I've decided to start a new variant. The working name is "Strawberry Angband", and it will basically be Vanilla, with some tweaks to remove things I find annoying - tweaks that probably would never get accepted into CVS, thus Strawberry. The tweaks will mostly be of the minor sort, but that may change as I understand the source code better.
Here's the list I've come up with so far:
1. Automatic stat gain.
Rationale: I dislike looking around for stat potions and sources thereof.
Methods: There are two ways this can be done. One is to just boost everything every five levels - very easy, but maybe unbalancing, especially as the linear stat gain means characters would be gaining stats even at early levels (before the appearance of stat gain potions).
The other is to have a prompt for a stat to raise, and give a bigger boost to the selected stat, a la Hengband. This would be harder for me to do (I'd probably best check out the Heng source code) but more balanced I think.
2. Trap detection fallback.
Rationale: Requirement of frequent trap detection is IMO annoying, esp. for warriors, who have no reliable source of it. And it makes sense for experienced characters to be able to recognize the presence of a nearby trap most of the time.
Methods: Have a stat (INT or WIS) give a useful bonus to perception and searching. Alternatively, give each class an innate perceptions/searching bonus that rises with level. I prefer the former option.
That's basically it for now, but I'm open to further suggestions on how to remove nuisances, improve balance, and/or make the game more fun. Especially balance suggestions - I don't want to make the game TOO easy.
Flame on!
Here's the list I've come up with so far:
1. Automatic stat gain.
Rationale: I dislike looking around for stat potions and sources thereof.
Methods: There are two ways this can be done. One is to just boost everything every five levels - very easy, but maybe unbalancing, especially as the linear stat gain means characters would be gaining stats even at early levels (before the appearance of stat gain potions).
The other is to have a prompt for a stat to raise, and give a bigger boost to the selected stat, a la Hengband. This would be harder for me to do (I'd probably best check out the Heng source code) but more balanced I think.
2. Trap detection fallback.
Rationale: Requirement of frequent trap detection is IMO annoying, esp. for warriors, who have no reliable source of it. And it makes sense for experienced characters to be able to recognize the presence of a nearby trap most of the time.
Methods: Have a stat (INT or WIS) give a useful bonus to perception and searching. Alternatively, give each class an innate perceptions/searching bonus that rises with level. I prefer the former option.
That's basically it for now, but I'm open to further suggestions on how to remove nuisances, improve balance, and/or make the game more fun. Especially balance suggestions - I don't want to make the game TOO easy.
Flame on!
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