UnAngband Charging Question

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    UnAngband Charging Question

    I've been tinkering with Unangband, and want to make a character who focuses solely on charging with high charging multiplier weapons. With about a million phase door scrolls and what-not, it seems like a fun way to play.

    What should I specialize in? Would polearms be the best choice? Hafted Weapons? Is there a charging specialist? I tried to find information on what the best charging weapons would be for about an hour, but fell short. If someone could point me in the right direction or just tell me: "Polearms", I would be greatly appreciative.
    You are on something strange
  • Bandobras
    Knight
    • Apr 2007
    • 726

    #2
    Interesting plan! Let us know how it goes.

    Upper limit for charging multiplier depends on SIZ.

    Magic Blow spell (or similar?) increases the charging multiplier temporarily (not displayed when inspecting the weapon, I don't know about the character screen). Probably nothing else does, in particular no specialty.

    And here is the main code (I guess it's a minor spoiler, probably documentation says (or would say) exacetly the same, but in English):
    Code:
    xtra1.c-        /* Charging multiplier */
    xtra1.c-        if (p_ptr->cur_style & (1L << WS_UNARMED)
    xtra1.c-            && p_ptr->wt >= 2 * cp_ptr->chg_weight)
    xtra1.c:          p_ptr->num_charge = p_ptr->wt / cp_ptr->chg_weight;
    xtra1.c-        else if (o_ptr->weight >= 2 * cp_ptr->chg_weight)
    xtra1.c:          p_ptr->num_charge = o_ptr->weight / cp_ptr->chg_weight;
    xtra1.c-        else
    xtra1.c:          p_ptr->num_charge = 1;
    So, in short, charging multiplier is weapon weight divided by an intuitive class-specific charging constant. Warriors and Paladins have the best, equal, value here.

    No idea which weapons are the heaviest. Is it the Mace of Disruption? Would be funny, because polearms should obviously be the best. Any artifact?

    Edit: Remember that only the first attack is affected by charging. The others (if you get them --- attacks number is halved) are as usual, so you may want an e.g. a very light second weapon in your off hand, coated in something slowing or paralysing, to give you time to charge again. Or, actually, you may have an ultra-heavy, but totally blunt (-20, -20) weapon in your off hand, just to give you the charging momentum, because the bigger of the charging multipliers is used for the first blow (regardless if it comes from the main weapon or not).

    Edit: rechecked and corrected things.
    Last edited by Bandobras; January 8, 2010, 19:27.

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      #3
      Hey cool, that gives me something to mull over! I searched the artifact spoilers at the Unangband site, but could only find charging multipliers for a few of the weapons... indeed, Deathwreaker and Grond listed the highest (x7 and x15, if my faulty memory is correct.) which are both hafted.

      I agree, it seems like polearms would have the higher charging multiplier. Perhaps there could be a cavalier, or jouster specialty, or class, or whatever. Perhaps cavalier as Paladin subset and jouster as warrior subset. I'm just putting that out there from the top of my head though. Anyway, I'm going to make a hafted master and see how far that takes me.
      You are on something strange

      Comment

      • HallucinationMushroom
        Knight
        • Apr 2007
        • 785

        #4
        Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
        You are on something strange

        Comment

        • andrewdoull
          Unangband maintainer
          • Apr 2007
          • 872

          #5
          Originally posted by HallucinationMushroom
          Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
          I believe (feel free to correct me) that if you melee a monster, you can immediately charge at an opponent in the other direction.

          Code:
          .1@2.
          You can charge alternately at 1 and 2, without needing to move.

          Code:
          .1@23
          You can also push through 2 to charge at 3 the following turn, by running at 2 (Shifted right direction).

          Andrew
          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
          In UnAngband, the level dives you.
          ASCII Dreams: http://roguelikedeveloper.blogspot.com
          Unangband: http://unangband.blogspot.com

          Comment

          • HallucinationMushroom
            Knight
            • Apr 2007
            • 785

            #6
            Ah, this is good to know too, thanks! I wouldn't of thought to have used to the shift-move-through maneuver to charge.
            You are on something strange

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              #7
              Originally posted by HallucinationMushroom
              Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
              The lance is the second best non-artifact charging weapon.. the Two-Handed Flail the third. I'll take the speciality names under advisement, but I suspect I won't bother with charging specialists until I let you ride monsters.

              Feel free to convince me otherwise.

              Andrew
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • HallucinationMushroom
                Knight
                • Apr 2007
                • 785

                #8
                Giddyup Sauron, show me the meaning of haste!

                I don't think there is any need for charging specialists, it was just something that popped in my head.
                You are on something strange

                Comment

                • ekolis
                  Knight
                  • Apr 2007
                  • 921

                  #9
                  ...eww, now I have the grossest image in my head! Stupid tales from the pit :P
                  You read the scroll labeled NOBIMUS UPSCOTI...
                  You are surrounded by a stasis field!
                  The tengu tries to teleport, but fails!

                  Comment

                  • andrewdoull
                    Unangband maintainer
                    • Apr 2007
                    • 872

                    #10
                    Originally posted by HallucinationMushroom
                    Giddyup Sauron, show me the meaning of haste!

                    I don't think there is any need for charging specialists, it was just something that popped in my head.
                    I'm waiting for Nick to interject with a comment involving riding a burning eye and the after effects of a potion of Fire breathing but...

                    Nevermind.
                    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                    In UnAngband, the level dives you.
                    ASCII Dreams: http://roguelikedeveloper.blogspot.com
                    Unangband: http://unangband.blogspot.com

                    Comment

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