KILL_WALL monsters in vaults

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    KILL_WALL monsters in vaults

    I thought about forbidding monsters with KILL_WALL being generated in vaults in DaJAngband, but I realized I don't think I've ever actually seen it happen. So I wanted to ask those with more experience with vaults if this would be useful.

    It seems to me that it'd be better to keep wall-eating monsters from being generated in vaults, but if they're too rare to be an issue or if they actually add something exciting to the game, then I don't want to forbid it.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    It happens all the time -- with interesting effects:
    -- in a lesser vault, he opens access for all the monsters inside, and they come out.
    -- in a greater vault, you have to go in and get him. (He won't come to you.)

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      Why wouldn't it come out from a greater vault? It seems like it wouldn't take it long to find the piece of wall which isn't permanent while you're walking around the vault detecting to see what's inside.
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • CyclopsSlayer
        Swordsman
        • Feb 2009
        • 389

        #4
        At least in Zangband the last time I came near a GV most of the population was more than happy to come out to greet me... not sure what ate the walls.

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          KILL_WALL SCHMILL_WALL ... what about banning monsters with KILL_ITEM from vaults? It drives me nuts when Ariel squashes all the loot before I get get to it ...
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • PaulBlay
            Knight
            • Jan 2009
            • 657

            #6
            Originally posted by Magnate
            KILL_WALL SCHMILL_WALL ...
            Oooh ... Now I want to implement SCHMILL_WALL.
            Currently turning (Angband) Japanese.

            Comment

            • Marble Dice
              Swordsman
              • Jun 2008
              • 412

              #7
              Originally posted by Magnate
              KILL_WALL SCHMILL_WALL ... what about banning monsters with KILL_ITEM from vaults? It drives me nuts when Ariel squashes all the loot before I get get to it ...
              Dude, my favorite is when there's a poltergeist in there that picks up all the loot, and then leaks out the sealed door to bring it to you. Thanks, buddy!

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                Looks like I probably shouldn't forbid KILL_WALL monsters in vaults because they can make interesting things happen.


                On another note, I want to celebrate getting a cool new feature to work in DaJAngband:

                DaJAngband 1.0.99 now has a quiver!
                (Taken straight from NPP- I sent the maintainer an email to see if he minds me doing that much copying from his variant's code.)
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #9
                  Originally posted by Magnate
                  KILL_WALL SCHMILL_WALL ... what about banning monsters with KILL_ITEM from vaults? It drives me nuts when Ariel squashes all the loot before I get get to it ...


                  Yes, I totally agree with this. So aggravating watching all those !Experience and ?*Aquirement* go poof
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Actually, so long as the monsters also have the KILL_BODY flag, I'm all for it. They are just as good as *Destruction* for getting rid of pests and leaving only the artifacts on the floor for convenient collection.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #11
                      Originally posted by will_asher
                      DaJAngband 1.0.99 now has a quiver!
                      (Taken straight from NPP- I sent the maintainer an email to see if he minds me doing that much copying from his variant's code.)
                      Do not feel inhibited about pinching stuff from other variants - this is how the *band community works. FA has massive amounts of stuff pinched from other variants, especially Un and NPP (and it's based on O, so really I stole an entire variant there). Many features start in variants and then end up in V - and incorporating things from other varaints into your own is kind of like voting for them.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        *Ahem.*
                        Speaking of which, don't forget to include the fully relational knowledge menu from V/FA or Un. (Depending on whether you want the full menu toolkit.)

                        If you have a simple (two-table) relation, you can make a browser for it in 5 easy steps!

                        Comment

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