So my DaJAngband development stuff is on a shared computer with my family and I'm not getting a lot of time on it these days. But the computer which I normally actually play the game on is all mine. But DaJAngband has bugs I want to fix before I play more (because playing an old version just isn't as cool). And that leads me to play the variant I've been saying I'm going to try out.
Here's my comments & stuff on FAAngband. Keep in mind I'm very picky about certain features and the way the game works & stuff (which is why I haven't played variants besides my own much including V), so don't take me too seriously. (Playing 1.1.4 which I downloaded a few months ago, just noticed 1.1.5 is out so maybe a few of these things are aready fixed)
My loudest comments are about Psuedo-ID and gold.
'dubious' shield turned out to have acid resistance. Also sold something 'perilous' which turned out to be good. WAD? if so, psuedo ID is worthless. I have to ID everything before selling it unless it's average. Some 'good' stuff isn't even worth the price of the ID scroll.
lug stuff back to town, problem is I have barely anything to sell because a lot of stuff pseudos as perilous or dubious and I don't want to ID everything until I have more money for ID.
I was almost to clvl 11 before I was able to afford more than one ?WoR (which cost between 300 and 400 gold!). I normally never go past dL3 without ?WoR. This time I ventured down to dL5 (because the chutes make it a little easier to get back, although I can't envision how an 'up chute' works...unless it's like a vacuum cleaner). Gold is too scarce. It's been awhile since I played with selling to stores so maybe I'm not as good with the selling game anymore. Maybe I'll try the no selling option and hopefully it'll be easier with a gold multiplier.
You have to ID wands and staffs to see number of charges even if the type is aware. I forget how recently this was fixed in V, but I'm thinking about going through object.txt and adding EASY_KNOW to all the staves and wands.
Also, I had two staves of the same type and they didn't stack because one was IDed and one wan't. ...another reason to give them EASY_KNOW.
bug: automatically drop something whenever you take it off (unequip). And sometimes if you unequip something with a full pack, something else gets dropped instead of the thing you just unequiped.
I like the desperate adventurer. He gave me 600+ gold for a few flasks of oil.
It'd be nice if there was an option to turn off PC ghosts. I got about four levels in a row with ghosts (around dL7 I think) and stairscummed until a got a level without a ghost. It is nice that there's a warning when you enter the level.
The learned feats and the novice ____s of different races are things I'd like to look at in the code and possibly borrow for DAJ.
And a couple questions
Is junk always junk? I know in V, I like to make things which seem like junk have some kind of use so I'm wondering if it's that way in FA also.
I tried a beorning (because I started with the safefile from the last FA comp to have some monster memory) what effect does changing shape into a bear have? (besides the obvious minor stat effects)
I'm already tweaking the edit files (I can't help myself). For now, I'm just switched INT and WIS on some races because I think elves should be better as mages and dwarves as priests, and I added heavy pseudo to classes that don't have it. Anyway, I noticed that some races have negative values for learning skills (the M: line). Do they really get worse at those skills as they gain levels?
Here's my comments & stuff on FAAngband. Keep in mind I'm very picky about certain features and the way the game works & stuff (which is why I haven't played variants besides my own much including V), so don't take me too seriously. (Playing 1.1.4 which I downloaded a few months ago, just noticed 1.1.5 is out so maybe a few of these things are aready fixed)
My loudest comments are about Psuedo-ID and gold.
'dubious' shield turned out to have acid resistance. Also sold something 'perilous' which turned out to be good. WAD? if so, psuedo ID is worthless. I have to ID everything before selling it unless it's average. Some 'good' stuff isn't even worth the price of the ID scroll.
lug stuff back to town, problem is I have barely anything to sell because a lot of stuff pseudos as perilous or dubious and I don't want to ID everything until I have more money for ID.
I was almost to clvl 11 before I was able to afford more than one ?WoR (which cost between 300 and 400 gold!). I normally never go past dL3 without ?WoR. This time I ventured down to dL5 (because the chutes make it a little easier to get back, although I can't envision how an 'up chute' works...unless it's like a vacuum cleaner). Gold is too scarce. It's been awhile since I played with selling to stores so maybe I'm not as good with the selling game anymore. Maybe I'll try the no selling option and hopefully it'll be easier with a gold multiplier.
You have to ID wands and staffs to see number of charges even if the type is aware. I forget how recently this was fixed in V, but I'm thinking about going through object.txt and adding EASY_KNOW to all the staves and wands.
Also, I had two staves of the same type and they didn't stack because one was IDed and one wan't. ...another reason to give them EASY_KNOW.
bug: automatically drop something whenever you take it off (unequip). And sometimes if you unequip something with a full pack, something else gets dropped instead of the thing you just unequiped.
I like the desperate adventurer. He gave me 600+ gold for a few flasks of oil.
It'd be nice if there was an option to turn off PC ghosts. I got about four levels in a row with ghosts (around dL7 I think) and stairscummed until a got a level without a ghost. It is nice that there's a warning when you enter the level.
The learned feats and the novice ____s of different races are things I'd like to look at in the code and possibly borrow for DAJ.
And a couple questions
Is junk always junk? I know in V, I like to make things which seem like junk have some kind of use so I'm wondering if it's that way in FA also.
I tried a beorning (because I started with the safefile from the last FA comp to have some monster memory) what effect does changing shape into a bear have? (besides the obvious minor stat effects)
I'm already tweaking the edit files (I can't help myself). For now, I'm just switched INT and WIS on some races because I think elves should be better as mages and dwarves as priests, and I added heavy pseudo to classes that don't have it. Anyway, I noticed that some races have negative values for learning skills (the M: line). Do they really get worse at those skills as they gain levels?
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