minor update released
The download for DaJAngband 1.2.0 has been updated with a few minor changes:
fixed bug: disguised monsters (mimmics) are a little too easily detected.
fixed bug: NONMONSTERs (trees & statues) can cause a disturbance when running.
removed stealth from description of trees & statues.
score is now shown on (c)haracter screen and character dump (in place of Maximize Y/N)
fixed kindof a bug: grenades have no graphic tile
fixed bug: can't enchant grenades
power sprite player race can fly over rubble effortlessly
I also slightly tweaked the rarity of the slaying and pseudo-randart egos.
The download link on the announcement post has been updated.
This update is mainly to prepare for a DaJAngband competition: I wanted the scores shown on character dumps since I redid the scoring.
This is how the redone scoring works:
- score for each monster you kill:
Morgoth: 1000pts
Saruon: 500pts
other uniques: score = monster level (minimum 5)
other monsters: score = monster level / 5 (rounded up)
there is a slight bonus for the 1st (nonunique) monster of each race you kill which is based on the monster's rarity.
if you kill a whole lot of the same monster race, the score for additional kills of that monster race get reduced.
*Monsters which come back from the dead are worth half the points for each kill because it is assumed you will have to kill each monster at least twice.
- score for each artifact you find (and recognise as an artifact)
- score for experience:
score for XP works by finding the 'simple' character level of the character based on a 100% experience factor (not modified by race or class).
your 'simple' character level x 10 is added to your score
- score for max depth = max depth x 4
- score is reduced 1 point for every 10000 game turns (that about 2 hours and 46 minutes of in-game time)
The download for DaJAngband 1.2.0 has been updated with a few minor changes:
fixed bug: disguised monsters (mimmics) are a little too easily detected.
fixed bug: NONMONSTERs (trees & statues) can cause a disturbance when running.
removed stealth from description of trees & statues.
score is now shown on (c)haracter screen and character dump (in place of Maximize Y/N)
fixed kindof a bug: grenades have no graphic tile
fixed bug: can't enchant grenades
power sprite player race can fly over rubble effortlessly
I also slightly tweaked the rarity of the slaying and pseudo-randart egos.
The download link on the announcement post has been updated.
This update is mainly to prepare for a DaJAngband competition: I wanted the scores shown on character dumps since I redid the scoring.
This is how the redone scoring works:
- score for each monster you kill:
Morgoth: 1000pts
Saruon: 500pts
other uniques: score = monster level (minimum 5)
other monsters: score = monster level / 5 (rounded up)
there is a slight bonus for the 1st (nonunique) monster of each race you kill which is based on the monster's rarity.
if you kill a whole lot of the same monster race, the score for additional kills of that monster race get reduced.
*Monsters which come back from the dead are worth half the points for each kill because it is assumed you will have to kill each monster at least twice.
- score for each artifact you find (and recognise as an artifact)
- score for experience:
score for XP works by finding the 'simple' character level of the character based on a 100% experience factor (not modified by race or class).
your 'simple' character level x 10 is added to your score
- score for max depth = max depth x 4
- score is reduced 1 point for every 10000 game turns (that about 2 hours and 46 minutes of in-game time)
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