Conviction Angband, based on OAngband. Third time's the charm, I hope.
Basically it's Strawberry, with O as a base and somewhat less crude hacks. Current "highlights" include...
- Font fixes for X11.
- Theme-style stat boosts every five levels.
- A tentative tweak for more reliable trap detection.
The last is set up quite differently from in Strawberry. INT and WIS don't matter, instead the class and race bonuses are applied every five levels (as of now, the frequency is subject to change).
The upshot of this is that, if I'm calculating right, most race/class combos will eventually get perfect searching and perception... Key word being "eventually." A human warrior will reach that point at about level 35, but a troll warrior will only reach it at level 50, which seems about right to me. Again, this system is subject to change, I may replace it with something radically different if it proves to be no good.
Future plans include increasing the number of monsters in the early game, and possibly new abilities and spell changes...
Edit: oh yeah, it's on Gitorious. http://gitorious.org/cangband/cangband
And FWIW the searching and perception changes aren't actually working for some reason. Not sure why, I'll look into it...
Basically it's Strawberry, with O as a base and somewhat less crude hacks. Current "highlights" include...
- Font fixes for X11.
- Theme-style stat boosts every five levels.
- A tentative tweak for more reliable trap detection.
The last is set up quite differently from in Strawberry. INT and WIS don't matter, instead the class and race bonuses are applied every five levels (as of now, the frequency is subject to change).
The upshot of this is that, if I'm calculating right, most race/class combos will eventually get perfect searching and perception... Key word being "eventually." A human warrior will reach that point at about level 35, but a troll warrior will only reach it at level 50, which seems about right to me. Again, this system is subject to change, I may replace it with something radically different if it proves to be no good.
Future plans include increasing the number of monsters in the early game, and possibly new abilities and spell changes...
Edit: oh yeah, it's on Gitorious. http://gitorious.org/cangband/cangband
And FWIW the searching and perception changes aren't actually working for some reason. Not sure why, I'll look into it...
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