Sangband 1.0.2 Beta

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  • camlost
    Sangband 1.x Maintainer
    • Apr 2007
    • 523

    Originally posted by Philip
    Bug?
    My hobbit burglar(not a cheesy combo, no) just got the detect and nab objects thing. Really nice, although when targeting the nab, you get a normal monster targeting menu, so if you do it while a monster is there you can't get any objects. If there aren't you have to move all the way to the object to target it.

    Running windows XP, Sangband 1.0.2 final.
    You can press 'o' to move the target manually, though this is definitely an area to improve. Or you should be able to use the arrow keys also.


    a chunk of Bronze {These look tastier than they are. !E}
    3 blank Parchments (Vellum) {No french novels please.}

    Comment

    • Philip
      Knight
      • Jul 2009
      • 909

      Oh, one more thing. I occaisionaly can only read the first few of my scrolls, don't know about potions or anything else.
      XP, 102 final

      Comment

      • camlost
        Sangband 1.x Maintainer
        • Apr 2007
        • 523

        Originally posted by Philip
        Oh, one more thing. I occaisionaly can only read the first few of my scrolls, don't know about potions or anything else.
        XP, 102 final
        Some scrolls, but not all, are readable in the dark.
        a chunk of Bronze {These look tastier than they are. !E}
        3 blank Parchments (Vellum) {No french novels please.}

        Comment

        • Malak Darkhunter
          Knight
          • May 2007
          • 730

          Just started playing newest version of sang, downloaded from the website, I took the oath of iron and started using warrior talents. I noticed that when using the( lunge ) talent with a monster 2 paces away, alows a character to attack continuosly, without the monster moving at all, either to attack or run away, he is basicaly petrified it seems. makes it very easy to eliminate nasty's like Nar the dwarf, or large crowds.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            Originally posted by Malak Darkhunter
            Just started playing newest version of sang, downloaded from the website, I took the oath of iron and started using warrior talents. I noticed that when using the( lunge ) talent with a monster 2 paces away, alows a character to attack continuosly, without the monster moving at all, either to attack or run away, he is basicaly petrified it seems. makes it very easy to eliminate nasty's like Nar the dwarf, or large crowds.
            My guess is that the lunge isn't using energy. Nice exploit!
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • NotMorgoth
              Adept
              • Feb 2008
              • 234

              I think camlost already knows about this, and has fixed it in the source code, but not yet in a released version.

              Comment

              • camlost
                Sangband 1.x Maintainer
                • Apr 2007
                • 523

                Originally posted by NotMorgoth
                I think camlost already knows about this, and has fixed it in the source code, but not yet in a released version.
                My guess is that the lunge isn't using energy. Nice exploit!
                Correct on both accounts.
                a chunk of Bronze {These look tastier than they are. !E}
                3 blank Parchments (Vellum) {No french novels please.}

                Comment

                • xaint
                  Rookie
                  • Oct 2011
                  • 2

                  sold items has 0 gp value

                  Hi.
                  I found when i sold an item, i get 0 gold for it. It was Whip of slay animals, which i got from Feldisham the guard at 4th level.
                  I tried to sell wand of spark - and 0 gold too.
                  What happened? Something i not found on this forum, something i didnt turn on?
                  I have 1.02 version, Windows XP, playing barehanded High elf.

                  In help file was something about bargain skill, but i didnt found it so i cant advance it.

                  Xaint

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    I'd guess you have "no selling" on, assuming SAngband has the same option that Vanilla does (and I think Vanilla got the option from SAngband, so it would!). In "no selling", the only purpose of selling items to the stores is to ID them -- you get no money from it. Money only comes from money drops in the dungeon. This saves you from having to carry around a bunch of junk solely for the purpose of selling it.

                    SAngband may have this be optional, as it is in Vanilla, but it'd be a birth option. Hit '=' during character creation to check.

                    Comment

                    • camlost
                      Sangband 1.x Maintainer
                      • Apr 2007
                      • 523

                      Originally posted by Derakon
                      I'd guess you have "no selling" on, assuming SAngband has the same option that Vanilla does (and I think Vanilla got the option from SAngband, so it would!). In "no selling", the only purpose of selling items to the stores is to ID them -- you get no money from it. Money only comes from money drops in the dungeon. This saves you from having to carry around a bunch of junk solely for the purpose of selling it.

                      SAngband may have this be optional, as it is in Vanilla, but it'd be a birth option. Hit '=' during character creation to check.
                      Exactly, this is a birth option on by default. However, the amount of gold in piles is much higher to compensate.
                      a chunk of Bronze {These look tastier than they are. !E}
                      3 blank Parchments (Vellum) {No french novels please.}

                      Comment

                      • xaint
                        Rookie
                        • Oct 2011
                        • 2

                        Derakon, Camlost - thanks for quick reply. Now i am content - its not a bug, its feature :-P
                        (and yes, money drop is a quite high).

                        Comment

                        • camlost
                          Sangband 1.x Maintainer
                          • Apr 2007
                          • 523

                          Originally posted by xaint
                          Derakon, Camlost - thanks for quick reply. Now i am content - its not a bug, its feature :-P
                          (and yes, money drop is a quite high).
                          You're welcome. The idea is to make the game more fun by focusing less on running equipment to town to sell. I hope you enjoy it.
                          a chunk of Bronze {These look tastier than they are. !E}
                          3 blank Parchments (Vellum) {No french novels please.}

                          Comment

                          • Bostock
                            Swordsman
                            • Aug 2007
                            • 335

                            Can't type "4" or "6" as text

                            Environment: Vista
                            Version: 1.02 release

                            I'm encountering a really frustrating bug where I can't enter "4" or "6" for inscriptions, notes, etc. I can successfully use them for movement. Rather than entering their respective numbers, they move the cursor left or right, respectively. The problem exists both for the numpad keys and the number row keys. Switching to a non-English keyboard and entering numbers by the alternate keypresses required in that keyboard also gives this behavior.

                            Not being able to @m4 my pb4 or @z4 any rods, etc., is kind of frustrating...
                            Last edited by Bostock; November 10, 2011, 12:33. Reason: additional information
                            So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                            Comment

                            • Bostock
                              Swordsman
                              • Aug 2007
                              • 335

                              Dual-weapon inventory-overflow deletion bug still extant

                              Just lost my i-slot weapon to a bug I thought had long been quashed.

                              - wielding weapons in a and i
                              - inventory full
                              - wielded a 2-hander off the ground
                              - accepted for the 2-hander to knock the i-slot weapon out of its slot
                              - http://www.youtube.com/watch?v=WWaLxFIVX1s

                              While I'm at it... there's a grating interface imperfection regarding the Priest spell Scan Object that I've never gotten around to complaining about. It's wands - they are offered up as an item to scan even when scanning will provide no new information on them, and for that matter, even when they have already been scanned.

                              Oh! And another one I keep forgetting to mention: escaping out of the use of an 'A'ctivatable object costs a turn, unlike escaping out of any other process.
                              Last edited by Bostock; November 10, 2011, 14:07. Reason: whinin'
                              So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                              Comment

                              • Sooty
                                Rookie
                                • Dec 2011
                                • 7

                                Hi I am new here. I encountered a few bugs and I am so OCD I don't feel like playing until I make sure I'm not doing something wrong.

                                Bug? 1: Minimum Horizontal View Distance does not load correctly when I load user.prf. I know it saves correctly because the change is reflected in user.prf when I save.

                                Bug? 2: Customized left panels are not saved or not loaded at all. When I start a new character I have to recustomize the left panel.

                                Bug? 3: Subwindows are not saving/loading correctly. Once, I tried playing around with subwindows and changed all my subwindows to display the inventory. Subsequently, every new character I started begins with 5 inventory subwindows, even after I change them and save those options are default options. (I.e. I configure the windows to be Monster Recall, Equipment, Visible Monsters, Inventory and Messages, then I save as default options. When I start a new character, I get 5 inventory windows instead)

                                Bug? 4: Subwindows seem to be missing the first line of text. For example, the command list is missing the 789 characters. The inventory is missing item a). Equipment is missing the wielded weapon. There don't seem to be a similar problem for Monster Recall or Visible Monsters though.

                                Another UI issue: How do I get more subwindows? When I choose "Fullscreen, subwindows" under options --> user interface, it gives me 5 windows. These 5 windows are occupy only 60% of my screen, and there's 40% of the space on the right (under the map) that is wasted. How do I put this space to use?

                                Comment

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