Dialling down the feature frequency should be fairly straightforward. I was waiting for persistent levels and a couple of other features before finalizing how it works. Of course, I also would like lots of feedback.
Playtesters are always needed.
I finally got rid of the exploits that required I have one-way connections. Its quite a bit of work to tidy up and test this. Would FAAngband style wilderness level connections help?
All good ideas. Its always easy to get on the wrong side of the goodies balance. I've already got a design for forgable items - which will be similar to and heavily inspired by Sangband. I'm enjoying the cerebral play that Unangband encourages at the moment, but you're right, it takes a while to play.
That's the problem with machine generated text. I really want to have comments like - watch out if you don't have resist conf with these guys. Use fireball against these guys and so on. I might be able to write a 'You feel your wand of stinking clouds is the most effective' algorithm, but its a lot of work.
Andrew
So what does Unangband need?
Playtesters:
Many of them. I can talk about how charging is too weak deeper down, with noone else playing, I could be right or just not good enough.
Playtesters:
Many of them. I can talk about how charging is too weak deeper down, with noone else playing, I could be right or just not good enough.
Get rid of the annoyances:
Allow going back the route you have taken for two ingame hours (say backtrack own footsteps) in all but a very few cases (entering lonely mountain should stay the way it is ...).
Allow going back the route you have taken for two ingame hours (say backtrack own footsteps) in all but a very few cases (entering lonely mountain should stay the way it is ...).
Get someone to draw a map of the campaign. Not the autogenerated one that, I think, Pete made, but a jpg one with descriptions. Heavy spoilers.
Offer some goodies:
Heng's Big home is a nice start. There is way more stuff I want to store than those 24 places can hold. Further, allow all ego item melee branding combos. Allow branding of Magic items. Remove penalties from ego boots. Yes this makes the game easier. The game is hard, it needs rewards to make it worth going for. Take Heng again as an example... Scrolls of Artifact creating... where are those in Un.. Scrolls of Magic item creating could be available too, and not deeper then ?acq.
The perfect variant, in my eyes is challenging to the max, but still very fast to play and very rewarding. In Heng there are two uniques that can actually stop the time! In Un, the generation of only deep monsters should be challenge enough alone...
Offer some goodies:
Heng's Big home is a nice start. There is way more stuff I want to store than those 24 places can hold. Further, allow all ego item melee branding combos. Allow branding of Magic items. Remove penalties from ego boots. Yes this makes the game easier. The game is hard, it needs rewards to make it worth going for. Take Heng again as an example... Scrolls of Artifact creating... where are those in Un.. Scrolls of Magic item creating could be available too, and not deeper then ?acq.
The perfect variant, in my eyes is challenging to the max, but still very fast to play and very rewarding. In Heng there are two uniques that can actually stop the time! In Un, the generation of only deep monsters should be challenge enough alone...
Yes I know you hate color coded recall screens, but with all the new things, a well readable monster/feature recall is necessary to speed up the gameplay.
Andrew
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