<QUOTE>Some modifications to dungeon generation, including possibly a "hard mode" with more vaults, pits etc.; </QUOTE>
Hmm...sounds a bit like turning autoscum up to 11 - applied to wilderness or just to dungeons?
<quote>Possibly some tweaking of the wilderness layout to mitigate the trek across half Middle Earth before Hobbits et al find a dungeon. </quote>
Yay - personally, I'd love to see the map expanded (maybe away from a paths format, towards a less-directional map where you could explore every square on the continent). Any chance of bringing in new explorable wilderness for areas without dungeons/guardians - Hithlum, Nevrast, Balar, even the First Age versions of Rhun or Harad?
Caveat: it could end up feeling a bit too much like ToME 2.X if you expand much beyond Beleriand, to be fair...
<quote>V squelch - it seems to me to have surpassed FA squelch.</quote>
Fine - I don't use it much (I only really use squelch for TMJ variants like ToME/Z).
<quote>V trap detection, both the green line and the rectangular detect area. </quote>
As long as you don't bring in the bright green flash (is that V or NPP?) that always gives me a fright.
<quote>Stacks of potions and scrolls in the dungeon.</quote>
Fine - although it might make things a little too easy. Arguably reduces the need for merchants and makes ironman a little easier?
<quote>Knowing the number of charges on devices. </quote>
Good - seems consistent with ID-by-use.
<quote>Fractional blows.</quote>
Again good - the whole number blow breakpoints always felt a bit contrived.
<quote>Percentage healing for potions of Cure x Wounds. </quote>
I'd be wary of this one, without a bit of playtesting. To take a hypothetical example, a CL6 Petty-Dwarf Necro might well have 20-25 max HP. At the moment, chugging CSW potions will restore at least half those HP, if not all of them. With %healing potions, a !CSW might well heal a low-HP char by less HPs than a monster or two can take off in a single round.
(Or, in brief, I'd be worried that %heal will unbalance healing in favour of high-max-HP chars and away from fragile ones).
<quote>Record of where items were found. </quote>
Good for lazy players like me who aren't diligent about annotations.

<quote>Store interface (!).</quote>
Hmm, not sure what this will look like...
Sounds promising overall, though
) to continue bugfixes to the 1.1.x series as well.
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