I just got a couple new terrain features to work. Most of them are rare except for themed levels or if they're included in a vault design.
The way I did trees is kindof weird. They're in the game technically as monsters (0XP, NEVER_MOVE, NEVER_BLOW) but I added several hacks to make them seem more like terrain features. (Detected by magic mapping but not by detect monsters. Not affected by mass banishment, but if you specifically banish tree monsters, then they'll dissapear.)
Also, I made it so not only ordinary trees, but almost any tree monsters block line of sight (plus a couple other huge monsters, but not nearly as many as are huge.).
The way I did trees is kindof weird. They're in the game technically as monsters (0XP, NEVER_MOVE, NEVER_BLOW) but I added several hacks to make them seem more like terrain features. (Detected by magic mapping but not by detect monsters. Not affected by mass banishment, but if you specifically banish tree monsters, then they'll dissapear.)
Also, I made it so not only ordinary trees, but almost any tree monsters block line of sight (plus a couple other huge monsters, but not nearly as many as are huge.).
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