Just pick a random character death like http://angband.oook.cz/ladder-show.php?id=6817
Now, this is a perfectly respectable character dump, played by someone who should know better making the one-step wrong move, when help was at hand.
What mechanisms should the game have to protect against player stupidity?
I know Angband has the ugly 'low hit point warning'. I believe Sangband has a more useful 'flush input plus delay' that does a better job of cancelling silly key presses.
I'm thinking of implementing 2 systems in Unangband:
1) instead of 'low hitpoint warning', you get a 'low hitpoint confirmation' e.g. you have to confirm any action when you get below a certain number of hit points. This may just be too painful though, if it occurs too frequently. I may make it work similar to inscriptions, where you inscribe e.g. ^; on your digger to prevent you from moving or attacking whilst you are wielding your digger. Instead it'll be a 'low hitpoint inscription' e.g. <20% hit points, you can't choose move or attack, without removing the inscription.
2) gambits, similar to the Final Fantasy XII. If hitpoints < 10%, quaff potion of healing.
Thoughts?
(And apologies in advance to Nick for picking on him).
Now, this is a perfectly respectable character dump, played by someone who should know better making the one-step wrong move, when help was at hand.
What mechanisms should the game have to protect against player stupidity?
I know Angband has the ugly 'low hit point warning'. I believe Sangband has a more useful 'flush input plus delay' that does a better job of cancelling silly key presses.
I'm thinking of implementing 2 systems in Unangband:
1) instead of 'low hitpoint warning', you get a 'low hitpoint confirmation' e.g. you have to confirm any action when you get below a certain number of hit points. This may just be too painful though, if it occurs too frequently. I may make it work similar to inscriptions, where you inscribe e.g. ^; on your digger to prevent you from moving or attacking whilst you are wielding your digger. Instead it'll be a 'low hitpoint inscription' e.g. <20% hit points, you can't choose move or attack, without removing the inscription.
2) gambits, similar to the Final Fantasy XII. If hitpoints < 10%, quaff potion of healing.
Thoughts?
(And apologies in advance to Nick for picking on him).
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