RePosBand: play as a monster in Angbad 3.2

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  • ghengiz
    replied
    Originally posted by Therem Harth
    Sorry for resurrecting this thread, but I'm trying to play RePosBand and two things have come up:

    1. Saving the game doesn't work. No error message, but the ~/.angband directory is not created, and in general nothing happens when you try to save. Can anyone help me with this?
    have you tried to manually create "~/.angband/Reposband/save" ?
    it could be necessary to edit config.h to use PRIVATE_USER_PATH and/or USE_PRIVATE_PATH, and h-basic.h to define SET_UID (it's ok on *nix).
    of course you should recompile after modifing the files
    Last edited by ghengiz; January 8, 2012, 17:39.

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  • Therem Harth
    replied
    Sorry for resurrecting this thread, but I'm trying to play RePosBand and two things have come up:

    1. Saving the game doesn't work. No error message, but the ~/.angband directory is not created, and in general nothing happens when you try to save. Can anyone help me with this?

    2. Just thought I ought to mention that RePosBand will not compile on Debian unless you specify -std=c99 in Makefile.std. Maybe that should be there by default?

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  • Zikke
    replied
    Shoot, I voted for the wrong answer and can't change it. >_<

    My favorite part of PosBand from all the way back was by far the summoning.

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  • Nick
    replied
    Originally posted by jevansau
    JIs source available? If so, I might have a go at debugging it myself.
    Source is here.

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  • jevansau
    replied
    Just had the same problem with the dog collar losing its pval properties after save and reload. Are other people seeing this issue?
    I do have randarts turned on so it could be related to that.
    Is source available? If so, I might have a go at debugging it myself.

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  • Napsterbater
    replied
    Killed Bullroarer the Hobbit as a crystal drake, he dropped not only the Gauntlets of Bullroarer, but the Dagger, Natharc, neither of which I can use. Great game, btw, loads of fun.

    Smeagol gave me the Gauntlets of Paurhach.

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  • jevansau
    replied
    Killed Gothmog with a Balrog and got the blessing and special artifact.
    Unfortunately, after save and restore the artifact has lost all of its special properties except the permanent curse. Glad it wasn't worn .
    I do have the savefile if it would be of use.

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  • Derakon
    replied
    Originally posted by andrewdoull
    Disallow tunnelling unless there is an empty space next to you. Otherwise, where do you put the [s]rubble[/s]spoil?
    Clearly it just automatically gets squelched. Unfortunately a bug prevents spoil from getting listed in the squelch settings menu so you can't unsquelch it.

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  • andrewdoull
    replied
    Originally posted by Adley
    Tunnel a square of granite once inside. Perfect resting place.
    Disallow tunnelling unless there is an empty space next to you. Otherwise, where do you put the rubble?

    Andrew

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  • jevansau
    replied
    Hi,

    No need to post the savefile I think - the quiver works perfectly with 0.6.5.

    Thanks for your work on this - great variant.

    Regards,
    Jonathan

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  • pampl
    replied
    Originally posted by jevansau
    Hi,

    I've tried the 0.6.4 version (using a savefile from 0.6.3) but I still can't see the contents of the quiver. Character is a lesser Balrog.

    Regards,
    Jonathan
    It should be displaying all the quiver. Can you attach your savefile?
    Originally posted by GF_ARROW
    The K directive of Greater Basilisk seems bogus. Great variant! I'm enyoing playing a balrog right now.
    Good catch, and thanks

    RePosBand 0.6.5 is up, with basilisks no longer having a nonsensical king and passwall being changed so that monsters will still try to hit you with spells while you're in the wall. You can be hit, too, if you're standing on a wall but there aren't any walls between you and the monster. This should keep passwall viable for retreating without also rendering you invulnerable to breath weapons etc.

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  • GF_ARROW
    replied
    The K directive of Greater Basilisk seems bogus. Great variant! I'm enyoing playing a balrog right now.

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  • jevansau
    replied
    Hi,

    I've tried the 0.6.4 version (using a savefile from 0.6.3) but I still can't see the contents of the quiver. Character is a lesser Balrog.

    Regards,
    Jonathan

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  • pampl
    replied
    New version up. Just bugfixes and balancing though. Savefile compatible unless you're an Umber Hulk.. they lost their missile weapon slot. Innate elemental melee should now correctly do half physical damage, the quiver will now display, ice ogres have been made less weak. Other minor changes I think... need to start documenting my changes better. I was hoping to put this release off until 3.2.1 but now that the competition is (almost) over I might as well release it.

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  • buzzkill
    replied
    Originally posted by pampl
    Looking at tables.c, INT/WIS stop adding mana at 18/180... that seems pretty low to me, but it's that way in the nightlies too so it's not a Repos change. Min fail rate maxes at 18/200 and fail rate adjustment (not important for monsters atm) maxes at 220, so there's still value in adding to it, but it does seem strange that it stops giving mana so low.
    Thanks for the info. I've never had a caster that has been this successful before. I just assumed that every point of INT up to 18/*** added more SP.

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