RePosBand: play as a monster in Angbad 3.2

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  • pampl
    replied
    Originally posted by Arjen
    shft+k i never used that command. What does it do? I use k for destroying stuff.
    Shift+k lets you see all the objects you've squelched with k. Pressing shift+k again should hide them all again, hopefully.

    I decided that the oddball race I'd be adding is beholders. Spectators, gauths, beholders, then maybe a choice between undead beholders and beholder mothers. They can wear rings on their eyestalks and wrap cloaks around their heads but no other equipment (besides maybe a hat). In exchange they get powerful offensive magic. They'll probably be a challenge race, but that's OK.

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  • Nick
    replied
    Originally posted by relic
    I am confused.
    Why is it called reposband-3.2.0? Is it compiled on the 0.6 source? Or 0.6.1?
    It's a fairly sloppy job on my part - I haven't gone and checked stuff like version numbers. It's actually based on 0.6.2.

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  • relic
    replied
    Originally posted by pampl
    Good news for Mac users, Nick has compiled an OSX version.
    I am confused.
    Why is it called reposband-3.2.0? Is it compiled on the 0.6 source? Or 0.6.1?

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  • Arjen
    replied
    shft+k i never used that command. What does it do? I use k for destroying stuff.

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  • pampl
    replied
    Originally posted by Arjen
    If it works this post must have the savefile?
    I can't figure out what happened with the spellbooks but have you tried pressing shift+K? I didn't know about it before looking at your savefile but it apparently turns the quality squelcher on and off.

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  • Arjen
    replied
    If it works this post must have the savefile?
    Attached Files

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  • pampl
    replied
    I couldn't sleep so I worked on 0.6.3 instead, and it'll be out in time for the weekend. Quick start is fixed but it means savefiles aren't compatible so delay upgrading until you've died. Now spiders can spin webs, innate melee doesn't spam 2x as much feedback as it should, and other stuff I'll add as I remember (edit: randarts no longer break racial artifacts)

    Originally posted by AnonymousHero
    It should be just "configure". (Only exists after running the autogen.sh file.)

    On second thought it might be better to avoid including it in the repository direct and instead providing a source download for each version (with "configure" included).
    I don't have any "configure" file.. the only files I have without extensions are the makefiles, install-sh, run-tests, and HEADER. I've never run the autogen.sh file unless make runs it automatically
    Originally posted by Arjen
    I've discovered something weird. When i was clearing out an undead pit, i noticed my auto-destroy was reset. I wasn't destroying anything anymore. And in the past destroyed objects were spawned back in the level, psuedo-ided or even fully ided. So i went and put everything back in the auto-destroy and continued. Now i just cleared a demon pit. Same thing occurs. I put some spellbooks in the autodestroy and suddenly they are back on the ground with a lot of other stuff. And now i can't even put them back in auto-destroy or even just destroy them at all! So now i have to literally throw away stuff i don't want.

    I have no idea what triggered this, i only know it started both times when i was killed a lot of monsters who drop a lot of items.
    The squelcher doesn't destroy stuff, it just drops it then ignores it. There's a bug from V that your quality squelch settings get reset every time you close the game, but that shouldn't effect spellbooks.. can you attach a savefile to your post?

    Posting this here so other people can get their 2c in as well...
    Originally posted by Arjen
    The amount of equipmentslots is insane now. Got 11 amulets and 11 helmets. Even without randarts i think it too much. Just think about it. You can wield a:

    - amulet of resistance
    - amulet of trickery
    - amulet of devotion
    - amulet of weapmastery
    And another 7 amulets

    Same with helmets:
    - of magi
    - of might
    - of lordliness
    - of seeing
    - of telepathy
    - Gondor
    - Dor-Lim
    - Golim
    - Hammerhand
    - and another one

    It would still be pretty overpower
    But with randarts it's even more insane Got 3 immunities, 30+ speed, high stats, all resses, several melee bonusses, several ESP sources and 444 AC.
    Even with all those you're still effectively a warrior who can't use a bow and is only doing 1/2 as much damage as a non-monster warrior (4 attacks * (20 base + 100 bonus) vs ~1000 damage per round). Now, I can definitely see how AC could get too high, and I'm willing to implement a diminishing returns formula on ACs over 150 or 200 (it'll just be a quick hack fix if AC is going to be changed in 3.3) but the marginal value of the non-AC bonuses from additional helmet/amulet slots once you already have ~4 is pretty low. By the time you've filled all those slots, it's the late late late end game and you'd have beaten Morgoth already if you were a demihuman.

    If hydras are more powerful than their XP modifier indicates, I'm willing to increase it or even slightly reduce their stats, but I'm really reluctant to change their slots, especially their head/neck slots.
    Last edited by pampl; January 13, 2011, 11:47.

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  • Arjen
    replied
    I've discovered something weird. When i was clearing out an undead pit, i noticed my auto-destroy was reset. I wasn't destroying anything anymore. And in the past destroyed objects were spawned back in the level, psuedo-ided or even fully ided. So i went and put everything back in the auto-destroy and continued. Now i just cleared a demon pit. Same thing occurs. I put some spellbooks in the autodestroy and suddenly they are back on the ground with a lot of other stuff. And now i can't even put them back in auto-destroy or even just destroy them at all! So now i have to literally throw away stuff i don't want.

    I have no idea what triggered this, i only know it started both times when i was killed a lot of monsters who drop a lot of items.

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  • AnonymousHero
    replied
    Originally posted by pampl
    Sure, sorry about that. I'm a bit of an amateur at this stuff so I'm never sure what to include. What's the file name?
    It should be just "configure". (Only exists after running the autogen.sh file.)

    On second thought it might be better to avoid including it in the repository direct and instead providing a source download for each version (with "configure" included).

    Leave a comment:


  • pampl
    replied
    Originally posted by Nick
    I have tried 3 spiders so far, in a very short time - so they're living up to original Pos standard

    I used to use quests in Pos as a means of getting a few early levels and gaining more useful powers, so would quite like to see quests implemented at some point. Also, obviously, summoning.

    One buglet - quickstarting a new spider (something that is comes up quite frequently) doesn't work - I got a Human Warrior. Maybe you haven't allowed for the increase in the number of races?
    I'm glad you mentioned spiders, that reminded me I still have to implement web spells. The quickstart problem is sort of intended - it just uses option 0 for everything (so a female human warrior) instead of basing it on your last character, because otherwise it tries to use the race you were when you died, which means starting as an ancient dragon or whatever. Not as fun as it sounds - it extrapolates the speed and AC bonus back to level 1, making you start with pretty big negatives in both. I should probably fix that, though it does have the side effect of giving XP drain a little more teeth.

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  • Nick
    replied
    I have tried 3 spiders so far, in a very short time - so they're living up to original Pos standard

    I used to use quests in Pos as a means of getting a few early levels and gaining more useful powers, so would quite like to see quests implemented at some point. Also, obviously, summoning.

    One buglet - quickstarting a new spider (something that is comes up quite frequently) doesn't work - I got a Human Warrior. Maybe you haven't allowed for the increase in the number of races?

    Leave a comment:


  • pampl
    replied
    I responded on your char dump but I'll post it here too, so everyone can see it: ATM the randomize artifacts option will also randomize racial artifacts, possibly making your racial artifact something you can't even wear. I'll post the fix for it soon. I'll also fix innate melee giving two feedback messages ("The Ogre grunts in pain") per hit. Get in your bug reports ASAP if you want them to be fixed for 0.6.3!

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  • Arjen
    replied
    Ill post my char now.

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  • pampl
    replied
    Originally posted by Arjen
    Originally posted by pampl
    That's not good. Did you get the "Congratulations" message at least? Did it end by saying "You notice the Lernaean Hydra drop a strange pair of gloves"? Also, do you remember if when you entered the level it gave you a subtle hint about the Lernaean Hydra being generated?
    Yes i did got the warning and the Congratulations and the notice. I only can't wield gloves because Hydra's dont't have a glove slot.
    Yeah, it wasn't supposed to be gloves, it was supposed to be the Iron Crown of the Hydras. Which pair of gloves is it?

    I think I'll do centipedes soon. Multiple body segments = multiple suits of armor, and maybe multiple capes. Only their 2 antennae can wear rings though, and I'll probably have to think up some reason why they can't wear 50 pairs of boots. Lousy hp and str/con but high dex, like spiders. They'll be the first race which can't wear a helmet.

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  • Arjen
    replied
    Originally posted by pampl
    That's not good. Did you get the "Congratulations" message at least? Did it end by saying "You notice the Lernaean Hydra drop a strange pair of gloves"? Also, do you remember if when you entered the level it gave you a subtle hint about the Lernaean Hydra being generated?
    Yes i did got the warning and the Congratulations and the notice. I only can't wield gloves because Hydra's dont't have a glove slot.
    Last edited by Arjen; January 12, 2011, 19:04.

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