That's not good. Did you get the "Congratulations" message at least? Did it end by saying "You notice the Lernaean Hydra drop a strange pair of gloves"? Also, do you remember if when you entered the level it gave you a subtle hint about the Lernaean Hydra being generated?
Sure, sorry about that. I'm a bit of an amateur at this stuff so I'm never sure what to include. What's the file name?
Good news for Mac users, Nick has compiled an OSX version.
RePosBand: play as a monster in Angbad 3.2
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Any chance you could include the generated "configure" script in the repo? It's incredibly annoying getting the exact right versions of the auto* crud installed & working.Leave a comment:
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Found a bug with the Lernaean Hydra. I killed him and he dropped his artifact. Gloves... Hydras can't wield gloves =)Leave a comment:
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Meleeing as Hydra works a lot better now. You can see the monster resists your brand but it not indestructible anymore.Leave a comment:
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I copied Pos's starting equipment where applicable. If you think that's OP, you don't wanna see at what angels start with
Whoops, I'm really bad about remembering to change that thing.Leave a comment:
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Hmm, also, just a quibble, but the game reports "version 0.6.0" on the title screen, even after installing 0.6.2
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By the way, is the +8 ring of damage as starting equipment intentional? That made my dragon a melee powerhouse!Leave a comment:
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Version 0.6.2 is up. Now monsters in walls can be damaged by innate melee. A side effect of how this works is that they can be damaged by spells if they're directly hit. They're still immune to AoE. I kind of like how this works so I'm considering it a feature.
Monsters' innate melee will now do half physical damage when it would normally do entirely elemental damage. I don't want hydras and eventually green and white dragons to have to spend ALL their time running away from undead etc.
Balrogs have VULN_COLD and 25 max HP/level (used to be 30) and in exchange they get fire breath and later plasma breath.
Gothmog, Quaker, and Tselakus now all carry special artifacts they'll drop for members of their race or lucky people. Thanks go to djabanete for providing the descriptions. Gabriel still doesn't have one, and MHD and law drakes don't even have a champion yet let alone a special artifact. Hounds now have both though, in the form of the Zephyr King and his ethereal cloak. The artifacts are probably a little OP (they were made to be similarly balanced as existing race artifacts, which are also a little ridiculous) and the Zephyr King might be too easy considering he's the leader of the most annoying enemies in the game. We shall see! Oh, also, once you kill Glaurung he's liable to come back as a POed ghost. Be sure to tell me if you somehow see his ghost before you've killed him.
Unless there are more big bugs, I expect this to be the last release for a while, until summoning is usable. Next release will also include gold, white, and blue dragons, and maybe something oddball like quadrapeds (comedy mumak option)
Strange.. hopefully it stays working, that code is somewhere I fear to tread.Leave a comment:
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Well, that's bizarre... Now it works perfectly! Maybe the game didn't detect my resizing/maximizing the window right the first time...Leave a comment:
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No, the window doesn't go blank, and I even get a message saying something like "Inventory: 3/26 slots, 5/180 lb" or whatever... but the actual list never appears! I closed the term windows before I even started the game (well, after I ran the exe and before I created a character)... is there perhaps an malfunctioning option that prevents the list from showing up on both the main and sub windows? Or maybe I have to turn off the sub windows in the menu, instead of just closing them? I'll play around with it a bit more...
By the way, is it just me or are nested quote tags not working on this forum anymore? I used to get nested quotes when I quoted a message containing quotes... now I don't!Leave a comment:
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These are intended. Color player by HP overrides normal coloration, in case someone depends on that option or just prefers it. Permawalls became red in Angband 3.2Also, it seems as if instead of my "d" being red (and highlighted with the cursor - I THOUGHT I turned on highlight player!), it's white! Could that have something to do with the color player by HP option, perhaps?
Finally, are permawalls SUPPOSED to be red? I thought they were supposed to be brown or gray or something...
This isn't intended, however. What do you mean by them not working? Does the main window go blank when you try to bring them up, or does it just do nothing, or what? And did they display on the term windows before you closed them?Picked up Reposband for the first time just now, and for some reason when playing as a baby red dragon, the inventory and equipment lists don't work - I did close the extra term windows, but surely they should show up on the main window as in normal Angband and other variants!Leave a comment:
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Picked up Reposband for the first time just now, and for some reason when playing as a baby red dragon, the inventory and equipment lists don't work - I did close the extra term windows, but surely they should show up on the main window as in normal Angband and other variants!
Also, it seems as if instead of my "d" being red (and highlighted with the cursor - I THOUGHT I turned on highlight player!), it's white! Could that have something to do with the color player by HP option, perhaps?
Finally, are permawalls SUPPOSED to be red? I thought they were supposed to be brown or gray or something...Leave a comment:
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Nice, because i was really wondering how i was going to kill res base type of monsters.
Ow and i noticed it too that i could attack monsters in the walls but it wouldn't do any damage.Leave a comment:
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Alright, I went with making balrogs vulnerable to cold and increasing the XP multiplier significantly - I figured that would make it clear they're a more powerful (i.e. munchkin) race. I'll add FIRE_TOUCH when they have the ability to summon, so they can have at least one way to deal with summon spam. On the flip side, now they can breathe fire balls at 20 and plasma balls at 45.. 5 levels later than red dragons, and at about ~3x the mana cost.
I like the idea of a Morgothian curse but it would take some time to implement and so will have to wait until after top priority features, i.e. summoning and questing.
I just made it so non-physical attacks do half their damage as physical attacks. So resist poison guys will still take less damage, but only 45% less damage rather than 90% less damage. Will upload later today when I get back from work and solve this problem with innate attacks against creatures inside walls.Ow and i noticed something annoying with Hydra's. When they become 5-headed, your attacks are venomous which is nice except that you can't kill anything with resist poison. This will also happen later with the fire based attack. Can't you make it that when a monster resists the attack, you will do normal damage without the poison/fire brand?Leave a comment:
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Hmm, that would be fun too (except for the breeders and stat loss). Can be a nice add. Just don't make it happen too often that you are killing the previous curse monsters when the next spawn.
Ow and i noticed something annoying with Hydra's. When they become 5-headed, your attacks are venomous which is nice except that you can't kill anything with resist poison. This will also happen later with the fire based attack. Can't you make it that when a monster resists the attack, you will do normal damage without the poison/fire brand?
I just found Lugdusk and i ran through 300 hp without even removing 1 star from him... He is unkillable now.
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You can 'fix' this problem with wielding branded rings. This way you can have multiple brands and will be able to hit more monsters. Just avoid res base monsters?Last edited by Arjen; January 11, 2011, 11:52.Leave a comment:
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