Angband Variant without random levels?

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  • ajps
    replied
    Originally posted by TJA
    I know that this is true for Nethack and some variants, but i seem to remember such a behavior in an *band somewhere ...

    Any idea?
    I think the Tk graphical versions of Angband and variant(s) had persistent levels, but I might be confusing them with something else. Personally though, I can't help thinking that if you hate random levels you're playing the wrong game.

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  • Nick
    replied
    Originally posted by TJA
    So, my question is, if there is a variant - or maybe compile option - that allows for levels to be generated only ONE time and then saved for each future visits with the same character and game.

    I know that this is true for Nethack and some variants, but i seem to remember such a behavior in an *band somewhere ...

    Any idea?
    Entroband/Hengband have this to some extent - when you go down stairs and then back up the same stairs the level will be the same. I'm not sure whether taking different up stairs wipes the previous up level or not.

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  • TJA
    started a topic Angband Variant without random levels?

    Angband Variant without random levels?

    Hello,
    beginning to have a look at roguelikes again - after years - i notice that Vanilla Angband recreates all levels every time every time we visit a level.
    This may be usefull for getting XP and equipment, but i realy, realy dislike it.

    So, my question is, if there is a variant - or maybe compile option - that allows for levels to be generated only ONE time and then saved for each future visits with the same character and game.

    I know that this is true for Nethack and some variants, but i seem to remember such a behavior in an *band somewhere ...

    Any idea?
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