How do you like killing monsters in Angband / your favourite variant?

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  • andrewdoull
    Unangband maintainer
    • Apr 2007
    • 872

    How do you like killing monsters in Angband / your favourite variant?

    I've put this poll on my blog as well, but the Blogspot polling features leave a little to be desired, so its going here as well...


    [Edit: Poll hasn't appeared here for some reason... go to the blog...]
    Last edited by andrewdoull; October 23, 2007, 23:18.
    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
    In UnAngband, the level dives you.
    ASCII Dreams: http://roguelikedeveloper.blogspot.com
    Unangband: http://unangband.blogspot.com
  • Seany C
    Swordsman
    • Apr 2007
    • 283

    #2
    >>Roasting them with magic, the way Nandos intended.

    Even if my last (only) FAA winner was a "smash'em over the head" Paladin...

    Comment

    • Djabanete
      Knight
      • Apr 2007
      • 576

      #3

      I like setting off chain reactions with the "suicide monsters" that you see in Entro. Orc Sappers, Kamikaze Yeeks, etc. Sometimes you can kill Orfax by sneaking up and blowing up his entire escort all at once

      Mostly I like to use directional keys to kill monsters, thus I tend to play warriors. I do get a kick out of picking a weaker class and killing things in convoluted ways, but I tend to get tired and impatient in the late game. (I had 50th level ninja in Entro that I basically suicided because I was sick of having to wield tiny weapons and do hit-and-run all the time.)

      Comment

      • Atriel
        Apprentice
        • Aug 2007
        • 81

        #4
        Hahah I like chain reactions too... You should
        try this:

        Heng/Entro Chaos Warrior with Explode Pets!

        dam = m_ptr->maxhp / 2;
        if (dam > 100) dam = (dam-100)/2 + 100;
        if (dam > 400) dam = (dam-400)/2 + 400;
        if (dam > 800) dam = 800;
        project(i, 2+(r_ptr->level/20), m_ptr->fy,
        m_ptr->fx, dam, GF_PLASMA <=-!!!!!!!!!!!!!!

        Later, most of hi-lvl demons will explode for more than 600
        plasma damage.... And its one of the few ways to
        deal 5000 damage in a single turn to say, Bahamut!
        Yea, I´ve already took 5 stars from a full health Bahamut this way!
        The problem was not exploding myself in the process and managing
        all those demons...

        Comment

        • Djabanete
          Knight
          • Apr 2007
          • 576

          #5

          Damn, Atriel, that sounds like fun. Is Explode Pets a spell? What realm?

          Comment

          • zaimoni
            Knight
            • Apr 2007
            • 590

            #6
            With minimum force sufficient to maximize one hit, one kill.

            In the early midgame, this translates to:
            * long bow or __ crossbow; favor Extra Attacks, then branded ammo. +9,+9 with a stack of branded ammunition, and two stacks of unbranded ammunition.
            * Two stacks of attack rods (ideally Fire Bolt and Frost Bolt, but it's somewhat more important that they recharge faster than I can use up the stack)
            * a stack of Rods of Light (also useful for illuminating those passages and dark rooms)
            * For priests: Orb of Draining, and Dispel Evil/Undead.
            Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
            Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
            Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

            Comment

            • Big Al
              Swordsman
              • Apr 2007
              • 327

              #7
              When I first started playing, I used almost nothing but mage spells. I mostly played mages for the detection spells, not having to deal with ammo, and free id early on in the game.

              A few months ago, I started making a legitimate attempt at playing other classes, and I'm finding that melee and/or archery is a lot more effective & fun.
              Come play Metroplexity!
              Un, V MX H- D c-- f- PV s- d+ P++ M+
              c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #8
                So many to choose from:
                • monster traps (O/FA);
                • Stench of Death - the best way to kill the Queen Ant (O/FA);
                • electric aura - also known as bug-zapper (Steam);
                • spider melee when the last attack is paralysis - the opponent ends up asleep at the end of most rounds (Pos);
                • setting fire to the whole area (Un);
                • etc. etc.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #9
                  Very close call - bumping them is the simplest and viscerally satisfying, but setting a trap and getting the "you hear a scream of agony" message some time later while you're busy exploring somewhere else is *hugely* enjoyable. So traps by a whisker.

                  What happened to your blog btw? I really liked the cool grey-on-black look it used to have!

                  CC
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Bandobras
                    Knight
                    • Apr 2007
                    • 726

                    #10
                    Throwing forever! So I've chosen the ranged combat option (however it was spelled) in the poll. In any variants that has quivers. There is a lot furious gambling here: you lose your uber-weapon already after the first try, you lose the whole turn (not in Un), you have to be close for the weapon to even get there, you rarely hit, anyway. Then, against all odds, your Spear (1d14) finds a mark and the horrible, deadly monster squeeks and runs away with the spearhead protruding from its back!

                    Comment

                    • Djabanete
                      Knight
                      • Apr 2007
                      • 576

                      #11
                      Originally posted by Nick
                      So many to choose from:
                      [*]spider melee when the last attack is paralysis - the opponent ends up asleep at the end of most rounds (Pos);
                      [/LIST]
                      Oh right, you reminded me: weaving webs everywhere and slowly stinging your enemies to death! The web implementation in Pos is fantastic, definitely should be carried over to over variants...

                      Comment

                      • Daven_26d1
                        Adept
                        • Jun 2007
                        • 211

                        #12
                        Anything neat and efficient; I try to spread the load.

                        A big favourite is taking out something like black orc bodyguards around Azog or similar with rods/wands of light in a tunnel, then shooting him down with arrows just before he can reach me.

                        I also love paladin close range tactics - bless/cure light top-ups when a you get a 1-tile gap in the nasties. I really *feel* the bless working sometimes!
                        You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                        The shopkeeper howls in agony!
                        You say "Dude, the clue is in the name...".

                        Comment

                        • Atriel
                          Apprentice
                          • Aug 2007
                          • 81

                          #13
                          Explode Pets is a spell from Daemon school, that also has
                          some demon summoning spells. Iplayed chaos
                          warriors in Heng, and now it just came to mind, dunno if the
                          new Entro summoning code will make even pets of pets
                          explode...
                          But my strategy was to summon a bunch of greater demons
                          just a few turns before facing the unique, haste them with _ of
                          haste monsters to make them summon fast, as soon as my pets
                          see the unique, my pets summons beat my enemies in speed,
                          then i tele/?PD and explode. I remeber taking 3 stars from
                          Tiamat and later 5 stars from Bahamut... you must make
                          your pets target the intended monster for them to summon
                          at it. With all the summoning, mana goes down in few turns,
                          but thats enough...

                          Hmm i think my fave way to kill monsters is still Crusade...
                          Yeah, it doesn&#180;t look as impressive than say, beastmaster
                          mass D summoning, but i think more effective for melee chars
                          because some of the white p&#180;s in Entro/Heng resist everything
                          and are pretty good at receiving damage, and strangely,
                          attract a lot of my enemies attention allowing me to pick
                          targets or a unique...

                          Comment

                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            #14
                            With a shovel.
                            You are on something strange

                            Comment

                            • Kav
                              Scout
                              • Jun 2007
                              • 39

                              #15
                              That's easy-

                              The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21)
                              It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements.
                              Level 30, Rarity 180, 25.0 lbs, 200000 AU

                              I'm a mage and my sword hurts more than my spells. Hell, it hurt more than my spells back when I only got 1 blow with it, now I get 4! I'm a warrior that can phase door, haste self, and teleport other. And I thought Calris was good.

                              Comment

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