Hey folks.
Z+Angband 0.3.2pre1 is now available, at
The new version is savefile-compatible with the old one. This is
a "prerelease" version; release version 0.3.2 will be out by the
new year. Again, there's a .tar.gz source package and a .zip
Windows executable, and I'd love it if anyone could compile on
other systems, but this is all I've got.
The most exciting feature of this revision is the inclusion of monster
"heroes" that are, basically, randomly generated unique monsters.
Heroes persist from game to game with the same savefile, but they
will eventually be overwritten when space is needed. Quests in
which you must kill a specific monster will usually have a hero
version you must kill instead of a standard monster.
Another significant feature of the new version is that for new games,
quest difficulty will roughly match wilderness difficulty. So, towns
in safe areas will have low-level quests, while towns in dangerous
areas will have higher-level quests.
This version includes an updated pref file (and 32x32.bmp file) for the
David Gervais tileset. It has been refined since the last release but
it's still a work in progress. Thanks to Buzzkill from the Oook forums
for his work on this.
Please let me know any issues you have with the new release, but do
check the changes file so you know what I intended to fix. Hope you
all like it!
As always, thanks very much to all those who have been playing, and
thanks for the bug reports and other feedback, it's been very helpful.
Z+Angband 0.3.2pre1 is now available, at
The new version is savefile-compatible with the old one. This is
a "prerelease" version; release version 0.3.2 will be out by the
new year. Again, there's a .tar.gz source package and a .zip
Windows executable, and I'd love it if anyone could compile on
other systems, but this is all I've got.
The most exciting feature of this revision is the inclusion of monster
"heroes" that are, basically, randomly generated unique monsters.
Heroes persist from game to game with the same savefile, but they
will eventually be overwritten when space is needed. Quests in
which you must kill a specific monster will usually have a hero
version you must kill instead of a standard monster.
Another significant feature of the new version is that for new games,
quest difficulty will roughly match wilderness difficulty. So, towns
in safe areas will have low-level quests, while towns in dangerous
areas will have higher-level quests.
This version includes an updated pref file (and 32x32.bmp file) for the
David Gervais tileset. It has been refined since the last release but
it's still a work in progress. Thanks to Buzzkill from the Oook forums
for his work on this.
Please let me know any issues you have with the new release, but do
check the changes file so you know what I intended to fix. Hope you
all like it!
As always, thanks very much to all those who have been playing, and
thanks for the bug reports and other feedback, it's been very helpful.
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