
Yes, I'm working on:
1) The framework for more skills, separating out warrior skills from other skills, in order to fit more on the screen(s).
2) Some other warrior skills that require a little less work (hopefully), especially to balance.
Of those listed, I'm most interested in hamstring/disarm and throat slash. Both will require some work to balance better.
Regarding spell resistance, I've bundled some spell resistance into the class and made the skill commensurately cheaper. Application of domain skills against appropriate is a good idea. I'll look into it.
I haven't given any real thought to set items. I feel like the drop rate on low level artifacts is low enough that they've almost never been useful to me. I guess more is better. Any thoughts on which to pair/triple up?
It would be good if there were other effects that required a combination of skills to trigger. Parry for example could require weapon skill and Dodging; hamstring / throat slash could require Nature Lore etc.
I also think it would be good if the three different weapon skills brought quite different effects. So high blunt skill does more maiming / stunning type effects, high swords maybe does more blows/damage type effects, and high polearm skill more parrying / disarming stuff.
I also think it would be good if the three different weapon skills brought quite different effects. So high blunt skill does more maiming / stunning type effects, high swords maybe does more blows/damage type effects, and high polearm skill more parrying / disarming stuff.
Originally posted by ekolis
Speaking of bugs, one old legacy bug: the uncast spells indicator on the main screen only reflects uncast spells from the first book.
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