Did you take the page down, or am I having some serious DNS troubles?
Announce: DaJAngband v1.1.0 released
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I did not take it down, but I just tried to go there and it's not working for me either. It'll let me go to the part to edit the webpage, but not actually go to the webpage. That doesn't make sense.
..It seemed before like a good place to host my website. If it's not back up within a day or two I'll have to look for yet another place to host my website.
EDIT: I just tried again and it's working now. Hopefully, it doesn't happen again (or at least not too often..)Last edited by will_asher; November 17, 2009, 22:21.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Usually, if the problem is a hard bandwidth throttle you'll get an error page stating generally that the page has been viewed too many times.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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Announce DaJAngband 1.1.0 Bugfix update
OK, here's the REAL DaJAngband 1.1.0
download here:
The page you were looking for could not be found. You may have typed the address incorrectly or you may have used an outdated link.
This fixes the bug which made the wrong monsters appear in themed levels.
It also fixes an obscure weapon description bug.
I also made some improvements to the necromancer class:
- necromancy-realm spells rearranged a little so the necromancer gets earlier access to some important spells.
- eased the random demon summoning caused by black magic. It summons out of depth demons much less often now and never summons when your max depth is < dl3. Also, the summoned demons don't always appear right next to you.
- the spell vampiric drain now works as it should. When I was looking at the black magic realm, I noticed that this spell did not do what it was supposed to do at all.
- the necromancy realm teleportation spells have slightly less penalty now.
And a couple other changes since the original 1.1.0:
Throwing might (like from gauntlets of throwing) is now shown on the
(c)haracter screen with the resistances.
One more new potion has been added (replacing slow poison).
EDIT: and I forgot to mention: the object list should update when it's supposed to now.
EDIT: well I thought I fixed that bug anyway. It seems the object list still doesn't always update when it should.
EDIT: It also appears that that new potion I added still looks like a potion of slow poison. stinkin. (I know I put the new potion in my development copy of object.txt, but I guess I forgot to copy it to the directory I made the zip file from. This means the new potion is a bit more common than it's supposed to be because it's just as common as !slow poison was.) It has the effect of the new potion, so I'll go ahead and tell you what it is:
Potion of Temporary Boost: It temporarily boosts one stat by 4. It chooses which stat to raise like this: If you're a decent spellcaster (learn your first spell before clvl4), the first choice is your spell stat. The first choice is dexterity for archers. Otherwise the first choice is strength. Strength is the second choice if it isn't the first. Then constitution. If the first choice stat is maxxed or near-maxxed, it will go to the next choice.
sorry again about the stuttered release.Last edited by will_asher; November 22, 2009, 01:29.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Well, i rather missed this one with the bugs and staggering, ---- which is very jammy of me, ---- stil i'm here now.
I'll look forward to environments and themed levels and monsters (deffinatly sute my exploration liking) , --- pluss the knight classes sinse as a paladin player I'm a big fan of fighters which get similarly limited access to other realms.
the only slightly sad thing is losing the grand monster memory of my mighty warrior's 30 level run, ---- but hopefully i'll be able to get there again soon.Comment
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one frustrated maintainer
aaarrrrggghh aaarrrrggghh stinkin <pulls out hair>
It appears the /edit directory is kindof messed up in the zip file of the DJA1.1.0 update. It has two copies of every edit file, and one of those copies doesn't have any of the changes I made between the first 1.1.0 and the update. So, in order for certain things to work right (including all the changes I made to the black magic realm), you have to delete the original set of .txt files, and rename the others so they don't have a number after the filename. like this:
p_class.txt <- delete this one
p_class.txt (9) <- this is the correct one to use for the DJA 1.1.0 update.
EDIT: when making this fix, you may need to delete the .raw files in the data folder also.
If anyone plays an assassin or necromancer without this fix, things will be really messed up in their spellbooks. Should I release another update? (or maybe just a corrected edit directory?)Last edited by will_asher; November 23, 2009, 21:26.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Release early and often!Comment
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