TinyAngband 0.0.3 released!

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • emulord
    replied
    Bump. Download link is defunct. Can a admin start hosting this?

    Leave a comment:


  • Kadoles
    replied
    How do you get/use pets? i found the cmd to command your pets but now how to get one...

    What else do I need to know to play this variant? and hints or tips?

    Leave a comment:


  • PaulBlay
    replied
    Originally posted by Zikke
    Is there no way to use macros in this variant? I can't find it in the = menu...
    Macros are under the @ command 'interact with macros' not the '=' menu.
    (I know, I suggested moving it but apparently that's where the Japanese players are used to finding it )

    If you want more detailed information / help files then many of the ones for XAngband apply to TinyAngband as well. TinyAngband is a 'quick' variant so doesn't go into great detail in the help files.

    Oh yes, I'll also take this time to mention that TinyAngband is compatible with the Vanilla Angband sound files so you can use the excellent Sound collection from Dubtrain.

    Leave a comment:


  • Zikke
    replied
    Is there no way to use macros in this variant? I can't find it in the = menu...

    Leave a comment:


  • iks
    replied
    Hi, everyone.

    I've just released bug-fix version, TinyAngband 0.0.3a, that addresses a few bugs.
    Buying/Selling bugs and a bug in writing the causes of death (and scores) are fixed.

    I also I weakened the deathswords a bit - their blows are now half of what they were.

    Please enjoy it, and challenge the competition.

    Best regards.

    TinyAngband (English version) : http://xangband.sourceforge.jp/tiny/eng.html
    Last edited by iks; March 17, 2009, 16:40.

    Leave a comment:


  • Donald Jonker
    replied
    Originally posted by PaulBlay
    That's also something where a save file (or screen shot) would be useful. If you would be so kind.
    Haven't been able to get it to happen again, but when it does I'll send it on over. I went ahead and sent you a savefile with the list problem. Look forward to seeing these resolved - Tiny looks like great stuff.

    Leave a comment:


  • PaulBlay
    replied
    -Autocentering occasionally has the player way off to the side or off the screen, requiring you to resize the screen and then maximize again to reset it.
    That's also something where a save file (or screen shot) would be useful. If you would be so kind.

    Leave a comment:


  • PaulBlay
    replied
    Originally posted by Donald Jonker
    If I detect a pattern I'll let you know. Want the savefile?
    Sure. That would help. My email's blay.paul AT googlemail.com

    -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.
    x's indicate areas where traps could be because you haven't stepped on them. (That's what iks passed on to me).

    Leave a comment:


  • Donald Jonker
    replied
    Originally posted by PaulBlay
    It seems to work perfectly well for me. Could you give more detail on what happens?
    If I press "r" to read a scroll, the game asks, for instance:

    Code:
    (Inven: e-h, (, ), ESC) Read which scroll?
    ...and there's no list of scrolls. Pressing * doesn't help, just switches the prompt to:

    Code:
    (Inven: e-h, * to see, (, ), ESC) Read which scroll?
    Same with other lists, like using a staff or dropping an item.

    Exiting the game and then reentering fixes it.. for a while. Then it goes back to not displaying the list. Not sure what screws it up. (Trying to quaff a potion with only one potion in my pack did it once.. but isn't repeating it.) If I detect a pattern I'll let you know. Want the savefile?

    Leave a comment:


  • PaulBlay
    replied
    Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
    As a personal victim of death swords at least three times I sympathise greatly.

    Frequent detect monsters is the most practical way to protect yourself, but isn't perfect (I suppose they can spawn post dungeon level entry) and non-spell casting characters are at a disadvantage.

    Given the time in Japan I think iks may be asleep now but I'll be sure to bring all your points to his attention.

    -When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.
    The price is shown, but was overwritten by the prompt. This is now fixed in the SVN (I don't think a re-release is likely for that issue alone but that may happen later if more substantial changes are made).

    -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.
    I think there is some method to that. I think it may show something like where you've potentially checked for traps by walking by them (or something). It doesn't bother me but I'll check with iks about it.

    -Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.
    It seems to work perfectly well for me. Could you give more detail on what happens?
    Last edited by PaulBlay; March 16, 2009, 16:12.

    Leave a comment:


  • Donald Jonker
    replied
    Thanks for fixing the buying bug so quickly. A couple other issues I ran into after a little play on winXP:

    -When buying or selling, after agreeing on a price and prompting you to confirm, the game doesn't actually tell you what the decided amount is.

    -When exploring dark rooms, x's and blank spaces seem to fill in the player's wake at random, without using detection spells.

    -Inventory selection lists don't work, e.g. for reading scrolls (neither automatically, nor using * to display them), regardless of whether the autolist option is on or off.

    -Autocentering occasionally has the player way off to the side or off the screen, requiring you to resize the screen and then maximize again to reset it.

    Also, I'd seriously think about nixing death swords, unless you intend for the player to 'l'ook at every weapon they come across, which isn't fun. I've died to two so far (and only played about 10 minutes of the game total). But I understand it's a longstanding issue in Z derivatives..
    Last edited by Donald Jonker; March 16, 2009, 15:33.

    Leave a comment:


  • iks
    replied
    Okay,
    If you download after this time, that is just fixed binary.

    Very sorry.

    Leave a comment:


  • iks
    replied
    Sorry, everyone.
    I found serious bug of buyingof English version, and fixed.
    I uploaded fixed binary and sources now.
    Please download it again.

    Why did not I notice this bug....

    Leave a comment:


  • PaulBlay
    replied
    Sorry about that, there was a bug in the English version only. The re-released binary and source are on home page.

    I'm really sorry for the inconvenience.

    Leave a comment:


  • Donald Jonker
    replied
    Buying a dagger or a main gauche from the initial comp save also causes a software bug crash and a panic save..

    A rapier is ok. =/

    edit: buying ?phase crashes.

    edit2: Ah.. I read your (Paul's) post more carefully. Awaiting a fix.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎