Towards FAangband 1.2
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I have played Dwarf Fortress a bit and seen a cool feature of flying objects, e.g bolts, so they dont instantly hit, but travel over time. It may be nice to add this to angband. Before is thought, that something like this will be hard to do or bad looking in turn based roguelike game, but now I see it is fine.Comment
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I have played Dwarf Fortress a bit and seen a cool feature of flying objects, e.g bolts, so they dont instantly hit, but travel over time. It may be nice to add this to angband. Before is thought, that something like this will be hard to do or bad looking in turn based roguelike game, but now I see it is fine.
Delay Factor
The "delay_factor" value, if non-zero, will slow down the visual effects used for missile, bolt, beam, and ball attacks. The actual time delay is equal to "delay_factor" squared, in milliseconds. A value of five works well on many machines.Comment
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Not like this, real flying objects, so you can dodge them, fire in advance, etc.
just like arrow travel 1 tile per game turn.Comment
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Ehh, that I'm not so fond of. Hitting your targets then requires not just anticipating where they'll move to, but also measuring your distance to target and knowing how fast they move relative to the arrow's speed and knowing where they are in the turn order. That last is killer -- it's not shown anywhere.
Such an approach would also have the side-effect of making missile weapons much less useful in the late game, when everyone's running at an appreciable fraction of the speed of the missiles (missiles: 100 energy/game turn; player and monsters: 40+ energy/game turn).Comment
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Normally you fight in corridor, or anyway AI just move stright towards you, so player will allways hit anyway, even more, you can fire before monster appear in los, but monsters will hit rarely at high distance with slow attacks. It will definitely make dame easyer, and add some chance against off screen one shot attacks etc. Well most attacks may remain instant, just add few huge damage slow projectiles for fun.
Player attacks can be instant, or final speed this is mostly irrelevant, but final speed monster attacks make a hude difference.Comment
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I declare mega bonus points for the first At-man to shoot himself twice with one shot, and live to tell the tale.
I'd finally take piercing shot as a specialty just to make it happen!You are on something strangeComment
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