I'm in the early stages of making a new variant, but unlike my previous two - Cthangband and Hellband - I'm not going for a wholesale makeover of the theme.
I'm going to add features - mainly my favourite features from those variants - but keep the basic theme and "feel" of the game the same as that in Vanilla.
One of the things I want to add is new classes, and I have three ideas that I want feedback on.
The Hierophant.
This class would be wimpier than a normal Mage physically, but would be able to cast spells as both a Mage and a Priest. On the one hand, the fact that they'll have a lot of redundant spells and will need to carry around a large number of spell books - thus making inventory management harder - will be a big balancing factor for the fact that they'll have access to both the best Mage spells and the best Priest spells. On the other hand, I think I might need a second balancing factor too. Maybe something to force them to rely on magic more like only allowing them to use daggers as weapons and giving them an even stricter encumbrance limit than Mages before starting to lose Mana.
The Mentalist
Basically, this would be a version of Z's Mindcrafter. They would only have a limited number of spells when compared to Mages and Priests, but would not need to learn or cast them from books. They'd just automatically gain new spell-like abilities as they increase in level (but they'd still use Mana derived from their Charisma to power the active ones). They'd probably fight like Priests, and I'd want most of their spell-like abilities to be passive and "always on" if possible, to further contrast them from the more active spell casters. I'd almost certainly give them a helmet limitation similar to the glove limitation of Mages.
The Channeler
This class would have a single special ability: when using items that normally get either permanently or temporarily used up (potions, scrolls, wands, staffs, rods or even activated artifacts), they can channel (i.e. spend) mana through the item to power it instead of using the items own charge(s). I think these might be very difficult to balance right, and if they're relying on items for attacking I'd probably want them to fight (and be encumbered) like Mages. Depending on how the balance works out, they may need a chance of "burning out" an item rather than using it properly.
Any thoughts?
Any other class ideas?
I'm going to add features - mainly my favourite features from those variants - but keep the basic theme and "feel" of the game the same as that in Vanilla.
One of the things I want to add is new classes, and I have three ideas that I want feedback on.
The Hierophant.
This class would be wimpier than a normal Mage physically, but would be able to cast spells as both a Mage and a Priest. On the one hand, the fact that they'll have a lot of redundant spells and will need to carry around a large number of spell books - thus making inventory management harder - will be a big balancing factor for the fact that they'll have access to both the best Mage spells and the best Priest spells. On the other hand, I think I might need a second balancing factor too. Maybe something to force them to rely on magic more like only allowing them to use daggers as weapons and giving them an even stricter encumbrance limit than Mages before starting to lose Mana.
The Mentalist
Basically, this would be a version of Z's Mindcrafter. They would only have a limited number of spells when compared to Mages and Priests, but would not need to learn or cast them from books. They'd just automatically gain new spell-like abilities as they increase in level (but they'd still use Mana derived from their Charisma to power the active ones). They'd probably fight like Priests, and I'd want most of their spell-like abilities to be passive and "always on" if possible, to further contrast them from the more active spell casters. I'd almost certainly give them a helmet limitation similar to the glove limitation of Mages.
The Channeler
This class would have a single special ability: when using items that normally get either permanently or temporarily used up (potions, scrolls, wands, staffs, rods or even activated artifacts), they can channel (i.e. spend) mana through the item to power it instead of using the items own charge(s). I think these might be very difficult to balance right, and if they're relying on items for attacking I'd probably want them to fight (and be encumbered) like Mages. Depending on how the balance works out, they may need a chance of "burning out" an item rather than using it properly.
Any thoughts?
Any other class ideas?
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