TinyAngband 0.0.3 released!

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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    TinyAngband 0.0.3 released!

    This is the first official release of the English version.

    TinyAngband a *band variant where you can win in a short time. Go down to level 27 and kill Morgoth, Lord of Darkness as quickly as possible.

    TinyAngband is based on XAngband, however, many features were changed, simplified and rearranged.
    Notable features:
    Morgoth is on the 27th floor and Sauron guards the 26th floor.
    Autoroller is simplified.
    Valar (similar to chaos patrons) rewards you at every level up.
    If you are veteran player, you can win in two or three hours.

    Oook variant page
    Home page
    Windows binary
    Source code

    *****************************

    Comments and suggestions are welcome in this thread.
    (An OS X binary will probably be available if a few days, if all goes well)
    Currently turning (Angband) Japanese.
  • Zikke
    Veteran
    • Jun 2008
    • 1069

    #2
    This looks fun. It's like QuickBand but with more flavor
    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
    A/FA W H- D c-- !f PV+++ s? d P++ M+
    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

    Comment

    • Daniel Fishman
      Adept
      • Apr 2007
      • 131

      #3
      Trying the competition char, the game crashes when I try to buy a Brass Lantern from the store. I did change a few options so I guess that's what caused it. I have a savefile I can send someone if wanted.

      Comment

      • PaulBlay
        Knight
        • Jan 2009
        • 657

        #4
        Originally posted by Daniel Fishman
        Trying the competition char, the game crashes when I try to buy a Brass Lantern from the store. I did change a few options so I guess that's what caused it. I have a savefile I can send someone if wanted.
        I was wondering when someone would post that.

        Unfortunately the same thing happened to me, so I can only assume that the original save file is corrupted. I've emailed iks with details (and attached save file) and hope for quick resolution as soon as he gets it. I can only apologise for this nasty glitch. (Actually the first time I played I was able to buy a bunch of items after going into the dungeon. But not again later. )
        Currently turning (Angband) Japanese.

        Comment

        • Donald Jonker
          Knight
          • Jun 2008
          • 593

          #5
          Buying a dagger or a main gauche from the initial comp save also causes a software bug crash and a panic save..

          A rapier is ok. =/

          edit: buying ?phase crashes.

          edit2: Ah.. I read your (Paul's) post more carefully. Awaiting a fix.
          Bands, / Those funny little plans / That never work quite right.
          -Mercury Rev

          Comment

          • PaulBlay
            Knight
            • Jan 2009
            • 657

            #6
            Sorry about that, there was a bug in the English version only. The re-released binary and source are on home page.

            I'm really sorry for the inconvenience.
            Currently turning (Angband) Japanese.

            Comment

            • iks
              Rookie
              • Jul 2008
              • 8

              #7
              Sorry, everyone.
              I found serious bug of buyingof English version, and fixed.
              I uploaded fixed binary and sources now.
              Please download it again.

              Why did not I notice this bug....

              Comment

              • iks
                Rookie
                • Jul 2008
                • 8

                #8
                Okay,
                If you download after this time, that is just fixed binary.

                Very sorry.

                Comment

                • Donald Jonker
                  Knight
                  • Jun 2008
                  • 593

                  #9
                  Thanks for fixing the buying bug so quickly. A couple other issues I ran into after a little play on winXP:

                  -When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.

                  -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.

                  -Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.

                  -Autocentering occasionally has the player way off to the side or off the screen, requiring you to resize the screen and then maximize again to reset it.

                  Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
                  Last edited by Donald Jonker; March 16, 2009, 16:33.
                  Bands, / Those funny little plans / That never work quite right.
                  -Mercury Rev

                  Comment

                  • PaulBlay
                    Knight
                    • Jan 2009
                    • 657

                    #10
                    Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
                    As a personal victim of death swords at least three times I sympathise greatly.

                    Frequent detect monsters is the most practical way to protect yourself, but isn't perfect (I suppose they can spawn post dungeon level entry) and non-spell casting characters are at a disadvantage.

                    Given the time in Japan I think iks may be asleep now but I'll be sure to bring all your points to his attention.

                    -When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.
                    The price is shown, but was overwritten by the prompt. This is now fixed in the SVN (I don't think a re-release is likely for that issue alone but that may happen later if more substantial changes are made).

                    -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.
                    I think there is some method to that. I think it may show something like where you've potentially checked for traps by walking by them (or something). It doesn't bother me but I'll check with iks about it.

                    -Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.
                    It seems to work perfectly well for me. Could you give more detail on what happens?
                    Last edited by PaulBlay; March 16, 2009, 17:12.
                    Currently turning (Angband) Japanese.

                    Comment

                    • Donald Jonker
                      Knight
                      • Jun 2008
                      • 593

                      #11
                      Originally posted by PaulBlay
                      It seems to work perfectly well for me. Could you give more detail on what happens?
                      If I press "r" to read a scroll, the game asks, for instance:

                      Code:
                      (Inven: e-h, (, ), ESC) Read which scroll?
                      ...and there's no list of scrolls. Pressing * doesn't help, just switches the prompt to:

                      Code:
                      (Inven: e-h, * to see, (, ), ESC) Read which scroll?
                      Same with other lists, like using a staff or dropping an item.

                      Exiting the game and then reentering fixes it.. for a while. Then it goes back to not displaying the list. Not sure what screws it up. (Trying to quaff a potion with only one potion in my pack did it once.. but isn't repeating it.) If I detect a pattern I'll let you know. Want the savefile?
                      Bands, / Those funny little plans / That never work quite right.
                      -Mercury Rev

                      Comment

                      • PaulBlay
                        Knight
                        • Jan 2009
                        • 657

                        #12
                        Originally posted by Donald Jonker
                        If I detect a pattern I'll let you know. Want the savefile?
                        Sure. That would help. My email's blay.paul AT googlemail.com

                        -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.
                        x's indicate areas where traps could be because you haven't stepped on them. (That's what iks passed on to me).
                        Currently turning (Angband) Japanese.

                        Comment

                        • PaulBlay
                          Knight
                          • Jan 2009
                          • 657

                          #13
                          -Autocentering occasionally has the player way off to the side or off the screen, requiring you to resize the screen and then maximize again to reset it.
                          That's also something where a save file (or screen shot) would be useful. If you would be so kind.
                          Currently turning (Angband) Japanese.

                          Comment

                          • Donald Jonker
                            Knight
                            • Jun 2008
                            • 593

                            #14
                            Originally posted by PaulBlay
                            That's also something where a save file (or screen shot) would be useful. If you would be so kind.
                            Haven't been able to get it to happen again, but when it does I'll send it on over. I went ahead and sent you a savefile with the list problem. Look forward to seeing these resolved - Tiny looks like great stuff.
                            Bands, / Those funny little plans / That never work quite right.
                            -Mercury Rev

                            Comment

                            • iks
                              Rookie
                              • Jul 2008
                              • 8

                              #15
                              Hi, everyone.

                              I've just released bug-fix version, TinyAngband 0.0.3a, that addresses a few bugs.
                              Buying/Selling bugs and a bug in writing the causes of death (and scores) are fixed.

                              I also I weakened the deathswords a bit - their blows are now half of what they were.

                              Please enjoy it, and challenge the competition.

                              Best regards.

                              TinyAngband (English version) : http://xangband.sourceforge.jp/tiny/eng.html
                              Last edited by iks; March 17, 2009, 17:40.

                              Comment

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