Rivendell
              Rookie
              • Mar 2011
              • 18

              #7
              The old ToME website:



              I found this site yesterday while searching for the older versions.

              (edit: the site seems to be down as of 4-2-11.)
              Last edited by Rivendell; April 3, 2011, 04:30.

              Comment

              • Wraitheist
                Adept
                • Mar 2008
                • 133

                #8
                Originally posted by Therem Harth
                ToME2 is still being maintained. (See http://gitorious.org/tome2) 2.3.9-ah is the current maintenance release; and in the cpp-porting git branch, all the content that used to be in Lua is now ported to C++.
                I'm sure I'm missing something here, but where on that page to I download the game?

                I found a page that has the old 2.3.5 version, but when I play it, it leaves "ghost trails" sometimes. Like I'll see my character (@) in an old position. It's kind of unplayable.

                Comment

                • Belgen
                  Rookie
                  • Feb 2010
                  • 10

                  #9
                  Sorry for my bad English!

                  Comment

                  • Wraitheist
                    Adept
                    • Mar 2008
                    • 133

                    #10
                    Awesome. Thanks!

                    Comment

                    • takkaria
                      Veteran
                      • Apr 2007
                      • 1951

                      #11
                      Originally posted by Therem Harth
                      ToME2 is still being maintained. (See http://gitorious.org/tome2) 2.3.9-ah is the current maintenance release; and in the cpp-porting git branch, all the content that used to be in Lua is now ported to C++.
                      Wow, that's wrong on so many levels!
                      takkaria whispers something about options. -more-

                      Comment

                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        #12
                        Hehe.

                        I think it's actually helping. Crazy, I know -- yet it was the only realistic option I could see for getting rid of Lua. I definitely don't want to be coding in C since I find that it helps to have typesafe high-level data structures without having to write them N times . I deliberated a port to other languages, but I just don't think it's feasible with the amount of existing code. (Of course, bindings might be possible, but I think it would just end in a similar mess to the Lua/C situation. Maybe bindings to a type-safe language might make eventual migration possible.)

                        EDIT: I do realize that C++ may not exactly be ideal and the whole licensing situation is forcing me to think of a complete rewrite -- definitely NOT in C or C++ , though. Let's just call it an experiment .

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          So why did Lua have to go?

                          Comment

                          • AnonymousHero
                            Veteran
                            • Jun 2007
                            • 1393

                            #14
                            Lua + C is a horrible combination when you're trying to refactor code and fix bugs that may cross the binding boundary. Bindings just complicate everything immensely unless you have a squeaky clean and simple interface between the two "worlds". ToME doesn't/didn't.

                            Comment

                            • chem
                              Adept
                              • Sep 2007
                              • 150

                              #15
                              I see that git repo is still alive, but can't find a working download link for any win binaries after 2.3.5. Could someone compile+release the latest stable git for that tome bugfix series?

                              Comment

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