RePosBand: play as a monster in Angbad 3.2

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  • Adley
    replied
    Originally posted by Nick
    Try 0.6.3, which is up on my RePos repository now - it gives an error if I run from the disk image folder, but it's fine if I copy the reposband app locally.
    Sadly, same error code.
    For the moment, i'm playin' on an emulator. First things first : are there any help files detailing monster evolution? also, the help files are for Reposband 0.5.3... (as in, name)
    Last edited by Adley; January 16, 2011, 10:09.

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  • AnonymousHero
    replied
    Current master crashes almost instantly for me. Here's the backtrace:

    Code:
    Program received signal SIGABRT, Aborted.
    0x00007ffff70eeba5 in raise (sig=<value optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
    64      ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
            in ../nptl/sysdeps/unix/sysv/linux/raise.c
    (gdb) bt
    #0  0x00007ffff70eeba5 in raise (sig=<value optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
    #1  0x00007ffff70f26b0 in abort () at abort.c:92
    #2  0x00007ffff712843b in __libc_message (do_abort=<value optimized out>, fmt=<value optimized out>)
        at ../sysdeps/unix/sysv/linux/libc_fatal.c:189
    #3  0x00007ffff71324b6 in malloc_printerr (action=3, str=0x7ffff7202e33 "free(): invalid pointer", 
        ptr=<value optimized out>) at malloc.c:6283
    #4  0x0000000000465afa in parse_prefs_t (p=<value optimized out>) at prefs.c:1055
    #5  0x0000000000463946 in parser_parse (p=0x863528, line=<value optimized out>) at parser.c:356
    #6  0x0000000000466adb in process_pref_file (name=0x0, quiet=<value optimized out>) at prefs.c:1255
    #7  0x0000000000466bcd in parse_prefs_load (p=0x8621f8) at prefs.c:513
    #8  0x0000000000463946 in parser_parse (p=0x8621f8, line=<value optimized out>) at parser.c:356
    #9  0x0000000000466adb in process_pref_file (name=0x0, quiet=<value optimized out>) at prefs.c:1255
    #10 0x0000000000432575 in init_reposband () at init2.c:3821
    #11 0x000000000041b3bb in play_game () at dungeon.c:1667
    #12 0x000000000049bd79 in main (argc=2, argv=<value optimized out>) at main.c:464
    (That was using "gcc -O0 -g" on a 64-bit Ubuntu 10.10. Since this is the first time I'm trying to get this running, I don't have any prefs files.)

    I'm getting some compilation warnings, but nothing that seem too dangerous, but here they are just for completeness:
    Code:
    attack.c: In function ‘py_attack_real’:
    attack.c:418: warning: assignment discards qualifiers from pointer target type
    In file included from powers.c:18,
                     from cmd0.c:28:
    powers_code.c: In function ‘use_power’:
    powers_code.c:1849: warning: implicit declaration of function ‘summon_specific_pet’
    In file included from powers.c:19,
                     from cmd0.c:28:
    powers_info.c: In function ‘power_info’:
    powers_info.c:520: warning: spurious trailing ‘%’ in format
    powers_info.c:526: warning: spurious trailing ‘%’ in format
    powers_info.c:532: warning: spurious trailing ‘%’ in format
    cmd0.c: At top level:
    powers_strings.h:4: warning: ‘r_info_pwr’ defined but not used
    init2.c: In function ‘parse_p_p’:
    init2.c:2691: warning: assignment discards qualifiers from pointer target type
    object/obj-ui.c: In function ‘show_equip’:
    object/obj-ui.c:269: warning: unused variable ‘in_term’
    object/obj-util.c: In function ‘describe_use’:
    object/obj-util.c:838: warning: ‘p’ may be used uninitialized in this function
    xtra2.c: In function ‘check_experience’:
    xtra2.c:133: warning: implicit declaration of function ‘show_file’
    EDIT: I should also say: I've installed into a directory alongside the source directory, so I have two directories, "reposband" and "reposband-bin". During "configure" I only specified a --prefix option and a CFLAGS.

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  • pampl
    replied
    Originally posted by Adley
    And, on beholder... make them possess antimagic, as in original D&D?
    That could be a little too strong, depending on how it's implemented. OTOH almost all strong spellcasters are strong in melee too and are smart, so it might not be too bad.. would make druj farming very profitable though. I'll look into it after summoning and quests are done.

    Originally posted by Arjen
    Something I miss is the damage you do when you don't use weapons and what kind of damage(brand/conf/stun). In posband you could see who sharp your claws and teeth were. Can you put that in repos too?
    Good call, I'd been meaning to do that but sort of forgot about it.

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  • Arjen
    replied
    Something I miss is the damage you do when you don't use weapons and what kind of damage(brand/conf/stun). In posband you could see who sharp your claws and teeth were. Can you put that in repos too?

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  • Nick
    replied
    Originally posted by Adley
    Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
    Code:
    dyld: unknown required load command 0x80000022
    Trace/BPT trap
    logout
    Try 0.6.3, which is up on my RePos repository now - it gives an error if I run from the disk image folder, but it's fine if I copy the reposband app locally.

    Is there going to be a compiled OSX version for each new version ?
    Depends if I can keep up with the maintainer

    Leave a comment:


  • pampl
    replied
    Are breath weapons too strong? I know they're the main gimmick of dragons and especially hounds, but looking at the numbers they compare quite favorably to mage spells up to mana storm... what say you, RePosBand players? Are breathers too easy?

    Originally posted by Adley
    This is not good news. That's excellent news.
    Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
    Code:
    dyld: unknown required load command 0x80000022
    Trace/BPT trap
    logout
    Is there going to be a compiled OSX version for each new version ?
    I wish I could help, but I don't have access to a Mac and don't really know much about them anyway Sorry. I'll ask Nick if he's willing to be Official Mac Guy for Repos.
    Originally posted by Challtdow
    Just started it up and noticed baby gold dragons have a hit die of 0.

    Chall T. Dow
    Dang it, I thought I had gotten all those. Alright, .6.3.2 is up and it's fixed.

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  • Challtdow
    replied
    Just started it up and noticed baby gold dragons have a hit die of 0.

    Chall T. Dow

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  • Adley
    replied
    Originally posted by pampl
    Good news for Mac users, Nick has compiled an OSX version.
    This is not good news. That's excellent news.
    Edit : hum... help? when double clicking Repos, the application shuts itself. When starting it from the executable, through a terminal, i get a
    Code:
    dyld: unknown required load command 0x80000022
    Trace/BPT trap
    logout
    Is there going to be a compiled OSX version for each new version ?
    And, on beholder... make them possess antimagic, as in original D&D?
    Last edited by Adley; January 14, 2011, 21:39.

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  • pampl
    replied
    0.6.3 is up. Not savefile compatible, as a new byte was added to save files to track your starting race. The trade-off is that now quickstart works.
    edit: OK, 0.6.3.1 is now up. Fixed crashing error with EQ. Stupid UI bugs with equipment slots are proving challenging.

    Misc. bugs fixed, blue/white/gold dragons added. Beholders aren't in yet. Summoning still being worked on. Thoughts for future editions: maybe making a "no hands" flag for monsters that have to bash doors open to go through them (hounds, hydras). I'd have to make easy_alter try to bash doors to keep this from being really annoying and even then I'm not sure whether I like it.
    Originally posted by EpicMan
    I'm a little late on this, but for balancing some of the OP races (balrogs, etc), instead of random chance of inventory destruction every turn (=you can't carry certain items basically), just add a % chance when using an item for the item to be consumed but not used ("your scroll of teleport burns up before you can use it!").

    So your Balrog could carry ?WOR or ?Tele but they would not be 0% fail like for most other characters. This might not be very noticeable early on (except you would need to carry multiple ?WORs or risk getting stuck) but later in the game lacking failsafe escapes and resets would change things up a lot.
    I like this idea. I could even set the chance of destruction as being partially based on level, on the grounds that the balrog's fiery aura gets stronger as they grow powerful. Still, it's going to have to wait until summoning is done. (edit: And how about an aura of darkness, that prevents certain artifact lights - the phial, the star - from being activated? Too much?)
    Originally posted by Sirridan
    Killed some ice ogres as a chaos drake at level 28. I am now my races champion?

    EDIT: Uploaded save
    Shoot, good catch. Fixed in .6.3.
    Last edited by pampl; January 14, 2011, 20:20.

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  • Arjen
    replied
    Ow that weird I think an ice ogre isn't the right monster

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  • Sirridan
    replied
    Killed some ice ogres as a chaos drake at level 28. I am now my races champion?

    EDIT: Uploaded save
    Attached Files

    Leave a comment:


  • EpicMan
    replied
    I'm a little late on this, but for balancing some of the OP races (balrogs, etc), instead of random chance of inventory destruction every turn (=you can't carry certain items basically), just add a % chance when using an item for the item to be consumed but not used ("your scroll of teleport burns up before you can use it!").

    So your Balrog could carry ?WOR or ?Tele but they would not be 0% fail like for most other characters. This might not be very noticeable early on (except you would need to carry multiple ?WORs or risk getting stuck) but later in the game lacking failsafe escapes and resets would change things up a lot.

    Leave a comment:


  • Nick
    replied
    Originally posted by Psi
    Now I see a comedy eyeball with a stetson.
    Good lookin' crowd tonight, great to see you all

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  • Psi
    replied
    Originally posted by pampl
    ...but no other equipment (besides maybe a hat).
    Well that's just shattered the fearsome image I had of those 'e's. Now I see a comedy eyeball with a stetson.

    Leave a comment:


  • Arjen
    replied
    Already like em!

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