Unangband 0.6.4-pre4 released

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  • baddog73
    Apprentice
    • Mar 2008
    • 62

    #31
    Originally posted by Big Al
    Thanks for the report!
    Yes, bug.

    Identify (and Recharge I) were added to all Magic Shops in the SVN recently. If you find a spellbook with the identify spell in it, you can sell it to a shopkeeper to add the service of ID (though they are pretty rare, IIRC.)

    I was about to post the same thing - it doesn't scale at all, and only does 3d5 if you can get the monster to stay still. It's somewhat useful against eg. a line of orcs in a hallway, but there are very few small hallways. Perhaps make both the damage and duration go up slowly?

    Sounds like a bug, thanks.
    Re: ID. I can't browse books outside my specialty, so I'm not sure which books to sell. Is there a chance we could change things so that all characters could at least browse spellbooks for descriptions, even if you can't use them? Or at least let literate chars do it...

    Yes, and scaling would be very nice. Keep the spell useful since the class doesn't seem to have very many damage types available.

    Thanks,
    -Ben

    Comment

    • Big Al
      Swordsman
      • Apr 2007
      • 327

      #32
      If you can sell a book to gain a service, it will tell you something to that effect in the description, even if you can't read it yourself. ("... You can sell this to a shopkeeper for them to offer the services of identify, " etc.)

      I use a lot of darkness bolts in the third master spellbook for direct damage, though they are expensive.
      Come play Metroplexity!
      Un, V MX H- D c-- f- PV s- d+ P++ M+
      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

      Comment

      • baddog73
        Apprentice
        • Mar 2008
        • 62

        #33
        Originally posted by Big Al
        I use a lot of darkness bolts in the third master spellbook for direct damage, though they are expensive.
        Yeah, that's what I mean. I've been using poison bolt, darkness bolt almost exclusively (until I found the psy book) for direct damage, but it would still be nice to have a 3rd damage type when poison and dark are ineffective.


        Whoa, holy bugs, Batman: I just managed to summon 2 familiars! Any idea how this happened?
        edit - Just figured something more about this bug, you can summon another familiar when after loading a saved game with a summoned
        familiar already present

        Bug: There's something odd about ally targetting. Sometimes I can't clear ally targets, so I have to target a space (then they all get unstuck) then I can untarget to get them to follow again.

        Convenience: The food algorithm should consider eating elvish waybread when travelling.
        Last edited by baddog73; February 3, 2010, 00:18.

        Comment

        • andrewdoull
          Unangband maintainer
          • Apr 2007
          • 872

          #34
          Originally posted by baddog73
          Yeah, that's what I mean. I've been using poison bolt, darkness bolt almost exclusively (until I found the psy book) for direct damage, but it would still be nice to have a 3rd damage type when poison and dark are ineffective.
          It would be nice... but we can't give you everything... thanks everyone for the bug reports btw.

          Andrew
          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
          In UnAngband, the level dives you.
          ASCII Dreams: http://roguelikedeveloper.blogspot.com
          Unangband: http://unangband.blogspot.com

          Comment

          • andrewdoull
            Unangband maintainer
            • Apr 2007
            • 872

            #35
            Originally posted by baddog73
            Re: ID. I can't browse books outside my specialty, so I'm not sure which books to sell. Is there a chance we could change things so that all characters could at least browse spellbooks for descriptions, even if you can't use them?
            You can always examine it even if you can't browse it.

            Re: chill. I like the radius 1 suggestion but it might be a little over-powered for a level 1 spell. It should definitely scale up in damage - and duration... that might just be an oversight on my part.

            Andrew
            The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
            In UnAngband, the level dives you.
            ASCII Dreams: http://roguelikedeveloper.blogspot.com
            Unangband: http://unangband.blogspot.com

            Comment

            • Arralen
              Swordsman
              • May 2007
              • 309

              #36
              Is it working as designed if you ...


              .. have to actually carry a map, instead of having it at home (and inspected once), to enter some "restricted" area?


              .. are on Caradhras 20 (restricted), and your bag of maps ( 'There and Back Again', Citadel of Isengard, Mountain Caradhras, sunken city of Numenor) seems to allow you to travel directly to (note the surplus space characters!)
              Code:
                 Location                      Level
              a) Rivendell                      0
              b) the Lonely Mountain (!!)      26-36
              c)  Isengard                      3-33
              d)  west Moria entrance           6-24
              e) the sunken city of Numenor    35-48
              I would guess at least the Lonely Mountain, Isengard and Numenor would require a little bit of teleport .... which at least for Numenor worked in a test.
              No, I don't have a clue 'bout C, and I'm not starting my own variant.
              Never. Ever.

              Comment

              • Big Al
                Swordsman
                • Apr 2007
                • 327

                #37
                Fixed the problem with extra spaces in SVN - though you might need to delete the dungeon.raw file for it to work.

                Not sure about the maps thing, but it might be a bit more on the "reducing annoying things" vs. "realism" side of things. Forcing to carry map(s) with you has the downside of using up more inventory slots in exchange for easier travel.
                Come play Metroplexity!
                Un, V MX H- D c-- f- PV s- d+ P++ M+
                c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                Comment

                • Arralen
                  Swordsman
                  • May 2007
                  • 309

                  #38
                  Hmmmm ... and what about teleporting from the snowy trails of Caradhras directly into the sunken city of Numenor ... don't tell me this is because of the "ease of travel"

                  Btw., IMHO it should be either "sunken cities of Numenor", or "the sunken city of Armenelos", as there where at least 5 cities on the island of Numenor (Andúnië, Ondosto, Armenelos, Rómenna, Eldalondë and maybe Nindamos, the biggest settlement on the south coast)



                  Typo ?!
                  "The spectral anaconda ... An enormous serpent, floating in the air and bounding off the dungeon walls"
                  I never heard the word "bounding" used that way, but then, I am not a native speaker ...
                  Last edited by Arralen; February 5, 2010, 13:39.
                  No, I don't have a clue 'bout C, and I'm not starting my own variant.
                  Never. Ever.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #39
                    Well, it'd either be "bounding" or "bouncing", and bouncing makes me think of a rubber ball. The entire sentence should be redone, though; it's just weird.

                    Comment

                    • baddog73
                      Apprentice
                      • Mar 2008
                      • 62

                      #40
                      As a native speaker, I say that although a bit archaic, bounding is perfectly correct.

                      -Ben

                      Comment

                      • andrewdoull
                        Unangband maintainer
                        • Apr 2007
                        • 872

                        #41
                        Originally posted by Arralen
                        Hmmmm ... and what about teleporting from the snowy trails of Caradhras directly into the sunken city of Numenor ... don't tell me this is because of the "ease of travel"


                        The maps are made from the wood pulp used to construct stairs in all the dungeons. As a part of the pulping process the magic that prevents monsters moving up and down stairs gets modified to allow you to teleport from the borders of almost any wilderness area.

                        Btw., IMHO it should be either "sunken cities of Numenor", or "the sunken city of Armenelos", as there where at least 5 cities on the island of Numenor (Andúnië, Ondosto, Armenelos, Rómenna, Eldalondë and maybe Nindamos, the biggest settlement on the south coast)
                        Thanks - we're going with cities...

                        Typo ?!
                        "The spectral anaconda ... An enormous serpent, floating in the air and bounding off the dungeon walls"
                        I never heard the word "bounding" used that way, but then, I am not a native speaker ...
                        Stolen from Sangband, and given Leon's mastery of English, I'm sure it is correct.

                        Andrew
                        The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                        In UnAngband, the level dives you.
                        ASCII Dreams: http://roguelikedeveloper.blogspot.com
                        Unangband: http://unangband.blogspot.com

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #42
                          Originally posted by andrewdoull
                          The maps are made from the wood pulp used to construct stairs in all the dungeons. As a part of the pulping process the magic that prevents monsters moving up and down stairs gets modified to allow you to teleport from the borders of almost any wilderness area.
                          Personally, I would have gone with "It just does".
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Arralen
                            Swordsman
                            • May 2007
                            • 309

                            #43
                            Originally posted by andrewdoull
                            The maps are made from the wood pulp used to construct stairs in all the dungeons. As a part of the pulping process the magic that prevents monsters moving up and down stairs gets modified to allow you to teleport from the borders of almost any wilderness area.
                            Personally, I rather read that as ...
                            " Shut up, I'm reusing the stairs code from normal dungeon management, which is not really suited for the task, but fixing the thing would either break lots of other things, or require the rewrite of quite a bit of code, but the time required to do that I would rather invest elsewhere ...

                            Nevertheless, if it is working as designed atm, there's obviously a design error, which should be rectified sooner or later, IMHO, because with maps enabling teleport to every restricted area from another, the whole concept of "overland map" (levels, not objects) is superfluous.
                            And I love overland levels ... even if UN has pretty few of them - the ground levels of the dungeons, basically. Somehow I was under the impression that Andrew likes the wilderness levels from FA, though, and I'm hoping they might get transferred to UN one day ... . Thinking 'bout it, the "zoomable" overland map from Tome/Heng might be the best thing to do, but the level generation code used by those variants is pretty much awful.
                            So all it needs is the overland map code from Tome, the wilderness maps from FA, the dungeons from UN (including all the nice terrain), and everything would be fine.
                            No, I don't have a clue 'bout C, and I'm not starting my own variant. Never. Ever.
                            No, I don't have a clue 'bout C, and I'm not starting my own variant.
                            Never. Ever.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              #44
                              Originally posted by Arralen
                              No, I don't have a clue 'bout C, and I'm not starting my own variant. Never. Ever.
                              That's what I said
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • andrewdoull
                                Unangband maintainer
                                • Apr 2007
                                • 872

                                #45
                                Originally posted by Arralen
                                Personally, I rather read that as ...
                                " Shut up, I'm reusing the stairs code from normal dungeon management, which is not really suited for the task, but fixing the thing would either break lots of other things, or require the rewrite of quite a bit of code, but the time required to do that I would rather invest elsewhere ...
                                It's not so much a shut up, as I don't feel the need and 'realism' travelling between even normal levels is quite broken. It would be relatively straight forward to generate FAAngband wilderness stairs on the borders of the levels and require you stand on one to travel. I think it'd only need to touch a little bit of the dungeon generation code, mostly by copying and pasting from the relevent FAAngband wilderness generation code.

                                It's quite nice for instance to be able to teleport away from Beorn and recharge before going back again.

                                Andrew
                                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                                In UnAngband, the level dives you.
                                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                                Unangband: http://unangband.blogspot.com

                                Comment

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