Why aren't you playing Unangband?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • andrewdoull
    replied
    Originally posted by Bandobras
    This is another good options. That will teach them, newbies! But seriously, this is better than current messages. Give them a warning and if they disregard it, let them appear on the next wilderness location paralized from starvation. This is much more colorful experience than hitting '<' and seeing no reaction. It's even sensible from a role-playing perspective. BTW, the current travel food consumption is so toned-down that most newbies will not even notice before Rivendell, I guess.
    Okay. Lets go this way. The 'need to be full' pre-requisite is probably a bit harsh anyway for starving adventurers fleeing the dungeon anyways...

    Leave a comment:


  • Bandobras
    replied
    Originally posted by Nick
    Yeah, don't give 'em a message and let 'em starve.
    This is another good options. That will teach them, newbies! But seriously, this is better than current messages. Give them a warning and if they disregard it, let them appear on the next wilderness location paralized from starvation. This is much more colorful experience than hitting '<' and seeing no reaction. It's even sensible from a role-playing perspective. BTW, the current travel food consumption is so toned-down that most newbies will not even notice before Rivendell, I guess.
    Last edited by Bandobras; October 26, 2007, 08:28.

    Leave a comment:


  • Geofferic
    replied
    Originally posted by andrewdoull
    You mean like 'You need a full stomach for the road ahead.'

    Or is that too subtle?
    Well you might be more explicit in the first town.

    I'm not really sure I understand why it's forced, tho. You could just prompt them if they're sure they want to leave without a full stomach.

    Leave a comment:


  • Nick
    replied
    Originally posted by andrewdoull
    You mean like 'You need a full stomach for the road ahead.'

    Or is that too subtle?
    Yeah, don't give 'em a message and let 'em starve.

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Geofferic
    Why not just give an error message when you try to leave town without a full stomach?

    "You can't leave yet, n00b, eat something!"
    You mean like 'You need a full stomach for the road ahead.'

    Or is that too subtle?

    Leave a comment:


  • Geofferic
    replied
    Why not just give an error message when you try to leave town without a full stomach?

    "You can't leave yet, n00b, eat something!"

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Bandobras
    Wow, brilliant! Done in SVN (but I left some room in the starting stomach for quaffing potions, etc.).
    The whole point of not starting with a full stomach is that you learn straight away that you have to be full in order to travel.

    I'm going to roll this back... sorry guys.

    Andrew

    Leave a comment:


  • Bandobras
    replied
    Wow, brilliant! Done in SVN (but I left some room in the starting stomach for quaffing potions, etc.).

    Leave a comment:


  • Geofferic
    replied
    Oh. Correct me if I'm crazy, but couldn't you just *start* with a full stomach upon character creation?

    Leave a comment:


  • Daven_26d1
    replied
    You have to have a full stomach before you can travel anywhere by pressing "<".

    Leave a comment:


  • Geofferic
    replied
    My biggest problem is that I can't seem to leave the first town. I *think* that it told me to hit < or > the first time I started the game, but neither works. So the game is kinda slow stuck in the first area...

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by Bandobras
    Sorry, the newest sources from Berlios compile for me without problems (make -f Makefile.std). Debian unstable.

    Do you have the old sources around? Could you unpack them somewhere and do 'diff -r old_sources/ new_sources/'? I bet it's some corruption, either from download or ./configure...

    Anyway, I still don't know what are the error messages you get on new freshly unpacked sources, with 'make -f Makefile.std'.
    Its worth pointing out that there's two ways of getting the source:

    1. Downloading from SVN.
    2. A separate source distribution, that I compile using build_src.bat (or currently by copying and pasting the contents of build_src-osx into a term window, because I can't remember how to build a valid Unix shell file).

    The separate source distribution doesn't have the /todo directory included which is why Nick's experiencing the problems with the todo directory. I can include it easily enough, along with the remaining steps.

    However, I'd like to figure out at some point what's broken with the other parts of the Unangband linux build...

    Andrew

    Leave a comment:


  • Bandobras
    replied
    Sorry, the newest sources from Berlios compile for me without problems (make -f Makefile.std). Debian unstable.

    Do you have the old sources around? Could you unpack them somewhere and do 'diff -r old_sources/ new_sources/'? I bet it's some corruption, either from download or ./configure...

    Anyway, I still don't know what are the error messages you get on new freshly unpacked sources, with 'make -f Makefile.std'.

    Edit: I meant the packaged sources. Of course SVN compiles, too.
    Last edited by Bandobras; October 25, 2007, 10:21.

    Leave a comment:


  • Kav
    replied
    The thing is make -f Makefile.std worked on the sources that Andrew uploaded right before these. That is why I was asking what changed.

    Leave a comment:


  • Daven_26d1
    replied
    The errors now look like problems with X; I usually remove the references to x11 from the makefile, but this is harder when using ./configure. You might just be missing a path to your x11 libs.

    On Kubuntu, which is Debian based, I made Makefile.std read:

    Code:
    NORMAL_CFLAGS = -Wall -pipe -O2 -D"USE_GCU" -D"USE_NCURSES"
    LIBS = -lncurses
    basically stripping out x11 support. I prefer *bands compiled with just basic ncurses anyway because you can play around with the fonts to make it look different. Be aware that this was using the "make -f Makefile.std" method inside src/ and then just "mv unangband ../unangband"

    Couldn't hurt to try updating terminal definitions, package name is something like "ncurses-def" but if ncurses is compiling other *bands I don't think its that.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎