I've got mostly operational ID by use in the dev version of FA now. Currently wieldables work as follows:
The aim is kind of to make the character know everything the player knows (although I haven't gone to artifact memory, and am not planning to for the coming version). It would be possible to handle recognition of jewellery like egos, but messy and I'd really rather not. So here's an intriguing option I thought of:
Discussion most welcome (in fact, requested (strongly, but respectfully)).
- You learn properties (in fairly natural ways) by use;
- Ego items have to be ID'd once in a savefile, but after that will be recognised from certain (edit file defined) properties;
- You learn properties of artifacts, but have to ID them to get the name;
- Jewellery flavours have to be ID'd once per game;
- Subject to 2, 3 and 4, once you have all the properties of an item, it is fully ID'd;
The aim is kind of to make the character know everything the player knows (although I haven't gone to artifact memory, and am not planning to for the coming version). It would be possible to handle recognition of jewellery like egos, but messy and I'd really rather not. So here's an intriguing option I thought of:
- Going into a shop ID's everything that the shop buys;
- or 1, but it's a service that costs money;
- or 1, but only for never seen ego items, artifacts and jewellery;
- or 3, but only if you have all (or for egos, enough) properties.
Discussion most welcome (in fact, requested (strongly, but respectfully)).
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