No slight intended of course, and I personally like the Inferno stuff better than Tolkien material... It's just that the drops I'm getting are ridiculous. Maybe it has something to do with autoscum being enabled (by default BTW), but some of the uniques IMO drop way way too many {special} items - some drop like 9 items including 3 artifacts. Seeing as most of them cast no spells, this is a bit much IMO.
Now sure, I did disable permadeath for my current character (half-Ogre Mindcrafter born under Morui). But I haven't died at all since level 8 or thereabouts. Whereas the uniques have been dropping like flies, and I've had to recall to town every few levels to ID and sell stuff. Lately - and keep in mind this character is plvl 22 - I've taken to destroying everything that isn't {special}, except for an Angelic sword (which I assume is like a Holy Avenger) and the trusty Vampiric flail that my Greater Munchkin instincts tell me not to abandon yet.
(Vampiric, BTW, is a little bit unbalanced without any negative effects. Maybe make it reduce max HP like in ToME?)
So yeah... It's kind of fun, in a ridiculous munchkin way. In my mind anyway. But I think the general consensus from *banders would be against huge artifact drops, especially seeing as the Monty Haulness of it ruins the nice dark atmosphere.
The other possibility that's occured to me, of course, is that things are going to get really really hard once I get into Dis... I guess I'll have to wait and see. Still, I can't help but think that tuning down drops a bit, especially from non-spellcasting uniques, would be a Good Idea.
Now sure, I did disable permadeath for my current character (half-Ogre Mindcrafter born under Morui). But I haven't died at all since level 8 or thereabouts. Whereas the uniques have been dropping like flies, and I've had to recall to town every few levels to ID and sell stuff. Lately - and keep in mind this character is plvl 22 - I've taken to destroying everything that isn't {special}, except for an Angelic sword (which I assume is like a Holy Avenger) and the trusty Vampiric flail that my Greater Munchkin instincts tell me not to abandon yet.
(Vampiric, BTW, is a little bit unbalanced without any negative effects. Maybe make it reduce max HP like in ToME?)
So yeah... It's kind of fun, in a ridiculous munchkin way. In my mind anyway. But I think the general consensus from *banders would be against huge artifact drops, especially seeing as the Monty Haulness of it ruins the nice dark atmosphere.
The other possibility that's occured to me, of course, is that things are going to get really really hard once I get into Dis... I guess I'll have to wait and see. Still, I can't help but think that tuning down drops a bit, especially from non-spellcasting uniques, would be a Good Idea.
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