Okay, I've been playing vanilla for about 2 or 3 years now, but I've only started dabbling with variants in the last few months. In the opinion of the humble forum users here, which variants do people think deserve special attention, and which are a waste of compile time? Which are stupid easy or crazy hard?
I found Z suffered from the "nethack school of every kind of silly monster" and this kind of put me off, but I'd heartily recommend ToME for the approach therein to monster/dungeon flavour, and the volume of similar depth dungeons to add to replay.
As far as difficulty goes, when I first played Steamband, I loved it because it was difficult-seeming, but once I'd spent a week learning how to play I managed to get two wins over the next fortnight; (not with mecha/automata either) contrast this to my one win *ever* in vanilla and you should take my point.
Anyone else got anything to share? Apart from the fact that Animeband is dire?
I found Z suffered from the "nethack school of every kind of silly monster" and this kind of put me off, but I'd heartily recommend ToME for the approach therein to monster/dungeon flavour, and the volume of similar depth dungeons to add to replay.
As far as difficulty goes, when I first played Steamband, I loved it because it was difficult-seeming, but once I'd spent a week learning how to play I managed to get two wins over the next fortnight; (not with mecha/automata either) contrast this to my one win *ever* in vanilla and you should take my point.
Anyone else got anything to share? Apart from the fact that Animeband is dire?
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